games  anime  |  toys
This is a Dtoid readers's blog. For staff blogs click here. Confused? read this Create you own!  |   Members: Login now





RPG Character Customization
RestingSound | 8:34 PM on 03.24.2008 6 comments


I am working on an RPG engine for the PC in my spare time at work and at home. You can read a little more about the general project here.

I have some design decisions I'd like to pose to the community to help me select the direction I should go in.

1) How do you feel about creating your own party in an RPG, you set the names and classes and possibly even get to tweak the starting stats and their growth areas?

I am leaning towards a limited customization system maybe naming/classing one or two starting characters but having additional characters be predetermined.

2) Should characters awaken and be cured of poison automatically after battle?

If I had designed this game before Lost Odyssey I would have said of course not, there is nothing more tense then being stuck out in the wild without an antidote and losing HP every couple steps. However with those concerns gone it allows the general pace of the game to speed up, which in an RPG is sometimes appreciated.

3) Should characters automatically become rested whenever they enter a town?

Again before Lost Odyssey I would have said no you must go to the obligatory Inn and pay 30gil in order to rest of the days troubles. But realistically if you get to anywhere in the town you would be able to rest and not having to sit through two or three loading screens and a repetitive dialogue box is something not to be taken lightly.



Is this post awesome? Vote it up!

0


Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

6 comments | showing # 1 to 6

prev next

Tug Your God Out's Destructoid Blog
I don't mind Inns too much. As long as its not like Dragon Quest where you got to go to both the Chruch and the Inn. That's a bit overkill. Props to Final Fantasy for streamlining that.

The hardcore in me says no to the posion for the same reasons you give but really, try to see if you can streamline it a little and see how it goes and feels. Can always change it later, albeit with a small headache.

Depends how good of a story you get. If it's just an after thought, go ahead with a custom party and old school poison MUST be cured and go to the Inn. If you actually can get a nice story together, maybe you should try and keep it streamlined and the characters a bit rigid. Although, yes allowing one or two characters to be flexable is good.
ZargonX's Destructoid Blog
Character customization is a powerful tool if you want to draw the player into a personalized connection with the characters, as well as letting them feel like they have some level of control in the game beyond just picking commands in battle. On the flip side, giving them tons of custom options might make it an absolute beast for you to try and balance on your own in your spare time.
Joseph Leray's Destructoid Blog
I like the idea of having the main protagonist be totally customizable -- name, class, stats, etc ... And then having other members a bit more rigid. I can think of a game that's set up that way, but it seems like a good mix of what Zargon was saying. I would totally make myself a thief -- I fucking love thief classes. Also, is your protagonist silent or no?
CaptainApocalypse's Destructoid Blog
1) As far as party customization goes, if you could pick from a pre-made cast, that would be okay.

2) Cured of poison? No. Awakened? Yes.

3) Definitely rested in towns. It makes sense that your characters would be a little more at ease once safely inside a city.
Wexx's Destructoid Blog
1) If this is just going to be your basic turn-based jrpg-esque game, I'd say limited customization on the starting characters. Maybe not even selectiing the classes at all, or something a la Final Fantasy (the first one). If it was something more along the lines of a Tactical rpg like Front Mission or Final Fantasy Tactics, I'd be all for customized starting characters(hell, I'd prefer it that way) but if the game is heavily story-based, predetermined classes is the way to go.'

tl;dr, make one group of characters and stick with it.
ZombiePlatypus's Destructoid Blog
1) I love character customization in RPGs even if it's just little stuff like class/name/gender. Picking out your whole party is great, but can limit what you (the game designer) can do with the story... I guess I agree that the mixed approach may be best overall, but I'd personally never turn down full customization...

2) If you're poisoned you're poisoned, it shouldn't just go away. I know I always hated stocking up on antidotes, but it would kinda make getting poisoned be meaningless if it goes away as soon as the fight is over. Realism is a dumb thing to talk about in an RPG, depending on the sub-genre, but that's what it is, and I always begrudgingly accepted it.
You should definitely get awakened though, and I'm not sure about getting unparalyzed, but I'm leaning towards yes.

3) Yeah, allow 'em to be rested up in towns. Being forced to pay money to rest up is never fun... I realize you're asking with the thought of streamlining in mind, but maybe making it something you have to choose to do while in a town would be good. Y'know, once safely in town you can select to rest any time you want, but it has to be something you choose to do, not automatic...


prev next


Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 

 
  get involved

register or login
post a blog
post a forum
enter a contest
contribute a news tip
suggest a feature
be a guest editor
support

new member's guide
login assistance
tech support
report abuse
email our editors
read our dev blog
nuclear crisis?
keep in touch

RSS feed
Twitter
Facebook
Myspace
Flickr
Game nights
Meetup+play online
seriously

about Destructoid
advertising
terms of use
privacy policy
jobs at MM
buy our crap
our network

Tomopop
Japanator
Despingation?




Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
living the dream since March 16, 2006