I love RPGs, Adventure games, Platformers, RTS- ah screw it, I enjoy pretty much most genres out there, so long as the games themselves are good.
Besides games, I love Tarentino movies, and I try to keep up with the fantasy genre when I read books (Though lately A song of Ice and Fire has pretty much taken over my life).
I play games on every major platform , except the 360 since mine died a couple years back.
PSN and Steam: RenaudB90
Wii, WiiU, 3DS: PM me for info, I can't recall ever playing online with a nintendo console, so I would have to check out what my profile says.
So, I just completed this game last night and I thought I'd share what I thought I'd share a few thoughts about it with the rest of the community.
First off, I should mention that A Link To The Past is one of my favorite SNES games, right up there with Super Metroid and Chrono Trigger, as well as one of my favorite Zelda games. So Nintendo putting an actual sequel out had me very hyped and very worried at the same time.
I'm happy to say the game turned out pretty good! It won't break into my top 3 Zelda games of all time (aLttP, MM, TP, if you must know) nor is it my GOTY (THAT one will be showing up in my best games of the last 8 years, worry not), but it was a solid title, all things considered.
This game's soud design rocks. You'll be hearing a lot of nostalgic effects, like a soldier noticing your presence or the sound of a defeated enemy.The music is fantastic. Do yourself a favor and play this with good headphones all the way. Here's the theme of Lorule Castle, for example.
Also, Nintendo outdid itself with the 3D . Sorry 2DS owners, but you're missing out here. The visuals themselves are a very nice and modernized take on aLttP's classic style. The way the game played with my aLttP knowledge was pretty clever, too. Like that time in the Thieve's dungeon where you escort a female prisoner through the dungeon.
Speaking of dungeons, the new Dark Palace and the Ice Temple were some of the best dungeons I've seen in a long while. The ability to tackle them in (mostly) any order I want was a good one, as well. It had been a while since I'd seen this level of freedom in a Zelda title.
As for the new wall-crawl mechanic, I think it was a nice idea that forced me to look at familiar problems from a new perspective and would definitly like to see it return at some point in the future.
This game is incredibly short (Took me all of 12 hours to complete, and I wasn't rushing through, either, what with only missing 2 hearts and 20 little squid things). Following suit, most of the dungeons are over in a flash, and not in the short & sweet sense either. I shit you not, Turtle Rock took me all of 10 minutes to complete, with most of the other dungeons taking between 15-20 minutes. I get that padding the gameplay was a common complaint with many of the more recent Zelda games, but they kinda went too far avoiding that, in this case.
The item rental system felt a bit wasted, too. Seeing as how I had all available Items on me at all times (Because untill you unlock hero mode, your not dying unless you really suck), I was hoping for some more complex, multi-item puzzles but nope, every dungeon still has a one (sometimes two) item focus.
Where the hell is my quake medalion?!?
I really liked this game, but I do think it could have been so much more. If you don't mind a somewhat shorter than usual Zelda game, this is a worthy addition to the series.
Fans of the SNES Link to the Past in particular will enjoy this, but it's as good a place as any to jump into the franchise if you've never played a single Zelda game before.