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1:44 AM on 10.13.2014

Ending on a high note: My all time favorite game credits.

Some games you just don't ever want to see end. These ones at least do it with style.

I have a confession to make: I rarely finish videogames nowadays. That being said, when I do beat a game for the first time there's no feeling quite like kicking back and watching the credits roll. Of course, not all credits are created equally. Some are bland, forgettable afterthoughs. Some games  just stick the credits on the main menu and that's that.

These are not those games. These next few games contain some of my all time favorite credit sequences, in no particular order. Also, as these are ending credits, SPOILER WARNINGS. None of these are new games per say, but most of them are fairly story heavy games. That being said, enjoy!

Persona 3

I'll admit, I'm still torn between this one and Persona 4's ending. They're both great, really. Beating either game takes quite a while and both games end thing on a happy, yet bittersweet note as both in and out of the game, you are parting with friends you just spent the last in game year (or 40+ real life hours) with. It feels like one last big send-off, flashing back through the year's events. And what a send-off both of these are. I personally give the edge to P3 on this one. Anyone who played through it to completion probably knows why. Dat rooftop finale...


Good old MadWorld. Not content to let its color commentators just describe your every action, Kreese and Howard send the game off with one last hurrah! ... By shitting all over the senior dev team. Brilliant. Oh, and the song during the rest of the credits is pretty kick ass, too.

Super Mario RPG

Now this one takes me back... Nintendo was rather fond showing off all of its characters in its credits back in the SNES days. But the parade here just takes the cake. Also, it's lead by Luigi. Who shows up right the fuck out of nowhere after not being there the entire game!!! Where the hell were you when I was kicking Smithy's ass, Luigi?!?


Yeah, yeah, I know. I'm being obvious. But you know what? I don't care. This song was, is and always will be a masterpiece. Also, a bit creepy. It was also a perfect way to end Portal. Just... just ignore the Blck Mesa reference. It was funny back then. Now it's just... dammit Valve!

Metal Gear Solid 3

This one is pretty plain, from a visual perspective. The song, though? Perfect fit. I shit you not, this may be the single best ending theme to a game I've ever heard. After the climactic last battle, and knowing what takes place in the franchise's future, this song just feels right. Also not included in the video above, everyone's favourite chronic backstabber makes a few phone calls just after the credits roll, bringing back some awesome MGS memories back into my mind. Oh, and apparantly Kojima lso wanted to have two Bowie songs for the end credits. "Space Odyssey" and "Ashes to Ashes. Quit hogging the awesome, man!

And that's that. What about you? What games had credits that left their mark on you? Share them in the comments or even a blog if you feel up to it!


11:10 PM on 09.28.2014

Calling Dibs on Robin...

...'s waifus. Yup. All of them. For both genders. Even Frederick. Espescially Frederick.   Deal with it.



2:04 AM on 07.20.2014

PS4 first impressions.

I bought a PS4 last week-end. Not quite sure why, really. I'd been telling myself I'd wait until the holidays, maybe grab a sweet deal. I think what made me do it was being on vacation last week and having all my initial plans to go traveling fall apart. That left me with way too much free time on my hands and a good part of my travel budget freed up and just begging to be used.

And use it I did.

What I got:
-Lego Marvel Superheroes
-Watch Dogs
-Strider and Towerfall came free with my pre-existing PS+ status.
-I also downloaded Warframe and got me some Destiny Beta Codes

So, a full week later, how do I feel about the damn thing? Let's go over the hardware, the interface and the games, shall we?

First off, I love the design of the system. I wish it were a bit slimmer (I give Sony 3 years  or less before that actually happens, just you watch), or came with some kind vertical stand included. I don't have all that much shelf space in my living room TV set-up! I do like the light on top of the system, and it runs quieter than I expected.

I should also mention that I love the Dualshock 4. Gone are the poorly designed shoulder triggers of the DS3, the thumbsticks are fantastic and on the whle, I find the controller very comfortable. The track pad is a bit weird at first, but you quickly get used to it. I have yet to find any practical use for it in a game though, and navigating the browser or keyboard with it is something I gave up on after 5 minutes, but I imagine it'll come into it's own with time. The weirdest thing to me was that START and SELECT are gone. As someone who's been playing console games since the NES, that was really, really  weird at first. In it's place are the options button, which basically works like START/SELECT in most games and an option (madness, I say)button while in system menus and the SHARE button. I don't know what  exactly the share button does, honestly. Because I'm greedy and selfish and don't like to share. The SHARE button is a communist and should be banned from--- where was I? Oh right. The Dualshock 4's a pretty cool guy, I guess.

The interface is a much more mixed bag for me. On the plus side, all the PS4 menus and the Playstation Store now run quickly and smoothly. The downside? The PS4 menu's a mess. No, mess is too kind. It's a clusterfuck. The main bar is whatever app game or video you've used lately. Not so bad now when I have 5 or so games, Netlflix and Crunchyroll. But anyone who likes to keep a large library of games is going to be raging
when looking for something they haven't played in a while. The download progress page? It's notifications. Why? Because fuck you. Want to turn off auto cloud-syncing of save data without disabling all auto update? Hope you like searching Google and support forums (PS : That particular option is buried away here : Settings > Application Data Managment > Saved Data in System Storage > Upload to Online Storage > Press "Options" Button on controller and there you will see the Auto-Upload options. Then you can go through every game, one by one, and disable cloud storage if you don't want it on certain or any games. And cloud-saving is on by default.  So get familiar on how to get here whenever you buy a new game and want to turn off cloud saves.) Couldn't they just have made a faster, smoother XMB? I mean XMB's never been perfect, but even my technophobe mother could use and navigate a PS3 menu and find the Video and Streaming section easily amongst the games and other shit XMB had (LOL Photos who ever used that?)

As for the games, they look great! No really, Killzone was a joy for the eyes, Watch Dogs was pleasant too look at, despite the downgrade (I don't have a top notch PC anymore so while I can run the game on my PC, it stands somewhere between the PS3 and PS4 in performance on these types of games) and things like Lego Marvel and Strider run really, really well. The graphical leap so far hasn't been as big a jaw-dropper as past generation leaps, but these are by no means ugly games. Oh, and that Destiny Beta? Gorgeous!  Here's hoping that in the coming year, we get more and more games built from the ground up for the PS4, especially more exclusives (same could be said for the Xbox One on what is about to follow, btw) since this gen, for all the silly resolution and framerate wars, we see for the first time a major power gap at launch between the new consoles, which will remain largely unchanged for the next 5-8 years if last gen was any indication, and PC's, which are getting cheaper and stronger at an insane rate and already have the PS4 and Bone left in the dust.
My biggest complaint for the games? $69.99 MSRP for new AAA releases. That's bullshit when considering how a lot of those games this gen are also going for micro-transactions.

So far, I'd say I'm pretty happy with my PS4. Would I say actually say it's worth the $400 (Actually $450/$500 with sales taxes in Canada FML) ? It will be. If you're after an instant backlog at a better price, I'd say The Wii U is probably a better choice right now. If what you're looking for is a machine to play all upcoming third party games and Sony's slow to release but often excellent first party games, then yes, it's worth the price. Especially if you don't have a gaming PC

Not that I would blame you for waiting a bit.

Oh and you guys, Last Guardian will totally come out this gen, I swear!*Snickers*   read

6:19 PM on 01.13.2014

True Truths about WiiU development (4 Reals)

Welcome, fellow Dtoiders!

It has recently come to my attention that many rumors are flying around about the WiiU. "It's got too many development issues" said one anonymous source to Eurogamer and Digital Foundry, hiding in the shadows like the cowards they indubitably are. "That's a load of gopher testicles" replied others. But no one even knows who they are , (Renagade Kid? Never heard of them!) let alone if they're trustworthy.

And, as it is known to do, the internet caught fire as people the world over started arguing over who was right, and who was wrong. Friendships were ruined, long-standing alliances were shattered and families were torn asunder.

So who is right? The answer: NO ONE.
They're all wrong. It astounds me that, even a year after launch, no devs have truly figured out the secret of the Wii U, nay, all current Nintendo systems! Thankfully, after fighting off Nintendo's private army of corporate Ninjas, I can take a few minutes to reveal their dirty little secrets.

It's simple, really. Most devs make the mistake of assuming the WiiU's (Indeed, any recent nintendo system's) power stems from terraflops and CPUs and GPUs and RAM like any other system.

Lies. A smokescreen. If you believe that, you may as well believe EA when they say SimCity runs off  the internet and could never work offline.

But enough about EA, let us end this silly masquerade! Let us sample the secret sauce!
Here is Nintendo's dirty little secret, and here is where the lies end!


These little bastards are what makes the WiiU tick. I know it sounds crazy, but I have proof! Nintendo kept their  secret well, but a blind spot exists where you can see the Pikmin at work:

It all makes sense now why 3rd party devs can't get the most out of the system! Pikmin run the whole show! And ask anyone who's ever played a Pikmin game befeore, and they will tell you: Pikmin are retarded as all hell. The daft bastards can't even follow me across a bridge in Pikmin 3 without falling into water and drowning, imagine trying to function as an organic, hive-mind computer! No wonder those clueless devs manage to fuck up their ports so often!

And yes, this means you  have Pikmin 3 running on your Pikmin

As for why Nintendo can get such good results from the system, there is an even darker secret behind that.

The Pikmin? Slaves. Every single one of them.

"How is this possible?" you might ask. Easy. Their leader sold them out. Went corporate. Betrayed his own people. They know him as the Alpha Pikmin.

We know  him as...


And there you have it. The truth. The entire, filthy, sickening truth. And the next time you hear a dev bitch and moan about how the WiiU isn't up to snuff, just remember.
Those Pikmin died for your gaming pleasure. You monster.


10:03 AM on 12.31.2013

The best 8 games of the last 8 years: Number BEST

So here we finally are.
What game gets top honors in my long and overwrought list?

Well here we go.

There you have it. The masterpiece that defined the better part of a decade of gaming.
Now go the fuck home and sleep, you've got an early train to catch tomorrow.

--->Wait, is this it?

Of course it is. You won! Nothing more to see here, move along. Go get angry at Chris Carter's A Link Between Worlds review again or something.

---Oh all right.
--->Hold on, it feels like we're missing something here.

Like what, your dignity? Sorry to say, you lost that way before I ever met you.
You [s]caught the real killer[/s] figured out my best game of the last 8 years, did you not?

---Fine, Jackass!
--->No, something's off. I'm not leaving until I find the truth!

Well, if you insist. Enough of this lame ass joke, here's my real Best game of the last 8 years.

Did I just put a PS2 game as the top of my list? Holy shit, I did! But what a game it is...

Welcome to Persona 4. A JRPG where you play as a second year high school student that just transferred to a boring town in the countryside after his parents go to work overseas and dump him at his uncle's place for a year.

Then murders start happening, and you quickly get dragged into it. Then things get weird. Turns out you can enter a strange and dangerous world inside the TV and fight the monsters within with a power- you know what? Play the damn game, because I can't do justice to how absurd yet amazing the concept of this game is.

This is a legit thing you can do.

The fighting and dungeon crawling are fun, to be sure. But this game's strongest point is probably that it makes you care. As you get to know the world around you and the people that live in it, you can easily become very attached to it all. Maybe it's the hijinks you and your investigation team friends get up to over the course of the year (King's Game, anyone?), or the time you spent working the graveyard shift at the hospital and getting hit on by one of the Nurses. Or helping a little boy and his step-mom to realize that they both care for each other. Or even just coming home to spend some time with your little cousin and your workaholic detective uncle.

When the game ends and your year in Inaba is over, (assuming of course you got one of the good endings) you'll be left wondering where the year ( and 70 odd hours of real life time) went by. Not many stories can end in such a way and yet feel both satisfying and bittersweet but P4 manages it because ,again, it strives (and succeeds) from the very beginning to make you care about what happens.

And if you have a Vita, play The Golden edition of it. I don't usually recommend remakes over originals, but the things added to the Vita version really make it the definitive version to own here. Also, Atlus deserves your money. They really hit it out of the park with this one.


Oh, and P4 arena's getting a sequel?
Persona Q :shadow of the labyrinth is a thing that actually exists?

Oh shit, let's keep this party rolling!

12:17 PM on 12.21.2013

The best 8 games of the last 8 years: Numbers 3 & 2

(Previous entry)

Alright, now things are getting serious.

Here's #3

Title: Brothers a Tale of Two Sons
Developer: Starbreeze Studios
Platform: PC, Xbox 360, PS3
Release Date August 7th 2013 (XBLA), Sept 3rd 2013 (PC, PSN)

I'm not going to say much about this one. I don't want to spoil the experience for any of you who have yet to play it. Just go and play this.

As for why I have this title rated higher than my GOTY, it's quite simple. Fire Emblem is a better game, but this is an experience unlike any other. It's not even asking for a lot of your time or money (And as of this writing, it's 50% off on Steam at $7. 49 until Jan 2, just make sure to have a gamepad with dual analog), so go and see for yourself.

And speaking of experiences...


Title: Dark Souls
Developer:From Software
Platform PS3, Xbox 360, PC
Release date: October 4th 2011 (PS3 & 360), Aug 24th 2012 (PC)

Back in 2009, Atlus USA brought the PS3 exclusive Demon's Souls to North American shores because no one else really seemed to want to. The game was a dark fantasy themed hardcore Action RPG and no one, including Sony at the time, thought it would catch on. Even Atlus only printed a very small number of copies.

Then something happened. That limited run completly sold out. Atlus got more copies out. They sold too. Word of mouth got this game to become one of the biggest sleeper hits of this generation. It currently sits (according to VGCHARTZ, so YMMV) at 1.63 million copies sold, with about half of that being in US and Canada alone.

Then From Software stops dropping hints about "Project Dark" and later, this time partnered with Namco, drops this little bombshell at E3 2011

Bricks were shat.

And , a few months later, Dark Souls is unleashed upon the world.
What can I say about this game that you all have probably not heard? This game is challenging, the world haunting and beautiful, the controls damn near perfect.

This game will teach you fear. Fear of the unknown.
Fear of death, and losing possibly hours of work

Fear of what may be hiding behind the next corner.

What an asshole!

And yet, eventually, you master that fear. You learn from your mistakes. You overcome that challenge that's been holding you back for what feels like forever.

You triumph.

And then some asshole invades your game and murders you. C'est la vie.

Never has a game felt so intimidating, yet so fair. The game may start off looking daunting and unfair, but start figuring out how things work, never let your guard down and take things at a cautious pace and you'll be just fine.
Except for the Tomb of Giants. Screw that place

Here's to Dark Souls 2 being just as good, if not better.   read

9:16 AM on 12.18.2013

My body was not ready



I didn't even know I wanted this before I knew it was a thing.

And yet at VGX Reggie's like:


And here we are, two weeks later and Reggie's all:

The fucker knew this was coming.


7:37 PM on 12.16.2013

The best 8 games of the last 8 years: Number 4 & GOTY


Welcome back!  As we move into the second half of this top 8, (And ever closer to the end of the year.  I really need to pick up the pace :ermm: ...  ) I'm having a harder and harder time writing these pieces, because [s]GODDAMIT STARBOUND[/s] I've been so busy.
That's it.
Anyway, on to Number 4, which is also my GOTY for 2013. 2 Birds, One Stone.

Title:Fire Emblem Awakening
Developer Intelligent Systems
Publisher Nintendo
Platform 3DS
Release Date April 19 2012(JP), Feb. 4 2013(NA), April 19 2013 (EU)

Let me start by saying this: According to my 3DS's activity log, I have 211Hours and 50 minutes of FE:A played.

Notice how #2 and #3 (O hai Devil Survivors!) combined don't even come close to matching it? This is that type of game.

FE:A is a turned-based strategy RPG where you, as tactician for your lord's army, must command your troops to victory in numerous battles.  Lose a Unit in battle (at least in Classic mode), and it's gone for good. Now, I could go on, but I think to avoid this turning into a complete rambling mess, I'll just link Chris Carter's Review and you can find out exactly what this game is about.

I'm just going to point out the 3 things about this game I like the most or otherwise I'll be here all night.

#1: The characters. They make this game. You saw that playtime up there in that earlier screenshot? As fun as the gameplay is here, the only reason I keep playing this game to this very day is because of the characters. I want to see everything they have to offer. Every support conversation. Every unique line they can have in battle. These characters may seem like cookie cutouts on the surface (and granted, some are a bit... duller... than the rest) Not since Persona 4 have I fallen for a game's cast in such a way, and this game has a much wider cast than most.

And this isn't even everyone!

#2 The presentation. This is a very pretty game. From those shiny FMVs to the in-game battle engine to the little sprites dancing around the maps to the gorgeous character portraits used in conversations, everything in this game in this game looks great. Hell, every map even has some unique atmospheric actions going on like cinders floating around in a burning forest or sand swirling in the desert wind that you might not notice at first, but then you turn on the 3D and WHOA!

And the music? This is one of the best soundtracks of the entire year. Actually, I feel this is the best soundtrack on the entire 3DS.  For starters, the themes you have in battle brilliantly use a variable mix between a softer, calmer version while you're still planning your moves, such as here and the much more intense Ablaze versions, like this.
Some chapters, after the game decides to stab you in the feels, it will choose to have one theme override everything just to twist the knife some more. 

Here's an early chapter (Beware! Minor early game Spoilers in the vid) played in its entirety that I found on Youtube, to give you an idea of how things mesh together.



If you have a 3DS, get this game. If you don't have a 3DS, BUY A 3DS AND GET THIS GAME.
And there you have it. My GOTY, and the 4th best game I've played in the last 8 years!
What could possibly beat this? Stay tuned to find out!
In the meantime, should you ever StreetPass me, have fun! Don't let me murder you!


6:43 PM on 12.05.2013

The best 8 games of the last 8 years: Number 5

(Intro, 8,7 and 6 are here, if you need to catch up.)


Does this game even need an introduction? It's freakin' Starcraft: Part Deux.
Remember when Blizzard first revealed this? After years and years of waiting for a sequel? And then they hit us with this beauty:

Damn. Years later, this still gets me hyped. And boy did this game live up to the hype.

First off, let's get one ugly fact out of the way: This is an always On-line game. So thanks, Blizzard, and fuck you too for getting rid of Lan play.
Also, your BattleNet sure likes to crap out on me just at the end of a tense game.
That said, this is without a doubt my favorite RTS of the last decade.

The visuals? Gorgeous. Even so, you can still run this on very basic hardware, so you don't need a crazy rig to enjoy the game. Hell, me and some coworkers were playing Heart of the Swarm earlier this year on some basic workstations we had at work with basic Dual-Core systems fitted with dirt cheap NvidiaEN210 GPUs we had lying around.

The music? Here are some of the Terran themes, if you care to sample.

But what about the game? Well, Starcraft has two basic modes: Single-player (Campaign and solo vs. AI) and Multiplayer. The campaign for both Wings of Liberty and Heart of the Swarm were pretty fun to play, with both having varied mission objectives, unit usage and entertaining, if at times dumb, stories. Now if only Legacy of the Void could release... but hey, Blizzard Time™ is in full effect.
At the very least, it should come out before Half-Life 3.  ...Right?

As for Multiplayer, take everything that made Starcraft great back in the 90s, and make it bigger, better and way easier to get into while not sacrificing an ounce of depth that was in the Original. The matchmaking almost makes Battle Net tolerable. Almost. The UI is uncluttered, with everything easy to find and use. And the 3 races are pretty goddamned balanced, for all that they are so different from each other. (Marines' still OP, but I ain't complaining. Terran FTW). And that's not getting into the numerous other game modes you can get from Starcraft Arcade, either.

So weather you're just there for the campaign, to play with friends or are a hardcore MP ladder player, Starcraft 2 has something for you. And I have only love for it in return.
I'm not playing it right now, but once Legacy gets a release window, I'll be revving up the old laptop and getting back to doing terrible, terrible damage.

Honorable Mention:

I played this game so much between 2008 and  and early 2010, when I pretty much jumped ship from the 360 to the PS3 and never looked back. I think if there is one single thing I regret most about CoD exploding in popularity, is that the other multilayer
FPSs out there all tried to become CoD. Character progression, weapon unlocks, killstreaks! Meanwhile, here was Halo 3, still daring to let me run a fool through with an energy sword , teabag his corpse, then pick up a nearby Spartan Laser off the ground (yeah, remember when the weapons were spread around the levels and you had to find them?) only to be team-killed by someone that wanted your gun. And for that, I salute it and grant it this honorable reward. Thank you for finishing the fight, old buddy.

Dammit , Microsoft!   read

11:43 AM on 12.03.2013

About A Link Between Worlds

So, I just completed this game last night and I thought I'd share what I thought I'd share a few thoughts about it with the rest of the community.

First off, I should mention that A Link To The Past is one of my favorite SNES games, right up there with Super Metroid and Chrono Trigger, as well as one of my favorite Zelda games. So Nintendo putting an actual sequel out had me very hyped and very worried at the same time.

I'm happy to say the game turned out pretty good! It won't break into my top 3 Zelda games of all time (aLttP, MM, TP, if you must know) nor is it my GOTY (THAT one will be showing up in my best games of the last 8 years, worry not), but it was a solid title, all things considered.

The good:

This game's soud design rocks. You'll be hearing a lot of nostalgic effects, like a soldier noticing your presence or the sound of a defeated enemy.The music is fantastic. Do yourself a favor and play this with good headphones all the way. Here's the theme of Lorule Castle, for example.

Also, Nintendo outdid itself with the 3D . Sorry 2DS owners, but you're missing out here. The visuals themselves are a very nice and modernized take on aLttP's classic style. The way the game played with my aLttP knowledge was pretty clever, too. Like that time in the Thieve's dungeon where you escort a female prisoner through the dungeon.

Speaking of dungeons, the new Dark Palace and the Ice Temple were some of the best dungeons I've seen in a long while. The ability to tackle them in (mostly) any order I want was a good one, as well. It had been a while since I'd seen this level of freedom in a Zelda title.

As for the new wall-crawl mechanic, I think it was a nice idea that forced me to look at familiar problems from a new perspective and would definitly like to see it return at some point in the future.

The Bad:

This game is incredibly short (Took me all of 12 hours to complete, and I wasn't rushing through, either, what with only missing 2 hearts and 20 little squid things). Following suit, most of the dungeons are over in a flash, and not in the short & sweet sense either. I shit you not, Turtle Rock took me all of 10 minutes to complete, with most of the other dungeons taking between 15-20 minutes. I get that padding the gameplay was a common complaint with many of the more recent Zelda games, but they kinda went too far avoiding that, in this case.

The item rental system felt a bit wasted, too. Seeing as how I had all available Items on me at all times (Because untill you unlock hero mode, your not dying unless you really suck), I was hoping for some more complex, multi-item puzzles but nope, every dungeon still has a one (sometimes two) item focus.

The Ugly:

Where the hell is my quake medalion?!?

Bottom line:

I really liked this game, but I do think it could have been so much more. If you don't mind a somewhat shorter than usual Zelda game, this is a worthy addition to the series.
Fans of the SNES Link to the Past in particular will enjoy this, but it's as good a place as any to jump into the franchise if you've never played a single Zelda game before.   read

10:56 AM on 12.01.2013

The best 8 games of the last 8 years: Number 6

(Shouldn't have picked up A Link Between Worlds or 3DWorld. All sense of time is forever lost)

Number 8
Number 7

This entry's a triumph
I'm making a note here:
Huge success.

Title: Portal
Developed and Published by: Valve
Original Release Date: October 9th 2007 (As part of the Orange Box)
Platform: PC, Xbox 360, PS3

Do I really need to say anything about this?

Portal is like the Song of Ice and Fire of video games. It's an epic tale of Betrayal, Cake, Lies, Deadly Neurotoxins and Cubicide.

Ok, maybe that was a bit exaggerated. Let's start again, yes?

Portal is puzzle game where you use interconnected portals (duh) to move around ever more difficult test chambers under the watchful, helpful, encouraging and oh so honest supervision of  GLaDOS, the not-at-all homicidal and only mildly passive-aggressive AI in charge of Aperture Science.

It is also one of the funniest games to have graced us this past decade, and it achieves this without any profanity, any gross-out toilet jokes and one (okay, 2 if you count the talking turrets) speaking role. If you've played Portal (or Portal 2, which is also very good), you know what I'm talking about. If you haven't, then please, stop reading this and go play Portal. This game can run on a potato nowadays and is dirt cheap, so there are no more excuses not to experience this.

Also, best ending credits ever.

And speaking of Memetastic games...


This game is awesome, and I was going to include it in my top 8, but then I took an arrow to the knee...
No wait! Please, I didn't mean to-I'm sorry!

10:03 AM on 11.25.2013


EDIT: Well now that this other guy's spam is gone, I just look silly. Oh well ;p )




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