I love RPGs, Adventure games, Platformers, RTS- ah screw it, I enjoy pretty much most genres out there, so long as the games themselves are good.
Besides games, I love Tarentino movies, and I try to keep up with the fantasy genre when I read books (Though lately A song of Ice and Fire has pretty much taken over my life).
I play games on every major platform , except the 360 since mine died a couple years back.
PSN and Steam: RenaudB90
Wii, WiiU, 3DS: PM me for info, I can't recall ever playing online with a nintendo console, so I would have to check out what my profile says.
(Intro, 8,7 and 6 are here, if you need to catch up.)
Does this game even need an introduction? It's freakin' Starcraft: Part Deux.
Remember when Blizzard first revealed this? After years and years of waiting for a sequel? And then they hit us with this beauty:
Damn. Years later, this still gets me hyped. And boy did this game live up to the hype.
First off, let's get one ugly fact out of the way: This is an always On-line game. So thanks, Blizzard, and fuck you too for getting rid of Lan play.
Also, your BattleNet sure likes to crap out on me just at the end of a tense game.
That said, this is without a doubt my favorite RTS of the last decade.
The visuals? Gorgeous. Even so, you can still run this on very basic hardware, so you don't need a crazy rig to enjoy the game. Hell, me and some coworkers were playing Heart of the Swarm earlier this year on some basic workstations we had at work with basic Dual-Core systems fitted with dirt cheap NvidiaEN210 GPUs we had lying around.
The music? Here are some of the Terran themes, if you care to sample.
But what about the game? Well, Starcraft has two basic modes: Single-player (Campaign and solo vs. AI) and Multiplayer. The campaign for both Wings of Liberty and Heart of the Swarm were pretty fun to play, with both having varied mission objectives, unit usage and entertaining, if at times dumb, stories. Now if only Legacy of the Void could release... but hey, Blizzard Time™ is in full effect.
At the very least, it should come out before Half-Life 3. ...Right?
As for Multiplayer, take everything that made Starcraft great back in the 90s, and make it bigger, better and way easier to get into while not sacrificing an ounce of depth that was in the Original. The matchmaking almost makes Battle Net tolerable. Almost. The UI is uncluttered, with everything easy to find and use. And the 3 races are pretty goddamned balanced, for all that they are so different from each other. (Marines' still OP, but I ain't complaining. Terran FTW). And that's not getting into the numerous other game modes you can get from Starcraft Arcade, either.
So weather you're just there for the campaign, to play with friends or are a hardcore MP ladder player, Starcraft 2 has something for you. And I have only love for it in return.
I'm not playing it right now, but once Legacy gets a release window, I'll be revving up the old laptop and getting back to doing terrible, terrible damage.
I played this game so much between 2008 and and early 2010, when I pretty much jumped ship from the 360 to the PS3 and never looked back. I think if there is one single thing I regret most about CoD exploding in popularity, is that the other multilayer
FPSs out there all tried to become CoD. Character progression, weapon unlocks, killstreaks! Meanwhile, here was Halo 3, still daring to let me run a fool through with an energy sword , teabag his corpse, then pick up a nearby Spartan Laser off the ground (yeah, remember when the weapons were spread around the levels and you had to find them?) only to be team-killed by someone that wanted your gun. And for that, I salute it and grant it this honorable reward. Thank you for finishing the fight, old buddy.
So, I just completed this game last night and I thought I'd share what I thought I'd share a few thoughts about it with the rest of the community.
First off, I should mention that A Link To The Past is one of my favorite SNES games, right up there with Super Metroid and Chrono Trigger, as well as one of my favorite Zelda games. So Nintendo putting an actual sequel out had me very hyped and very worried at the same time.
I'm happy to say the game turned out pretty good! It won't break into my top 3 Zelda games of all time (aLttP, MM, TP, if you must know) nor is it my GOTY (THAT one will be showing up in my best games of the last 8 years, worry not), but it was a solid title, all things considered.
This game's soud design rocks. You'll be hearing a lot of nostalgic effects, like a soldier noticing your presence or the sound of a defeated enemy.The music is fantastic. Do yourself a favor and play this with good headphones all the way. Here's the theme of Lorule Castle, for example.
Also, Nintendo outdid itself with the 3D . Sorry 2DS owners, but you're missing out here. The visuals themselves are a very nice and modernized take on aLttP's classic style. The way the game played with my aLttP knowledge was pretty clever, too. Like that time in the Thieve's dungeon where you escort a female prisoner through the dungeon.
Speaking of dungeons, the new Dark Palace and the Ice Temple were some of the best dungeons I've seen in a long while. The ability to tackle them in (mostly) any order I want was a good one, as well. It had been a while since I'd seen this level of freedom in a Zelda title.
As for the new wall-crawl mechanic, I think it was a nice idea that forced me to look at familiar problems from a new perspective and would definitly like to see it return at some point in the future.
This game is incredibly short (Took me all of 12 hours to complete, and I wasn't rushing through, either, what with only missing 2 hearts and 20 little squid things). Following suit, most of the dungeons are over in a flash, and not in the short & sweet sense either. I shit you not, Turtle Rock took me all of 10 minutes to complete, with most of the other dungeons taking between 15-20 minutes. I get that padding the gameplay was a common complaint with many of the more recent Zelda games, but they kinda went too far avoiding that, in this case.
The item rental system felt a bit wasted, too. Seeing as how I had all available Items on me at all times (Because untill you unlock hero mode, your not dying unless you really suck), I was hoping for some more complex, multi-item puzzles but nope, every dungeon still has a one (sometimes two) item focus.
Where the hell is my quake medalion?!?
I really liked this game, but I do think it could have been so much more. If you don't mind a somewhat shorter than usual Zelda game, this is a worthy addition to the series.
Fans of the SNES Link to the Past in particular will enjoy this, but it's as good a place as any to jump into the franchise if you've never played a single Zelda game before.
This entry's a triumph I'm making a note here: Huge success.
Developed and Published by: Valve
Original Release Date: October 9th 2007 (As part of the Orange Box)
Platform: PC, Xbox 360, PS3
Do I really need to say anything about this?
Portal is like the Song of Ice and Fire of video games. It's an epic tale of Betrayal, Cake, Lies, Deadly Neurotoxins and Cubicide.
Ok, maybe that was a bit exaggerated. Let's start again, yes?
Portal is puzzle game where you use interconnected portals (duh) to move around ever more difficult test chambers under the watchful, helpful, encouraging and oh so honest supervision of GLaDOS, the not-at-all homicidal and only mildly passive-aggressive AI in charge of Aperture Science.
It is also one of the funniest games to have graced us this past decade, and it achieves this without any profanity, any gross-out toilet jokes and one (okay, 2 if you count the talking turrets) speaking role. If you've played Portal (or Portal 2, which is also very good), you know what I'm talking about. If you haven't, then please, stop reading this and go play Portal. This game can run on a potato nowadays and is dirt cheap, so there are no more excuses not to experience this.
Also, best ending credits ever.
And speaking of Memetastic games...
This game is awesome, and I was going to include it in my top 8, but then I took an arrow to the knee...
No wait! Please, I didn't mean to-I'm sorry!
Holy shit I'm behind schedule on this! I blame work. And that new Zelda game.
Intro Number 8
Your ship has stumbled across a raving lunatic. He keeps rambling about the best 8 something.
----1. Arm your weapons and blow him away before he notices you ----2. Hail him over coms and tell him his choices suck
--->3. Stay a while and listen
Title FTL: Faster Than Light
Developer: Subset Games
Platform: PC (Win, Mac, Linux) iOS (coming soon!)
Original release date: September 14th 2012
You are the crew of a Federation starship. The rebels have taken over, and you must make an urgent delivery to the what remains of the Federation fleet if your side has any hope of victory. The rebels are hot on your heels, and you never know what new dangers await you just beyond your next jump. At least in space, you can still hear this kickass soundtrack!
FTL has a lot going for it, in addition to that awesome soundtrack (seriously there isnt one bad track in this game. I want to make out with this music.) The gameplay is simple enough for you to start a new game and easily figure out what to do, but once you start digging a bit more, you'll find a surprisingly high number of things to keep track of. What ship do I chose? What upgrades do i make to my ship? Do I buy this decent weapon now or do I save my money and hope something better shows up at the next store? The pausable real-time combat system is also great, with your crew-members and all of the various systems aboard needing to be managed with skill and a decent amount of strategy. And those little bastards that serve under you grow on you, and then your forced to sacrifice one of them to repair the life-support systems that caught fire in order to save the whole ship. RIP Mr Spock
Also, every playthrough is different. As a Rogulike, a new map is generated with every new game and there will be plenty of those, because this game is hard. Like, "if you play on Normal odds are pretty good you will die in first sector" hard. Even on Easy, get used to seeing this screen pretty often.
Thankfully, as enraging as your death can sometimes be, it's never a huge set-back. Perhaps one of FTL's greatest strengths is the amazing pace the devs have set here. The rebel fleet is always just a few jumps behind, and dicking around in the same sector for too long will soon have you surrounded by rebel ships that srop nothing of value and hit like trucks. This cause the game to naturally move forward at a brisk pace, and getting from the beginning to the end boss takes between 1-2 hours depending on your play style, making every move count.
If I have one major problem with this game, it would have to be the Final Boss. Just look at this bastard!
And you have to beat his ass down not once, not twice, but three (3!!!) times in a timed mission on the final map (which is also swarming with smaller, yet still dangerous rebel ships, by the way). And it unleashes one bullshit special ability after the other during all of its fights. Now, I'm not one to resent hard boss fights in games, but this one is really more of a coin-flip than a test of skill. Did you get lucky and find the right weapons during your playthough? Are getting at least a few lucky evasions against his shots? Luck plays as big a role as skill in this fight, and that can be frustrating. I have never beaten this SOB on Normal, and only a handful of times on Easy.
Thankfully, FTL is one of those games where it's not about the destination, it's about the journey. And what a Journey it is.
...Also, this was made by a two-man team. Eat your heart out, AAA gaming industry.
Developper: Gearbox Software
Publisher: 2K Games
Platform: PC, PS3, Xbox 360
Original Release Date: October 20th 2009 (PS3/360)
Not much to say here. I love the guns, and the game was great when playing with friends, but playing alone was kind of a drag at times. The sequel's pretty good too, though Gearbox, being Gearbox, is going a bit overboard with DLC. This game is frequently on sale on Steam, so check it out if you have a few friends willing to play with you.
That's all for now. Come back next time for Number 6!
I've noticed a few people taking some of the recent reviews on Destructoid a bit too seriously lately, and have drafted a few quick survival tips for those with sensitive posteriors. And I'm such a nice guy, I'm giving these few tips for free!
#1 Don't say the review is worthless because it doesn't match the average review score. Expecting that all reviews to be the same is a stupid thing to do and is makes it oh so easy for assholes like me to to troll you back.
#2 Saying a reviewer is being bribed because you think it's the only explanation for his score not matching your expectations may sound clever in your mind, but once posted, those comments usully look more like this:
#3: Assume Destructoid operates on a 4 point scale. It doesn't . 6.5/10 may sound terrible to you , but it's not. It's above average. More good than bad.
#4: Freak out and accuse the Mods when your comment seemingly disapears. Popular reviews tend to draw lots of traffic, and Discus is great at breaking down when more than 3 people try to comment at the same time.
Consider this a blessing, because it means less Dtoiders will point and laugh at you for crying about how the reviewer totally doesn't get this amzing game you have most likely not gotten a chance to play yet.
#1: Make some popcorn. Despite this wonderful guide some people will still get angry and make fools of themselves. Trust me when I say nothing spices up my day like taking 15 minutes to laugh at the silly things people say in the comment section.
#2: Post a funny and releavant GIF, Picture or video with your comment. It spreads joy to the site and how can that ever be a bad thing?
#3:Join the Dark Side! Post silly nonsense in response to those that are taking things personally. Nothing is quite as entertaining as watching one "innocent" comment set off a 30+ comment rant from someone who was already angry about the Review. Refer to #1 for maximum enjoyment.
And last but not least, no matter what you do, bring one of these. You'll need it.