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Hello, I am Reinhold Hoffmann, the proud founder of Game-Art-HQ a website and community all about video game related art, culture and history.

Beside commenting on Destructoid and remembering Tuesday every week in a C-Blog I am building up a growing video game character database there on GA-HQ as well as organizing video game art tributes now since September 2011.

Around 1300 artworks created by gamers were made for thelisted below Art Projects among even more.

Mario's Blacklist
50 of Super Mario's enemies drawn by 50 artists, published on the 25th September 2014

The 20th Anniversary of the King of Fighters Series.
Over 30 of the Teams of the KOF teams were illustrated by over 40 gamers. Published on the 20th August, exactly 20 years after the Japanese Arcade Release of KOF'94

Link's Blacklist
This project started in June 2012 and was updated for the 4th Time in July 2014. It covers over 200 enemies and bosses of the Legend of Zelda series

These are only the last three of over 15 art tributes hosted by Game-Art-HQ,com

My lovely woman and myself, we are together now since 5 1/2 years and its still an awesome relationship. Awesome wonders happen, even to Hoffmann's ;)

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Today it will get Xtreme...about David Hasselhoff and Knight Rider..about one of the best games by Squaresoft which sticked in Japan for stupid reasons and one of the most Popular Playstation 1 games ever. Last but not least it will get a bit..ObsCure.


Because we have the 30th September..a date which was often a very important game for thousands of gamers worldwide ..but for me..it was and is another Tuesday.



Lets use our DeLorean and drive back to the 30th September 1988..a Tuesday btw where this little game was released.


Knight Rider for the NES, released on the 30th.09.1988 in Japan

I am not super sure but think I played a game boy version of this game which was simple like the most of the games in the 8bit era but damn..just listen to that awesome music there :-)

Lately I read that Knight Rider might get a new TV series and that the big German Superstar and Hero David Hasselhoff will be a part of it. Sooooo awesome!


30th September 1995...

Seiken Densetsu 3...the Secret of Mana 2 we never saw in the west.

Today we complain about Sega and them not translating their Yakuza games or Nintendo/Tecmo for not releasing Fatal Frame games outside Japan.

Back in the mid nineties, yours truly Hoffmann, 15 years old and playing SNES everday was so angry that he wrote a ranting letter to a Germanic Game Magazine like only he could.

They never published it in their magazine. I wonder why.

Seriously...this sucked completely. Secret of Mana was one of the best ever Super Nintendo games and till today it is inspiring game developers.

Thanks to some awesome fans we were able to play the game translated via an SNES emulator at least. "Hackers, Modders, Checkers, Dataminers, Pirates and Translators of the world..I love you.

I bet in 7-10 years we are able to play Yakuza 3,4,5 and Zero in English. And with 3 and 4 I mean the superiour Japanese versions of those games.


The 30th September 1998..it was the release of one of the most popular Playstation games ever


but for me it was Tuesday!

Metal Gear Solid was released in the United States and Canada and I played the Japanese version a while before. That game was awesome and while it got a remake already on the Gamecube I would love to buy another remake of it made with the technology from today!


The 30th Setember 2002...XTREME Grandia!

Grandia was one of my favourite JRPG series since they ported the previously Sega Saturne xclusive Grandia to the Playstation. Most of all because its intuitive great battle system but just everything in the game was above the standard.

The 2nd game on the Dreamcast was a bit more linear and I didnt like that but still good..than there was Grandia Xtreme in 2002..released on the 30th Setember in the USA and it was...different.

Not only was this game never released in Europe I think which made me pirate it, it was also more about the fighting and dungeons than ever before. The story there and the characters were all pretty forgetable. The gameplay however..while being frustrating difficult and sometimes unfair was fun and made me playing it through like Grandia 1 and 2 too. Still have to play through Grandia 3..its one of those Playstation 2 games which are not running in fullspeed via the ps2 emulator on my PC.

Too bad this series seems to be dead now.



The last game for today is kinda ObsCure and was released 10 years ago...


Yup..back on the 30th September 2004 this little but nice Survival Horror game was released, I played it with a friend together on the Playstation 2 around that time and liked the high school setting and characters like from the next standard slasher movie of the time.

Yup..that are the game characters.

Its a game I can still recommend to everyone who likes the first three Resident Evil games.


So..thats it for today, I wish ye all a nice tuesday and if you never tried out Seiden Densetsu 3...it really is an awesome game. Download the translated rom, install an emulator and enjoy this gem which was never translated for some reason.


Oh yes...there was something....










Introductions suck, so here is one.


Hello, I am not new to the site and my name is Reinhold Hoffmann, you know me from over 15000 comments on the frontpage written in around 1 1/2 years, some posts in the forum and my c-blogs about games released on Tuesday, the art collaborations i do on GA-HQ, and a lot other c-blogs about this and that. Today I am the probably most popular guy there on the frontpage which is not always a good thing but sometimes its damn funny to see even the dtoid staff writing about that Hoffmann will like or hate a news about Mortal Kombat X as example.


1. Why does this guy know so many video games of the past and made it a running gag to bring up 15 or 20 year old games in a comment section to make game collectors like Terry Boardway curious if he can get that peticular ps1 game via ebay?

I am one of the guys who basically did not do a lot beside gaming during the age of 10-25 :-P

There was the school..there was the work and yes parties and relationships too but the main thing for me was gaming gaming gaming. I bought many games..I pirated many games..and played many games. Some just for a short time to see what they are about, especially Japanese. From 1987 till today I played probably 5000+ games, beat around 1000 of them and know almost all fighting games ever released with the exception of fanmade /doujin fighters.


2. Why did you start building up a gaming website about such a niche as art related to video games and how did it come to that?

Time for an outing here.

I have a fucking damn annoying chronical sickness which broke out back in Februar 2010. A time I will never forget...it was the worst time of my life and the doctors did not know what I had for months while it went worse. Had to quit my job because I was not able to leave the house and thought about the future and what I could do if I cant continue doing what I did before which was to drive to companies and try to sell them a product related to marketing. Due to that sickness I was not able to drive a car anymore. Meh.

So I was at home for months while getting different medicines and started learning html and css..a bit php and read books about creating websites. My first attempt was a website called Timeless Gaming where I wrote veeery detailed game reviews and when I wrote about Mortal Kombat: Deadly Alliance I played it via the ps2 emulator. There was this "Krypt" to unlock characters, stages, costumes and...a ton of previously unseen concept art, joke images and much more.

This was fascinating for me and I made screenshots of these images, and uploaded them on that timeless gaming website and called the gallery there "The MK Art Krypt"

The website itself got some hundred visitors per day after like 4 months while it looked really bad and that MK gallery there got the most visitors..like twice as many than all the detailed game reviews together. The screenshots I made back in 2010 are still online btw. Some guys copied them for those wikias and so they made it into the MK Wiki's and I guess a lot of other MK websites as well.

At one day in June 2011 I woke up and thought "damn..if so many people visit my website because these images..lets build up something related to art in video games" 2 hours later I ordered the url and at the same day evening I was already working with wordpress for the first time. The current design and look of the site is the probably 20-30th one. It changed a ton during the last 3 years.

Today I am super glad that I did not stick to my "Timeless-Gaming" idea. How it went with ga-hq is fantastic. I still have the chronical sickness but could use my experience with building up websites and wordpress to work as a freelancing webdesigner and "SEO" (thats something evil) sometimes while I still have to stay at home most of the time. Guess why I have so often time for commenting here.


3. Why are you using your real name and not a nickname?

I used one nickname in different variations online for a long time and consider that era a dark past.

That and I like the name Reinhold. Nobody I know has the same name and those you who are called Reinhold too are often 60+ years old. That name is special..just like I am :P



Its almost a year since my first real c-blog..the infamous open letter about the miscommunication between Dale North and myself about a HUGE membership ..which is something totally irrelevant anyway today. The 2nd open letter was mostly overseen and a thank you thing at the dtoid stuff for being reasonable and not like editors from some of the other big gaming sites, here the most of them are communicating in the comment sections and that's good so.


I just read the Gauntlet Review and while I am super glad this game is a thing and looks like it's a total back to the roots with a modern spin game it made me asking if there is local multiplayer and also how the music is. I remembered that music is really rarely mentioned in reviews (except I just overread the parts but I don't think so) and well..here is a small wishlist of things I would love to see in reviews in general. Hoffmann wants a lot and for the most part nobody needs to care about that but maybe this small wish-list can help you to write a bit more informative reviews.


1. The Music

There is Music in Video Games..yeah they have often so good Soundtracks that these are sold separately in digital and even still in physical forms.

It would be great if you guys would write some sentences about the music in every review.

What kind of music genre's are in the game? Does it fit the action? Who is the composer?

Is the music boring or sometimes even annoying? Is there even always music or are there parts in the game without music?

1-2 sentences about the soundfx would be nice too.

ps: Speaking about Music..what happened to that Grimecraft guy? Not that I miss his playlist articles but he just stopped making those and is still listed as dtoid contributor..will he ever return or someone else who is actually able to write about VGM?


2. What game modes are in the game?

This is a point which is often mentioned but nt always, and I saw it rarely that really all game modes, including the different multiplayer options were described. In the Gauntlet review as example, all i saw wa:

"Speaking of online play, the system that's in place right now is that I'd call the definition of adequate, and lacks any real bells and whistles.

There aren't elaborate lobby options (or drop-in joining), but it's easy to either invite or meet up with friends, or open up a game to the general public.I tested out how long it took to fill a sample size of 10 games after starting a new session, and there was an average of 60 seconds that passed before it was full. For reference, everyone has to pick a different character, so it's beneficial to spread your play between all four since each of them have a different leveling track. Even online, players share the same screen as if they were playing on a console on the TV."


In another part of the review, Chris mentioned this would be like the Gauntlet we all remember from the past. I mostly remember the option that up to 4 players could play the game together ..but local of course. My GF loves Gauntlet of all games for some reason..she does not play Mortal Kombat..not Street Fighter..not Final Fantasy..nay..she wants to play Gauntlet with me.

It's not a big deal but a short part in the review that it has local multiplayer modes or not should be part of a review of such a game like Gauntlet I think. And the availability of such modes should influence the ratings as well.


3. Screenshots or Bullshots?

Back..in the nineties it was the total standard that every video game magazine made own screenshots for every game. They used technology which seems archaic today, like expensive photo cameras to make photos and make many of them since they had to capture the game in interesting moments and to make good images in general. I remember seeing screenshots by reviewers in magazines who showed their highscores and challenged readers to beat those and send in photos with them.

Today..while we have much better and cheaper photocameras ..bigger TV's and the option to make a photo  with a camera ..connect the thing to our PC and see the images after some seconds on the PC screen we see almost no self-made screenshots on websites anymore.

I mean..its halfway understandable for console games and the inexperience of the editor to create a screenshot via a camera and yeah..you guys try to be among the fastest reviewers whenever it comes to a big game so you get the visitors and not your competition...but reviews which show the games how you played them, with your avatar are not only every review more individual and unique but also make sure we, the visitors see the real game and not fucking bullshots like there in every damn destiny article and review. Especially with PC games, selfmade screenshots are really easy to create and a thing of 1-2 minutes including the cropping of an image.


If these three points would be the standard in every review, it means more work for the reviewers, and  probably that it could take 1-3 hours more till a review is published. But in return, your reviews would be more informative and individual and offer elements your competition does not deliver. In the long run, that could mean more visitors for the reviews. Maybe its worth to try it out.


Happy Weekend!

Visit Mario's Blacklist here

This was the Art Collaboration I worked on in the last months with the target to get 50 bosses and also common enemies from the Super Mario series illustrated by members of the Game-Art-HQ Community.

We did something similar back in Summer 2012 with the Legend of Zelda enemies, this project is now 2 years later so big that it covers over 200 of the many evildoers in Hyrule.

Mario's Blacklist was organized by me to get many of the almost forgotten characters of the series into a spotlight through fan art, I am pretty sure many of the younger gamers from today never heard of guys like Mouser, the bomb thowing evil mouse from Super Mario Bros. 2 or Smithy, the main antagonist from Super Mario RPG on the SNES.

Mario's Blacklist is the tribute by the 50 participating artists and myself to all these video game characters. Beside the artworks, you can also read about them and their roles in the specific games there as part of this project.

Have fun browsing through the galleries!




The next Art Tribute Projects on Game-Art-HQ.com will appear in December, if you liked the first Playstation game console or the Tekken Series you will love them!


Photo Photo Photo

#Gamergate is not only limited to American Video Game...."Journalists" no..the shit is totally going on in Japan as well and conspiracies totally rule.


Browsed through my favourite Germanic VG News Site which shall remain unnamed here for reasons and found this one halfway interesting so I wrote this little something.


Well..here are the latest Famitsu Game Magazine Ratings. Had to laugh when I saw their Destiny ratings..seems they liked it more than most if not all western reviewers.

Their review scores are coming from four reviewers which give up to ten points for a game each:


Zero: Nuregarasu no Miko (Fatal Frame: The Raven-Haired Shrine Maiden) (Wii U, Koei Tecmo): 7 / 8 / 9 / 9 - (33/40)
Omega Quintet (PS4, Compile Heart): 8 / 7 / 7 / 8 - (30/40)
Destiny (PS4/PS3, Sony): 9 / 9 / 8 / 9 - (35/40)
Mighty Switch Force! (Wii U, Intergrow): 7 / 7 / 6 / 8 - (28/40)
Chacha na Game Vol. 1 (3DS, Teyon Japan): 5 / 5 / 5 / 5 - (20/40)
Ciel Nosurge: Ushinawareta Hoshi e Sasagu Uta (PSV, Gust): 7 / 8 / 9 / 7 - (31/40)
F1 2014 (PS3/Xbox 360, Codemasters): 7 / 8 / 8 / 6 - (29/40)
Minna de Mamotte Kishi: Hime no Tokemeki Rhapsody (3DS, Ancient Corp): 8 / 7 / 8 / 9 - (32/40)
Nazotoki Battle TORE! Densetsu no Makyuu o Fukkatsu Saseyo! (3DS, Bandai Namco): 7 / 8 / 8 / 8 - (31/40)
Nekketsu Inou Bukatsu: Trigger Kiss (PSV, Idea Factory): 8 / 8 / 7 / 8 - (31/40)
2048 (3DS, Cosmigo): 7 / 7 / 6 / 6 - (26/40)
Plants vs. Zombies: Garden Warfare (PS4/Xbox One/PS3/Xbox 360, EA): 8 / 9 / 8 / 8 (33/40


Here are also the most wanted charts in Japan from the last week:


1. (New) Pocket Monsters Alpha Sapphire (3DS, Nintendo)
2. (New) Pocket Monsters Omega Ruby (3DS, Nintendo)
3. ( 1 ) Monster Hunter 4G (3DS, Capcom)
4. (New) Final Fantasy Explorers (3DS, Square Enix)
5. (New) Final Fantasy Type-0 HD (PS4, Square Enix)
6. ( 2 ) Eiyuu Densetsu: Sen no Kiseki II (PS Vita, Falcom)
7. (New) Grand Theft Auto V (PS4, Take-Two)
8. ( 4 ) Bloodborne (PS4, Sony)
9. ( 7 ) Kingdom Hearts HD 2.5 Remix (PS3, Square Enix)
10.( 5 ) Zero: Nuregarasu no Miko (Wii U, Koei Tecmo)


 Here are the latest Edge Magazine Ratings as well:

Bayonetta 2 (Wii U, Nintendo): 10
Hyrule Warriors (Wii U, Nintendo): 6
InFamous: First Light (PS4, Sony): 7
The Walking Dead: Season Two (PS4/Xbox One, Telltale): 7
Theatrhythm Final Fantasy: Curtain Call (3DS, Square Enix): 6
CounterSpy (PS4/PS3/PS Vita, Sony): 6


Seems they really loved Bayonetta 2 while Hyrule Warriors got less points than here on dtoid.




Hello Ladies and Gentlemen, Noobs, Bro's, Hoes, Social Justice Warriors of the World and last but not least Gamers.


Its not only Tuesday..but also the 23rd September..and a lot great games were released on this date in the past. Like in the last weeks I will try to make you remember some great times you maybe had with these games but also to give 1 or two of the not so known games a bit spotlight.


Because #Reasons I just happen to know 'em all. The Games this week are BurgerTime, Sonic CD, Blackthorne, Guardians Crusade and Def Jam Fight for New York..five games which could not be more different from each other. But they have two things in common..they were all released on the 23th September and Hoffmann liked them. Be my guests everyone :-)


BurgerTime 23th September 1988

A hell of a fun arcade game which was first launched in 1982 got a port to the Famiscom Disc Writer in September 1988 in Japan. In the video you see the original arcade version which works super well via the MAME emulator btw and is still both a fun and challenging game.


Sonic CD, 23th September 1993 for the SegaCD in Japan

If you did not play this gem of a 2D oldschool platformer its your fault. This game is the best Sonic the Hedgehog game ever for me. @ The Video..turn up ze volume and enjoy SONIC BOOM!


Blackthorne, 23th September 1994 SNES USA Release

Happy Birthday Blackthorne..you awesome early Blizzard Entertainment Hit.

This game was like Flashback, had awesome 2D Animations and combined platforming, puzzles, action with a dark setting, interesting characters and great music.

Blizzard made the PC version available for free on their website I read which is a nice thing..this game is one of those 16bit classics which can still be fun if you have no problem with the retro look.


Guardian's Crusade, 23th September 1998, Japan Launch

Now this was and is an odd game to me. Its a JRPG but quite simple...yes Mystic Quest like simple ans has very ..unusual optics for such a game. The protagonist is this funny looking knight and his Pig which can morph into all kinds of other creatures in battle. There are some easy puzzles to solve and the story was also not on a FF scale of course.

Seems its an JRPG aimed at a younger audience..while it was really nice it does not surprise me that there was never a sequel and Tamsoft..the developers which also created the Battle Arena Toshinden games btw were not really successful with it. Activision published the game in the UA btw.


Def Jam Fight for New York, 23th September Xbox version released in Hoffmann's Hometown..the Evil German Empire of Doom and Destruction!


Holy fucking shit, this game was motherfucking awesome and still is one of the best wrestling/fighting hybrids of them all.I mean okay..fucking Electronic Art released it but the guys behind such masterpieces like WWF No Mercy , AKI Corporation developed it. Just everything about Def Jam 2 felt right. The playable musicans ranged from the real life BADASS Heny Rollins to a lot rappers I don't care about but in the game they were all pretty entertaining characters with a lot of crazy wrestling moves.

Watch them in the video but be warned..there is a lot of fucking brutal stuff ongoing there. I will also fucking stop to write fuck now since its not about Def Jam anymore.


So..let's talk about Gamergate.











#Gamergate...my ASS


Happy Tuesday everyone, seeya next week.