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Unlockables: are they really that great?
Reeper | 11:50 PM on 10.02.2007 8 comments


This was a question I was pondering while playing God of War 2 in muh fish-costume with the Atlas Sword in hand. I bring up this subject because even though it was fun and dandy, I felt a little empty with the overall experience. Let me clarify.


When I beat a game, I look forward to finding what treasures and bounties I have unlocked. New costumes, crazy weapons, etc. But does this really add truly any replay-ability? Sure, you've got that styling gangster outfit for Leon, but do the ganados really care? It's cool, but only for about 10 minutes, when you realize gameplay and story doesn't change at all. It's the same story, same enemies, same bosses, just a new suit. And even in the cutscenes the new costume is left out and changed back into the default, which is a little weird. A big gripe I had about this was in God of War one and two. When I would unlock the costumes, I couldn't use them in Titan mode, which I would need to beat to gain more treasah. Come on, if I'm going to play the game again, I'd like to at least use some new costumes I gained. Please?


Weapons also throw things out of proportion too. It may be fun to shoot that angry boss with the infinite-rocket launcher, but the novelty wears thin after a few short minutes. If I'm going to have the Chicago Typewriter, can't they at least turn up the number of enemies? Or make them stronger? It's a little boring running through the game again (on the same difficulty rating, no less) with a weapon that makes you God-like in a way with nothing new thrown into the mix. It almost makes you want to not use your new toys in order to make the game somewhat fun/challenging. The end result feels like the producers threw them in at last minute and/or with minimal input. It's a nice touch, but doesn't really seem like it was thought out. I guess I shouldn't complain, yet I still feel a little let down with the way they were implemented.



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6 comments | showing # 1 to 6
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Neonie's Avatar - Comment posted on 10/03/2007 00:27
Neonie
Well collecting and unlockables are great when they add achivements or if your obsesive compulsive it gives you pleasure in just getting EVERYTHING.

But if your not really a person who cares much abot replay vaule, achivements, or collecting things, then your not going to care to much about unlockables.
shipero's Avatar - Comment posted on 10/03/2007 00:43
shipero
I personally like playing again with godlike weapons, it's great to redo a boss that I had trouble with before, but now with the powers of a demigod. "Hey giant multi-tentacled alien thing, remember me? Last time we fought I left the battle with no ammo and a sliver of life. Well I'm back and this time I'm dual wielding rocket launchers with infinite ammo. Eat burning rocket death you slime spewing spawn of satan!" But that's just me.
mispelt's Avatar - Comment posted on 10/03/2007 00:43
mispelt
You know, I've recently become very nostalgic for cheat codes. Not Turok-like "Type in your cheat code here" cheat codes, but Contra-like combinations of button presses that give you neat things. Using them made you feel like you knew something everyone else didn't. I much prefer them to this whole unlockable system we have now.

I still remember the blood code and cheat mode code for Mortal Kombat on Genesis (A,B,A,C,A,B,B and \/, /\, <, <, A, >, \/ [dullard! Get it?], respectively).

The first game I remember to have unlockables as we know them was Goldeneye. I curse that game to this day for ruining a perfectly fine system of me reading Gamepro in the supermarket while Mom shopped (the internet didn't exist then) to learn the codes to my favorite games.
Variable Gear's Avatar - Comment posted on 10/25/2007 20:41
Variable Gear
I kind of hate unlockables.

The idea behind them is good. "Let us reward the player for his/her time" the designer says. This kind of breaks down if they aren't really rewards at all. That situation you mentioned in RE4 with the alternate costume for Leon is really embarrassing. Either completely reward the player or don't reward them at all. I don't want to see any scenes where Leon is wearing the original costume.

Sometimes I just hate them because they are in fact unlockable. Sometimes you just want to have fun with the game and after paying $50+ for the right to legally play it you are then required to put in hard time to get some seemingly interesting unlockable. You just want to jump right there to that point, but you can't.

Implementation is the key, and I have never experienced an unlock system that was satisfying. Not once.
AgentMOO's Avatar - Comment posted on 11/20/2007 22:53
AgentMOO
I think the GTA unlockables have it nailed. The rewards for taxi/ambulance/vigilante missions, hidden items are attainable enough and give enough of a reward to add a lot of fun to the games. All of the other games that come to mind are pretty tacked on.
AgentMOO's Avatar - Comment posted on 11/20/2007 22:57
AgentMOO
Also lego star wars had a pretty good implementation of unlockables. Half was because you received items that helped you find the remaining collectibles, the other was that they were so fucking wacky, like a big ol' moustache, or putting a chewie head on slave leia.
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