Quantcast
Destructoid - Zombutler's Community Blog




About Me
Everybody sees me, but it's not that easy...

Find me on...

Twitter
Tumblr
360voice
Xbox.com






Gamer Profile
3DS friend code:
Steam:
Battle:
PSN:
Mii:
Gamertag: Zombutler
Following (25)
4knuckleshuffle
Aaron Mxy Yost
AgentMOO
CaffeinePowered
CaptainApocalypse
Clockwork - Avatar setup pending
CrocBox
Das Inchworm
Electro Lemon
GECKO
Hamza CTZ Aziz
I Roboto
Infinite Obscurity
Jordan Devore
Justice
liam2015
Lightthrower
Milkman519
MrSadistic
Nick Chester
Samit Sarkar
superezekiel
Vigor
xMalachi
Zombutler
An Incredible, In-Depth, MIND MELTING look at what Braid REALLY means
Zombutler | 1:52 AM on 08.15.2008 19 comments


SPOILERZ.SPOILERZ.SPOILERZ.SPOILERZ.SPOILERZ.SPOILERZ.SPOILER.






------------------------












Edited. Sorry for spoiling the game for those who looked at it on the blogs page...:(





Well I just finished Braid and like most of you(maybe?) the epilogue books were a giant WTF. So, I was looking into it, and found this....Its a long read, but I strongly suggest reading it.


NOT MY WORK---

-Some of the quotes he mentions are found by uncovering the alternative text in the epilogue.
-Towards the very end of this article, he mentions the alternate ending which can be seen by obtaining all 7 hidden stars in the game.
-This is incredibly messy, im posting at 3:08 AM

-------------------------------




Wankhat disclaimer: Braid is a game that involves climbing ladders and picking up keys. However, it also has a plot, and you could quite easily complete the game without ever really coming across half of it.

This is that half.

(All of this is the work of both myself and a guy called razedinwhite.)


Braid is a story that focuses on the development and deployment of the atomic bomb, and the irreversible impact it had on all human conflicts thereafter. At the very same time, it deals with the very human story of a relationship breaking down due to one person’s obsessive need to control this power. Finally, at certain points, the perspective of the bomb creator as a child comes through.

No, seriously.

The main source for all of this comes straight from the passages of the texts found in the epilogue screens, all of which are laid out openly below. Each screen has an alternative passage laid out, which only appears once Tim is located behind an object in the foreground. The italicised text is the alternative.

----------

QUOTE
The boy called for the girl to follow him, and he took her hand. He would protect her; they would make their way through this oppressive castle, fighting off the creatures made of smoke and doubt, escaping to a life of freedom,

The boy wanted to protect the girl. He held her hand, or put his arm around her shoulders in a walking embrace, to help her feel supported and close to him amid the impersonal throngs of Manhattan. They turned and made their way toward the Canal St. subway station, and he picked a path through the jostling crowd.

His arm weighed upon her shoulders, felt constrictive around her neck. “You’re burdening me with your ridiculous need,” she said. Or, she said: “You’re going the wrong way and you’re pulling me with you.” In another time, another place, she said: “Stop yanking on my arm; you’re hurting me!”


-----

I’m coming back to this one in a second. For now, take note of the location (Manhattan), and the somewhat schizophrenic splitting of events hinted in the alt text. Three women are shown speaking; the first being the spurned partner, the second being that of the bomb, the third being that of the mother of a persistent child.

----

QUOTE
He worked his ruler and his compass. He inferred. He deduced. He scrutinized the fall of an apple, the twisting of metal orbs hanging from a thread. He was searching for the Princess, and he would not stop until he found her, for he was hungry. He cut rats into pieces to examine their brains, implanted tungsten posts into the skulls of water-starved monkeys.

Ghostly, she stood in front of him and looked into his eyes. “I am here,” she said. “I am here. I want to touch you.” She pleaded: “Look at me! But he would not see her; he only knew hot to look at the outside of things.


Again; I want to come back after the big reveal. But the search for the ‘Princess’ is important, and the description of a man obsessed with observing, with deducing but never really knowing.

---

QUOTE
He scrutinized the fall of an apple, the twisting of metal orbs hanging from a thread. Through these clues he would find the Princess, see her face. After an especially fervent night of tinkering, he kneeled behind a bunker in the desert; he held a piece of welder’s glass up to his eyes and waited.


The desert unarguably being that of New Mexico; the bunker, the safe observation point for one of the single most important landmarks in the pursuit of scientific knowledge.

QUOTE
On that moment hung eternity. Time stood still. Space contracted to a pinpoint. It was as though the earth had opened and the skies split. One felt as though he had been privileged to witness the Birth of the World…[1]


The above paragraph is a direct quotation (hence the footnote) from Robert Jay Lifton’s The Broken Connection, of which you can read some of right here: http://books.google.com/books?id=WPiLtmZrGG0C&pg=PA371&lpg=PA371&dq=on+that+moment+hung+eternity.+time+stood+still.&source=web&ots=gDm8-J9HWV&sig=8bEEYotFZyHKCx4sZadXkfFAY7Y&hl=en&sa=X&oi=book_result&resnum=1&ct=result#PPA371,M1

He describes in painful detail the explosion of the nuclear bomb, the first cry of a newborn world. Robert Jay Lifton himself was a psychologist, notable for his work around the effects on war and genocide on the human condition.

QUOTE
Someone near him said: “It worked.”

Someone else said: “Now we are all sons of bitches.”


The famous words of Kenneth Tompkins Bainbridge, uttered directly after the successful detonation of the first nuclear bomb, the “Trinity Test.”

QUOTE
She stood tall and majestic. She radiated fury. She shouted: “Who has disturbed me?” But then, anger expelled, she felt the sadness beneath; she let her breath fall softly, like a sigh, like ashes floating gently on the wind.

She couldn’t understand why he chose to flirt so closely with the death of the world.


The alternative text, written from the viewpoint of the bomb itself. The direct aftermath of the explosion, the fallout, and a failure to understand why anyone would want to bring such a thing into the world.

QUOTE
The candy store. Everything he wanted was on the opposite side of that pane of glass. The store was decorated in bright colours, and the scents wafting out drove him crazy. He tried to rush for the door, or just get closer to the glass, but he couldn’t. She held him back with great strength. Why would she hold him back? How might he break free of her grasp? He considered violence.

They had been here before on their daily walks. She didn’t mind his screams and his shrieks, or the way he yanked painfully on her braid to make her stop. He was too little to know better.

She picked him up and hugged him: “No, baby”, she said. He was shaking. She followed his gaze toward the treats sitting on pillows behind the glass: the chocolate bar and the magnetic monopole, the It-From-Bit and the Ethical Calculus; and so many other things, deeper inside. “Maybe when you’re older, baby,” she whispered, setting him back on his feet and leading him home, “Maybe when you’re older.”

Every day thereafter, as before, she always walked him on a route that passed in front of a candy store.


John Wheeler’s It-From-Bit theory describes that "... every it--every particle, every field of force, even the spacetime continuum itself- derives its function, its meaning, its very existence entirely--even if in some contexts indirectly--from the apparatus-elicited answers to yes-or-no questions, binary choices, _bits_."

(If we were being really analytical, Quantum theory also has things to say around (at a base level) multiple worlds existing at the same time, in alternative states.)

The Ethical Calculus “refers to any method of determining a course of action in a circumstance that is not explicitly evaluated in one's ethical code.” Not too much of a leap to state that the deployment of nuclear technology at the end of World War II was one of the biggest ethical dilemmas encountered by mankind.

The Princess is the bomb, and we are being told the story of a man so focused on the development and harnessing of an immensely destructive power that it inevitably falls out of his hands, and into the wider world. One of the pre-word books reads;

"This improvement, day by day, takes him ever-closer to finding the Princess. if she exists - she must! - she will transform him, and everyone."

It is, simultaneously, the story of a relationship so burdened by a man’s obsessive, inquisitive nature that the search for his ‘Princess’, his power is the one thing that drives them apart. More;

"Through all the nights that followed, she still loved him as though he had stayed, to comfort her and protect her, Princess be damned."

The hub, the city burst into flame at the title sequence as the brightest of lights burns in the background, could easily be seen to be Manhattan.

(IMG:http://img134.imageshack.us/img134/1994/cam0656ha0.th.jpg)

Again, mentioned in the epilogue texts, and quite significantly, the placing of two very distinctive towers in the background of the attic screen.

(IMG:http://img146.imageshack.us/img146/2132/cam0659ep8.th.jpg)

One of the paintings also shows a World War II era poster on the side of a building located on a busy U.S. street, as a young man stares mournfully into flame.

(IMG:http://img359.imageshack.us/img359/4327/cam0658gj8.th.jpg)

The Princess, somehow harnessed and shackled, looms ominously in the sky, overshadowing everyone and everything with a threat, a power that can’t be taken back. Can’t be reversed.

(IMG:http://img359.imageshack.us/img359/7671/cam0657yr0.th.jpg)

Stolen from another forum; the flags at the end of each world are nautical flags.

World 2: N
World 3: U
World 4: L
World 5: X
World 6: K

N: No
U: You are (standing into/approaching) danger
L: Stop instantly
X: Stop carrying out your intentions
K: You should stop, I have something important to communicate

The warnings directed towards a man intent on bringing an indescribable power into being.

Think about the ending. A purging wall of flame chases Tim and the princess, all the way up to the point of Tim is found lurking outside a bedroom window. At this point everything reverses; Tim is now chasing her, not following. She is now trying to trap and block Tim from ever reaching her, not aid his progression. Instead of trying to escape the hands of an aggressive knight, he is now the one figure that takes her away from Tim’s ‘ridiculous need’, his obsession with control.

And the one point that rounds all this off – in the pursuit of the eighth star, Tim finally manages to reach the upper half of the screen, and come into contact with the princess herself. What happens?

She fucking explodes.

-----------------------------



Is this post awesome? Vote it up!

0



Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

18 comments | showing # 1 to 18
prev next

bahss's Avatar - Comment posted on 08/15/2008 02:20
bahss
TL:DNR
But, I'm sure it's full of interesting ideas.
CountingConflict's Avatar - Comment posted on 08/15/2008 02:48
CountingConflict
TL;DR

I hope you get AIDS.












Not really... I hope you get pictures in your next post though. Long wall of text is long.
NobodysDream's Avatar - Comment posted on 08/15/2008 02:50
NobodysDream
AL;DR (appropriate length, did read)

Too bad I haven't played the game yet. Luckily, I have a +10 resistance against spoilers.
kadosho's Avatar - Comment posted on 08/15/2008 03:26
kadosho
I actually that feeling the games hidden message. Given the colors and the plethora of environments seem unsettled. Even though it may look beautiful, it keeps getting darker every time. Although I only tried the demo, I learned enough of where the game could be going.

But its actually one of the very few times, that the main character all along is the villain. That being, you don't save the day, you destroy everything. Quite a twist (with a hint of Silent Hill 2).
SurplusGamer's Avatar - Comment posted on 08/15/2008 03:28
SurplusGamer
I think you should edit this immediately - you wrote the spoiler in the part that everyone SEES in the blog front page. Sure, talk about it, but don't put it right at the top where everyone can see it even before they click into the blog.
Endstiem's Avatar - Comment posted on 08/15/2008 05:48
Endstiem
Good post. It is an amazing game, and it deserves all the attention it is getting.
Tubatic's Avatar - Comment posted on 08/15/2008 07:23
Tubatic
buh

OK, I see what the big connection is now. Kinda dissappointing, as MGS has shoved enough atomic bomb rhetoric in my face to last me a lifetime.

I prefer to read this as context giving gravity to the emotional relationship story, but all these connections, almost bothersome-like, really point to Braid just being another Big Bomb story :/
Brilliam's Avatar - Comment posted on 08/15/2008 07:53
Brilliam
Copypastaaaaa! Why didn't you just link to the story like all of the others did?!
frozenbabylon's Avatar - Comment posted on 08/15/2008 08:22
frozenbabylon
I dunno. The subtext about the bomb is probably true. I just prefer to believe that it's more about the emotional gravity of Tim's obsession.

And the explosion wasn't an atomic bomb. It was more of something meeting that wasn't actually supposed to meet and therefore, ceasing to exist.
Haxan's Avatar - Comment posted on 08/15/2008 08:28
Haxan
Dude, your spoilers are appearing in the short blip on the blog page. Can you maybe move them down a little bit further into your article? Game=ruined for me now.
tazarthayoot's Avatar - Comment posted on 08/15/2008 08:41
tazarthayoot
@Everyone who is crying about spoilers

Fucking shut up. It's the god damn internet. If you haven't played the game yet it's your own god damn fault. Get over it.

@RedRabbit

I thought from the sons of bastards quote that it had something to do with the development of the atomic bomb, but I wasn't sure the complete context. That was an extremely interesting read.
Spitfire's Avatar - Comment posted on 08/15/2008 09:06
Spitfire
wait there are 8 stars in the game to collect?? Dammit! I just finished this and was moving on to another game. Are they worth the effort?
SurplusGamer's Avatar - Comment posted on 08/15/2008 09:09
SurplusGamer
@Tazar - don't be a nobhead. Of course people who haven't played the game should be careful not to read spoilers, but it's not as if this is a Braid forum, people should be able to browse the blogs without reading spoilers accidentally. It would be a completely reasonable step for someone to take not to put them where they can easily be read accidentally by someone, like in this opening blurb.
falinter's Avatar - Comment posted on 08/15/2008 09:53
falinter
Im sure there are other interpretations of it but that one seems to be the one that makes the most amount of sense in context.

Although if you play through once not knowing this theory and then a second time while knowing this theory it feels like a totally different story.

Pretty ingenious.
Zombutler's Avatar - Comment posted on 08/15/2008 10:18
Zombutler
@All who were spoiled: Really sorry about that....It's fixed now. But seriously, why haven't you bought it?

@Spitfire
The only reward for collecting them is an alternate ending, which is the last line in this blog.
SurplusGamer's Avatar - Comment posted on 08/15/2008 10:33
SurplusGamer
Thanks for fixing that, Red. I know you didn't mean it and actually I already finished the game so I wasn't spoiled, but I thought I'd better point it out because I knew that someone would eventually read it by mistake.
ry mc's Avatar - Comment posted on 09/16/2008 15:22
ry mc
Interesting read, thanks.

@Redrabbit: I haven't bought it because I don't have any current-gen systems. ;) But I knew going into this there would be spoilers, so I'm still happy. :D
Natali Alinskaya's Avatar - Comment posted on 06/23/2011 04:06
Natali Alinskaya
Hello friends,this is a nice site and I wanted to post a note to let you know, good job! Thanks
Best regards, Natali, CEO of download songs and
music downloads for free
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!