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the ragdoll effects don't seem to take place until after the animation is complete (basically after the corpse hits the ground) so i don't see that as removing the monotony of the death animations. :\ i realize they're trying hard to go for the wow visual factor; & i think the animated deaths will do that in trailers as long as ppl aren't looking too hard at them & don't watch the videos too much; but during gameplay i feel it will become obvious & take something away from the game.
Since when was killing or blowing a guy up getting his attention? He used that word too much.
What the fuck is the morbidly obese king3vbo saying? Don't take it personal Spirit, this is typical of chubbyboy3vbo.