Despite some decent humor here and there, that was a . . . fairly poor review, to be honest. You mentioned, like, a single game mechanic, then spent the rest of the time on Capcom business ethics, casual pandering and poor aesthetics - which DESERVE criticism, but they should be supplements, not the main body of criticism. The 3 paragraphs here are actually more informative than the entire review.
Regardless, I haven't played MvC3, but I'm not hearing good things at all. Even my ultra-casual friend who only plays MvC2 at the bread shop is disappointed at how dumbed-down everything feels.
Regardless, I haven't played MvC3, but I'm not hearing good things at all. Even my ultra-casual friend who only plays MvC2 at the bread shop is disappointed at how dumbed-down everything feels.
Hence the reason it isn't entitled "My Marvel/Capcom 3 Review".
It's entitled "Marvel vs. Capcom 3... and Why it Bites." The business practices of Capcom, the art style, the game mechanics, the WHOLE PACKAGE informs what makes up MVC3's awfulness.
It's entitled "Marvel vs. Capcom 3... and Why it Bites." The business practices of Capcom, the art style, the game mechanics, the WHOLE PACKAGE informs what makes up MVC3's awfulness.
I actually like the X Factor system, since it means you have to stay on your toes right up until you've won. You can't play poorly in the latter half of the match, even with good character switching to keep everyone's health up because a good opponent can turn the match around on you.
The game is more about modifying your strategy as you go and taking all of the changing factors of the battle into consideration instead of focusing on a few cheap combos using the same four characters.
Yeah, it's not necessarily as complex as MVC2, but it's got a greater deal of variety and the gameplay is far more balanced... And I'll take good balance with decent complexity over shit balance and lots of complexity any day.
The game is more about modifying your strategy as you go and taking all of the changing factors of the battle into consideration instead of focusing on a few cheap combos using the same four characters.
Yeah, it's not necessarily as complex as MVC2, but it's got a greater deal of variety and the gameplay is far more balanced... And I'll take good balance with decent complexity over shit balance and lots of complexity any day.
Funny in some parts, but ultimately, a lot of your points fall flat. Particularly the one about the roster. You can't honestly tell me that Marvel vs. Capcom 2's roster was full of well-rounded, fleshed-out characters compared to its sequel. How many of those characters are clones or sprite dumps? Quite a number of them. In fact, I bet you removed the number of half-assed, under-developed characters in Marvel 2, you'd probably have equal to or less than the amount of characters in Marvel 3.
Sorry, but you were already losing me at the "Ultras are bad in SFIV" argument, and I stopped watching at the roster quip.
Sorry, but you were already losing me at the "Ultras are bad in SFIV" argument, and I stopped watching at the roster quip.
...so it makes sense to you for Ultras (which you can only get by playing poorly) to be twice as powerful as Supers (which you earn by playing properly)?
The word 'Apologist' comes to mind.
The word 'Apologist' comes to mind.
It makes sense that the game gives you a comeback tool so that there's a point to actually continue playing when you're down to your last pixel of life. They're difficult to land against solid players, and don't necessarily end a game outright. X-Factor accomplishes this goal also, but I think that MvC3's inclusion of a comeback tool has a lot more layers of strategy(such as activating while in guardstun to deliver a massive counterattack).
I understand that you come from a time of fighting games where only the utmost hardcore played them, but even the pros understand the value of these tools. They're amazing hype-generators at tournaments, and ultimately just make the entire experience that much more interesting to watch and play.
I understand that you come from a time of fighting games where only the utmost hardcore played them, but even the pros understand the value of these tools. They're amazing hype-generators at tournaments, and ultimately just make the entire experience that much more interesting to watch and play.
I take it you didn't watch the Final Round stream last night? The character diversity of the final eight was way more than the old MvC2 days, where every team was MSP.
And you probably missed the diversity of the X Factor usage too. Players were using it as a comeback tool, but they were also using it as a combo ender to ensure that they took out the point man.
It's become trendy to bash MvC3 because of X Factor and certain characters didn't make it in the roster. But even I'm surprised at how well it is balanced, and how hype matches the matches are. Last night's MvC3 stream had 18k viewers, and surprises with She-Hulk, Tron-Bonne's assists, and DAT ARM Nathan Spencer with an incredible comeback.
Anyways, MvC3 is fun. It has a lot more character diversity than MvC2, and the X Factor metagame (use it as an ender, or as a comeback tool) gives both players a trump card to use at will. I'm glad I bought it, and hopefully it'll be around as long as MvC2.
And you probably missed the diversity of the X Factor usage too. Players were using it as a comeback tool, but they were also using it as a combo ender to ensure that they took out the point man.
It's become trendy to bash MvC3 because of X Factor and certain characters didn't make it in the roster. But even I'm surprised at how well it is balanced, and how hype matches the matches are. Last night's MvC3 stream had 18k viewers, and surprises with She-Hulk, Tron-Bonne's assists, and DAT ARM Nathan Spencer with an incredible comeback.
Anyways, MvC3 is fun. It has a lot more character diversity than MvC2, and the X Factor metagame (use it as an ender, or as a comeback tool) gives both players a trump card to use at will. I'm glad I bought it, and hopefully it'll be around as long as MvC2.

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