Thanks to T-RAV for the title. He originally did "In Defense of: Mercs 2" Great read by the way, but anyway, thats where the inspiration for the title comes in. That is all :)
I can't stand hearing all these people rant about how SHH is a horrible game. AND I'M SICK OF IT. Therefore here we go, on Ravec's rant on how SHH is a great addition to the series. (P.S. I love D-toid because their review is DEAD on. This is more geared to the people on various sites being complete morons. Silent Hill has always been about atmosphere and symbolism, so why is it so hard for these so-called "HardCore Fans" to see that? Anyway before I get ahead of myself, here we go.
First off, as far as storytelling goes, i thought that SHH was actually a fairly well told game. Here, let me give you an example. You are given little hints throughout the game and in the end it ties in. It seemed fluid. Of course there could have been more emotion after certain elements of the story were revealed, but that leads back to the bad lip sync and facial expresssion. You say that a flash back was just vomited at you, well think about this. Silent Hill has always been about atmosphere and symbolism. When Halloway reveals the final bits of what happens, listen to what she says. It goes along the lines of the Shepard Family not being able to make their sacrifice, well, if you think about how many years the families have been doing this for, there is no reason that the Shepard Family shouldn't have participated. This is the mental poke that Alex gets, insinuating the final flashback, after seeing his name on the grave stone in the sacrificial room. It isn't spit out of no where. It is lead up to through the different things in the story, landing a mental breakdown and realization in the end. If you look around, you will see the different things that truly are the catalyst for that final realization, throughout the entire game.
The Descent into hell as you might call it was not "unnessacary". I can honestly say that I enjoyed it. The random noise and the creepy atmosphere really scared the pants off me. The enviroment was incredibly well constructed and I think it was one of the most "Silent Hill" Moments in the game.
The number of characters was a lot, because well, the game focused on an entire town. It seemed weird at first that there was a bunch, but in the end there is a reason. They can't take everyone from the town so it is okay that there are a least a bunch left. It gives that feeling of this place actually being a town in ruin. If there were only 3 characters, i would have been thinking to myself, how is this a town in any way?
Judge Halloway. She wasn't a random psycho. Listen to her voice acting throughout the game, with a little pickup or smile at certain parts of the speech, it is quite obvious going back through that she is a psycho. Also, the torture wasn't random. If you killed your daughter, watching her die in frount of you, and then someone comes along and screws up what you had coming in return (as far as safety) I would be REALLY pissed. Not to mention I would want that person to suffer, before i stuck a drill through their face.
Lastly, the thing that made me mad the most was your rant about "throwing PH in there" He stood his purpose. As far as a character, PH in SH2 was an executioner to those who had done wrong. A punisher if you will to those who needed punishment. Punishment for sins of any kind. Thats why he came after James, and thats why he raped Alex's dad in half with his knife. PH was his symbol, and he stood his ground. It wasn't "fan -service" ughh.
Anyway, one more thing i have to gripe about is that, Josh is a kid. Big deal, it really ties into the story well, as far as his childish behavior, and how in the lake he is afraid of the dark. Which leads up to the flashlight and the neck incident. He fit well, and i might add. As he is running away, i saw it as a symbol as The truth escaping Alex. Notice how Josh runs farther and longer in the beginning and near the end he is closer.
I think i might title this "In Defense Of: SHH". In my opinion, it was a great game, and truly fit into the series' main themes. I think the people who are griping about all of this reallly REALLY need to take a closer look at the game before makeing mundane comments. Just go past the skin, PLEASE, before i see another bad review that focuses on false comments. Double Helix did a great job, and I think Team Silent passed the torch onto the right people.
As seenhere.
I haven't played the newest Silent Hill, but it sounds way too confusing for its own good. Why must Silent Hill take itself so seriously? Why can't it implement an interesting and engaging story without having to be symbolic to the point of pretentiousness?
I'm currently playing Dead Space and the story is both interesting and engaging. They give you just enough to keep you interested in the story without beating you over the head with too much to think about.
Why can't Silent Hill be like this? The stories in the PSP Silent Hill and Silent Hill 4 never grabbed hold of me which is why I never finished them. That's clearly a problem.
Not to be a dick or anything, but Symbolism and Seriousness and "confusingess" are trademarks of the Silent Hill Series. i mean it's not for everyone, that's for sure, but I just hate to see people say that it sucks because it isn't silent hill. Because it is in every way. Silent Hill fills its own gap of Survivor Horror,and that is why it is so original. :)
I just don't understand why you're so upset about the luke warm reception when the Silent Hill series takes itself too seriously. The game is not going to appeal to a lot of people, reviewers included, because its just too much.
I'm not hating on the series, but I think it could benefit if it was grounded a bit. You could argue that doing that would take the series away from its roots, but if it doesn't change it'll eventually fade away in my opinion.
Good blog by the way, Rave. =D
Yeah I understand, and in a way that makes sense. I definetly get your point and it is something that DH may want to take a look into. Times are changing and lie you said, games are getting more "grounded". I guess the main thing I was upset with was listening to countless "Die-Hard fans" talk about things that maybe you would hear a first time player talk about. This was more a yell at them than a distinct opinion towards everyone. I needed to vent after reading so many of these type of posts, haha and this is what came out :P. Thank you By the way also.
But seriously, a good call. I know a lot of people who have been fans from the start who felt that this game was brilliant, I find the major critisim coming from people who don't really get a sound feel of the genre, and are just expecting cheap thrills. It's akin to getting a Parrapa the Rapper fan to review Guitar Hero.
Yes haha, thank you for noticing . I meant to credit you, but i couldn't find the blog name so sorry. But for anyone who looks in the comments, they will know! and Thank you again :)
Only because it seems to be easier and just more simplistic. The story didnt seem as deep as other Silent Hills. and the bosses were easy.
But I still LOVED the game