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Ravec999's blog

4:50 PM on 05.22.2009

FnF: Company of Heroes anyone?

Alright so this game is incredible. 'Nuff said. Now the bigger question is who wants to play. I'm forewarning
that I haven't played it much and I'm not that great, but I'm just looking to relax and play some. Add me to steam
if you wanna join in. Steam Name: Ravec999   read

6:22 PM on 03.20.2009

Friday Night Fights: I can't figure out how to PM the people who run FnF so I am posting the blog here edition

Itís that time. This weekís actual theme is Underrated and Overrated. So I will be hosting a variety of game types on two games. Rainbow Six Vegas 2 (underrated), and Call of Duty 4 (Overrated). This is 360 only and will be starting at 9 EST, so add me as a friend on Xbox Live and letís get to it! GT: Ravec   read

3:57 PM on 01.24.2009

My First Silent Hill Experience

My friendís would not stop talking about Silent Hill 2. I wanted them to stop, but alas they would not. Finally I
mustered up the strength to go ahead and made my way over to his house. The main idea here is I did not
know what I was in for. From the moment I stepped out of the bathroom, to the first time I seen pyramid head
in the hotel, my jaw was dropped in awe, and my body tense. The psychological perversion and matter in
that game forever changed the way that I viewed survival horror. The symbolism used to me was the
deepest story effect I had ever seen. *SPOILERS*

When Eddie continuously killed people and things and denied it. Mariaís random death and rebirth. The game
was an emotional rollercoaster I was in no way prepared for. Plus when youíre in the bathroom and the stall
bumps. I screamed like a little girl.

*SPOILERS END* I never believed my friends when they called it one of the greatest games created of
time. I didnít want to believe them, and then it happened. Silent Hill 2 left me significantly scarred and wanting
more. Ever since I have been in love with the series and canít get enough. And thatís about it.   read

6:15 PM on 10.22.2008

The Fear: Game Bans

Time for an excessive late in the month "Monthly Musing! Woo, anywoo here we go

The Below video shows every feeling that I could ever have about game BANNING.


The reason I chose this topic is because it really is something to be fearful about. Ok, I understand that in the United states there is little to no care about bans, because well in all truth it doesn't pertain to us. Thank you Mister Constitution! Thought the U.S may not have a problem with it now, how long will it be before some sort of game banning amendment is set out? 15 years? Less? The elastic clause of the constitution allows for congress to make and enforce any laws that are necessary and proper to the changing times of America. With realism increasing along with violence, blood, and fun in games, who's to say the U.S is going to be left out? Anyway, enough about America, this Musing is more a vague subject on game banning as a whole, where it is now, and where it might be in some years.

First off, I would just like to say that this is on Banning, which has nothing to do with putting little black papers on the front of game cases depicting sexual themes or any of that. This is about the idea of completely saying "No, we will not allow this in our country in any matter."

A lot of times what game banning comes down too is the fact that the government feels responsible for the mentality of the people, in other words. The reason that this kid stole a car is because he learned it from GTA. I can't understand why the government feels pressured to eliminate games, instead of realizing the responsibility is in the hands of the parents. If a parent doesn't know well enough to say, "Hey maybe my kid isn't ready to handle this," that is no fault of the country, it is a fault of the parents to parent. Obviously, if you go and do something stupid because you saw it in your favorite video game, you are obviously not well equipped enough to handle the level of maturity needed.

The second factor that comes into play, is the role of the media and/or the lawyers governing game ban cases. If you were a "reckless" teen in need of something to kill your boredom, you usually don't say, "Hey bye mom, bye dad, going to kill people!" It just doesn't happen like that. The only reason why the number of "video game related" incidents occurring is as large as it is, is because the kids are seeing this incredible light that shields them from trouble. The media has been so hyperbolic about the situation that after you say the two magic words they don't care about what you did anymore. Those two words of course being: video games. If a kid goes out and steals a car, he goes to a juvie hall. If a kid does something of that scope and says that the video games told him to do it, it is an entirely different matter. The focus becomes on that game, not on the idiot kid anymore. Sure, he still gets some time, but for how long? This scapegoat is creating a horrible whiplash system that leads back to game banning.

Knowing that some people can believe anything the media or some random famous person tells them, it is scary to think that because of that, you find out that your favorite game has been banned for some weird reason. Take violence for example. Most games banned have no differentiation between violence in those that haven't. A lot of things surrounding game banning don't make incredible amounts of sense. I believe that stems from the public not having enough knowledge about video games.

Imagine waking up tomorrow and finding out that your favorite game has been banned. How would you feel? Better yet, how would you react? This fear is constantly growing due to the growing rate of game banning. The U.S. suddenly becomes aware of "communist propaganda" in Mario or, COD4 is "un-patriotic due to the games function of the player being able to play a terrorist". It makes no sense to you now, but look to Saudi Arabia, Pokemon, being banned for promoting Zionism. I'm sure some of you thinking. Wait... but Saudi Arabia isn't a "developing" functional nation. It doesn't matter. For example to say the internet is the most popular form of media is not a big leap. If someone on the internet suddenly sparks a huge controversy surrounding a game, and enough people join in, it will be a problem. Once one is banned, who knows what is next? Light the end of the paper, the whole thing goes up in flames. It may be hard to think about, but game banning is in actuality a very scary subject. With more and more kids being idiots, and more and more people believing it has roots in video games, who knows what will happen. My prediction is mainly that soon, it will be a long hard battle for the gaming community and I don't know if it is one we can win.   read

5:38 PM on 10.21.2008

In Defense of: Silent Hill: Homecoming *Excessive Spoilers*

Thanks to T-RAV for the title. He originally did "In Defense of: Mercs 2" Great read by the way, but anyway, thats where the inspiration for the title comes in. That is all :)

I can't stand hearing all these people rant about how SHH is a horrible game. AND I'M SICK OF IT. Therefore here we go, on Ravec's rant on how SHH is a great addition to the series. (P.S. I love D-toid because their review is DEAD on. This is more geared to the people on various sites being complete morons. Silent Hill has always been about atmosphere and symbolism, so why is it so hard for these so-called "HardCore Fans" to see that? Anyway before I get ahead of myself, here we go.

First off, as far as storytelling goes, i thought that SHH was actually a fairly well told game. Here, let me give you an example. You are given little hints throughout the game and in the end it ties in. It seemed fluid. Of course there could have been more emotion after certain elements of the story were revealed, but that leads back to the bad lip sync and facial expresssion. You say that a flash back was just vomited at you, well think about this. Silent Hill has always been about atmosphere and symbolism. When Halloway reveals the final bits of what happens, listen to what she says. It goes along the lines of the Shepard Family not being able to make their sacrifice, well, if you think about how many years the families have been doing this for, there is no reason that the Shepard Family shouldn't have participated. This is the mental poke that Alex gets, insinuating the final flashback, after seeing his name on the grave stone in the sacrificial room. It isn't spit out of no where. It is lead up to through the different things in the story, landing a mental breakdown and realization in the end. If you look around, you will see the different things that truly are the catalyst for that final realization, throughout the entire game.

The Descent into hell as you might call it was not "unnessacary". I can honestly say that I enjoyed it. The random noise and the creepy atmosphere really scared the pants off me. The enviroment was incredibly well constructed and I think it was one of the most "Silent Hill" Moments in the game.

The number of characters was a lot, because well, the game focused on an entire town. It seemed weird at first that there was a bunch, but in the end there is a reason. They can't take everyone from the town so it is okay that there are a least a bunch left. It gives that feeling of this place actually being a town in ruin. If there were only 3 characters, i would have been thinking to myself, how is this a town in any way?

Judge Halloway. She wasn't a random psycho. Listen to her voice acting throughout the game, with a little pickup or smile at certain parts of the speech, it is quite obvious going back through that she is a psycho. Also, the torture wasn't random. If you killed your daughter, watching her die in frount of you, and then someone comes along and screws up what you had coming in return (as far as safety) I would be REALLY pissed. Not to mention I would want that person to suffer, before i stuck a drill through their face.

Lastly, the thing that made me mad the most was your rant about "throwing PH in there" He stood his purpose. As far as a character, PH in SH2 was an executioner to those who had done wrong. A punisher if you will to those who needed punishment. Punishment for sins of any kind. Thats why he came after James, and thats why he raped Alex's dad in half with his knife. PH was his symbol, and he stood his ground. It wasn't "fan -service" ughh.

Anyway, one more thing i have to gripe about is that, Josh is a kid. Big deal, it really ties into the story well, as far as his childish behavior, and how in the lake he is afraid of the dark. Which leads up to the flashlight and the neck incident. He fit well, and i might add. As he is running away, i saw it as a symbol as The truth escaping Alex. Notice how Josh runs farther and longer in the beginning and near the end he is closer.

I think i might title this "In Defense Of: SHH". In my opinion, it was a great game, and truly fit into the series' main themes. I think the people who are griping about all of this reallly REALLY need to take a closer look at the game before makeing mundane comments. Just go past the skin, PLEASE, before i see another bad review that focuses on false comments. Double Helix did a great job, and I think Team Silent passed the torch onto the right people.   read

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