Trophyfags, achievementwhores, boosters ect.. Call them what you will and as much as it pains me to say this I feel that I must.
These new point systems have brought such longevity to our games that we so desperately need. It forces players who prefer campaign to try out the multi-player of a game, and also extends the life of said campaign mode.
In this new era of gaming in which some games are only lasting 6-10 hours, we need something to make it last. Gamers simply can't justify shelling out 60 bucks for such a short experience.
While the boosters and junkies are annoying when they begin to alter our online experience in a negative fashion, they do have a positive outcome. In making these systems so popular they have helped game sales rise as well as bringing in new gamers to enjoy the experience.
Love em or hate em'
In the end I think they will better us as a community of gamers.
Just my short little collection of thoughts..
And why is 6-10 hours such a short period?
Most movies are less than 2 hours long and will cost you about $20 to buy in DVD form, so why, when a game is at least 3-4 times as long, does a price tag 3-4 times as much seem like such a horrible deal.
I think the price tags attached to games, in the US anyway, is more than adequate for what games are currently delivering.
Do you actually feel compelled to play the game more simply by being told you beheaded 100 aliens, or that you collected 500 sparkly item points? What do you get out of achievements that makes them increase the value of a game so much?
Thanks so much for the input.
If you wouldn'd mind, would you check out my last post(http://www.destructoid.com/blogs/Raspinudo/underwhelming-yet-satisfactory-95536.phtml)
it got shuffled back with all of the other e3 buzz.
I want my trophies because they give me a short sense of self worth, no matter how false it may be. But I don't base my purchases on them, they are just an added bonus.
What I find disappointing is that few games give you an actual reward for getting the achievements. For instance, with Ninja Gaiden II, you unlock gamer pictures for getting all the hidden skulls and beating the game on the hardest difficulty. Not much, but it's something. With Halo 3, you unlock different kinds of armor. Kinda cool. Why don't more games feature this?
Also, very misleading blog title.