Someone once told me, change is good, but not for everyone. This sentimental life lesson while corny may hold true in video games as well. What does a company choose, alter a game just for the sake of change, and risk it tanking in sales. Or, do they stick with the formula, sell well, but never expand the boundaries of what their company is capable of. Its quite the double-edged sword that the developers face, damned if you do and damned if you don't.
Its been a while since the Wii released, and I like many, was one of the hopeful few that believed Nintendo would deliver on their promises of satisfying the hardcore gamer. This is where I strike a problem, 4 or 5 games just doesn't warrant a $250 purchase. When you look at this from Nintendo's point of view, its obvious to see that they shouldn't be worrying about catering to the much smaller but still loyal barrage of hardcore gamers who are willing to invest in their little white lunchbox. With sales already reaching over 25 Million, surpassing the 360 in less than a year, and growing hype for games I couldn't give a crap about(wiiFit), they have no reason to question their strategy. They have almost tripled their net value since the release of their two heavyweights in the DS and Wii. In this case, gamers lose and walk away with a sour taste in their mouth left from the lack of games that Nintendo had presented them with. I mean sure, the company is now thriving and I am very happy that Mr. Iwata has found another system that prints money, but..
These situations are tough, because they leave people no choice but to flock to the evil empires of gaming. In these desperate times, a hero will rise, and we will embark on a journey that will lead us into a new age of gaming.
On a serious note, I have 10 Wii games, don't regret buying any of them (all but 1 at full price) and generally love the machine (Virtual Console adding to my love). I'm therefore afraid I don't buy into this whole 'Nintendo doesn't cater for hardcore gamers' argument because a) what the hell is a hardcore gamer? and b) there are plenty of good Wii games if you accept that those games released early in its life aren't going to be brilliant. I actually still have a list about 4-5 titles long of Wii games I want and only one is a Nintendo title.
Also, don't lump the DS in with the Wii with the same argument. That thing has produced some truly incredible games.
Change is good, touching is good, ranting on a worn down subject is bad.
But I guess my copy of Cooking Mama 2 doesn't lie.
"Even Better than Mama!"
So cute! :P
But yeah.. The DS doesn't validate your point sadly. Its been doing a much better run on quality games than the PSP.
Wii... Eh... I have only a couple games that I would like to play on the Wii. I believe that Nintendo made a good decision with Wii marketing. They knew they couldn't have fought against the 360 or PS3 directly, so they opted out for a different strategy and they succeeded. Now they just need to convince 3rd parties that the Wii can sell proper games. Sadly, No More Heroes or Zack and Wiki didn't do so well. The majority of the Wii's audience aren't "hardcore" enough to sort out these gems from the rest.
As for the long run... who knows? Its been a great console generation so far, for all three companies(Aside from the +$10 prices anyways).