Interesting read.
I think, however, the setting of the next game will be dictated by the next most interesting and varied locale. I'm thinking Elswyer. There's the enigmatic cutlture of Khajiit, every race does have a presence there and while it is an conquered state of the Aldmiri Dominion, it's got a strong resistance movement and that makes it a compelling setting.
Add to this that among the daedra they worship Sheagorath is one that's particularly revered, which is quite consistent with thier prideful, enigmatic culture.
And Khajiit just looked awesome in Skyrim. I think after the snowy peaks of Skyrim, the road should lead to warm sands.
I think, however, the setting of the next game will be dictated by the next most interesting and varied locale. I'm thinking Elswyer. There's the enigmatic cutlture of Khajiit, every race does have a presence there and while it is an conquered state of the Aldmiri Dominion, it's got a strong resistance movement and that makes it a compelling setting.
Add to this that among the daedra they worship Sheagorath is one that's particularly revered, which is quite consistent with thier prideful, enigmatic culture.
And Khajiit just looked awesome in Skyrim. I think after the snowy peaks of Skyrim, the road should lead to warm sands.
@Silent: I think we should take it to the next level. Valenwood and Summerset, Valenwood and Elsweyr, Elsweyr and Blackmarsh(plus the bit of Morrowind they have), or just all of the lands. The Elder Scrolls Online game will be bad, very very bad for reasons I will not bring up here to save time.
I say we mix them because of the possibilities. Valenwood and Elsweyr have had a history together that is rich and both races have interesting cultures and lands to explore and conquer. Blackmarsh is also a really interesting place and if the Topal Bay ever got reconquered by either side from Cyrodiil, it could be really fun to go between Elsweyr and Blackmarsh. Summerset and Valenwood would allow for a lot of ocean based gameplay and travel. Maybe even Summerset, Elsweyr, and Valenwood together would make a supergame region with lots of resistance to the Aldmeri Dominion to join in, as well as islands, jungle, forest, and desert to enjoy. To me that sounds like the best game ever.
The Khajiit come in a large variety other than the kind we have seen. They have giant tigers for mounts, supergiant tigers for better mounts, housecat-like ones which can use magic but cannot speak yet are intelligent, big Khajiit, bigger Khajiit, Bosmer-like Khajiit without major fur or ears, and a few others. The Argonians are just as varied because the amount of times they licked the Hist trees determines their appearance; from almost human or elf to super lizardy or even snake-like.
Either way, they better not do another human land or it'll get boring quickly.
Also, a pretty interesting read. I just want to say it was supposedly Magnus and the Magne Ge(star children) who ripped holes in the fabric of Oblivion by leaving Mundus behind, according to the elves. Magnus is the God of Magic and because he left the largest hole(the sun known as Magnus) the magic bled through the hole from Aetherius and allows magic to be unlimited by the power of Mundus.
I say we mix them because of the possibilities. Valenwood and Elsweyr have had a history together that is rich and both races have interesting cultures and lands to explore and conquer. Blackmarsh is also a really interesting place and if the Topal Bay ever got reconquered by either side from Cyrodiil, it could be really fun to go between Elsweyr and Blackmarsh. Summerset and Valenwood would allow for a lot of ocean based gameplay and travel. Maybe even Summerset, Elsweyr, and Valenwood together would make a supergame region with lots of resistance to the Aldmeri Dominion to join in, as well as islands, jungle, forest, and desert to enjoy. To me that sounds like the best game ever.
The Khajiit come in a large variety other than the kind we have seen. They have giant tigers for mounts, supergiant tigers for better mounts, housecat-like ones which can use magic but cannot speak yet are intelligent, big Khajiit, bigger Khajiit, Bosmer-like Khajiit without major fur or ears, and a few others. The Argonians are just as varied because the amount of times they licked the Hist trees determines their appearance; from almost human or elf to super lizardy or even snake-like.
Either way, they better not do another human land or it'll get boring quickly.
Also, a pretty interesting read. I just want to say it was supposedly Magnus and the Magne Ge(star children) who ripped holes in the fabric of Oblivion by leaving Mundus behind, according to the elves. Magnus is the God of Magic and because he left the largest hole(the sun known as Magnus) the magic bled through the hole from Aetherius and allows magic to be unlimited by the power of Mundus.
Thanks for posting. Yeah, the Magne Ge (I believe) are just a name for the lesser (non-Aedra) spirits, though I'm not totally sure, since I'm not sure where that reference comes from. There's a lot of different 'takes' on the monomyth, even within the same religions.
As for the Alinor thing, I've been kinda expecting TES VI to be set there, as they seem to be setting it up in Skyrim with the whole 'Aldmeri Dominion' thing, and Bethesda have a habit of setting up their next game in the previous one. Plus the fact that they changed the name of the Sumerset Isles to Alinor (which sounds more like a TES title) seems pretty suspect to me. Anyway, if they do set a game in Alinor, my curiousity will demand that I make a direct beeline for Arteum (If it doesn't end up as DLC or something). I'm hoping they elaborate on the Psijics at some point, like they did with the Blades in Skyrim.
As for the Alinor thing, I've been kinda expecting TES VI to be set there, as they seem to be setting it up in Skyrim with the whole 'Aldmeri Dominion' thing, and Bethesda have a habit of setting up their next game in the previous one. Plus the fact that they changed the name of the Sumerset Isles to Alinor (which sounds more like a TES title) seems pretty suspect to me. Anyway, if they do set a game in Alinor, my curiousity will demand that I make a direct beeline for Arteum (If it doesn't end up as DLC or something). I'm hoping they elaborate on the Psijics at some point, like they did with the Blades in Skyrim.
Some stuff cannot be found in the games or even most other places. The UESP has a lot of info directly taken from the Imperial Library so some info may or may not be true. Most of it is considered true for the purposes of expanded lore, and due to the many interpretations from the series most things fit well into canon.
I also misquoted the Magne Ge translation, it's Star Orphans or the Children of Magnus.
I also misquoted the Magne Ge translation, it's Star Orphans or the Children of Magnus.
GGlitchmaster - There is such a thing as casting the net too wide. I prefer the focus on specific ragions as the older games tended to dilute all nations too much.
Valenwood and Summerset would amount to elves, elves, elves. Sorta the last race we need central to the next game beyond the common mix we find in the games already. Elves are too much the generic fantasy archtype.
Valenwood + Elsewyer just makes it 50% elf. Thus, taking attention away from the more unique culture and diluting it with a painfully generic fantasy archtype - wood elves. Um, no.
Black Marsh is all marsh. Terrible setting as it has no geographic variety. Argonians took over Morrowind, I'd rather go back and explore that than Black Marsh.
Elswyer has desert, marsh, forest, some mountains, every race, the Aldmeri Dominion occupying, a resistance movement, unique political and social structure, It has is all.
Valenwood and Summerset would amount to elves, elves, elves. Sorta the last race we need central to the next game beyond the common mix we find in the games already. Elves are too much the generic fantasy archtype.
Valenwood + Elsewyer just makes it 50% elf. Thus, taking attention away from the more unique culture and diluting it with a painfully generic fantasy archtype - wood elves. Um, no.
Black Marsh is all marsh. Terrible setting as it has no geographic variety. Argonians took over Morrowind, I'd rather go back and explore that than Black Marsh.
Elswyer has desert, marsh, forest, some mountains, every race, the Aldmeri Dominion occupying, a resistance movement, unique political and social structure, It has is all.
I'm more with The Silent Protagonist on this one. I tend to play the Elder Scrolls games like a kind of virtual tourist. I like to see each land and their respective culture with each one being given a game's worth of focus. It's the fact that the Elder Scrolls seem to be operating on this scale that really draws me to the series.
For instance, in Daggerfall, NPC's would say "by the cliffs of Solitude!" as an exclamation. So when playing Skyrim, I was curious to see if Solitude was going to be on the cliffs. I wasn't disappointed. Each game feels like peeling an onion on a real and consistent world.
There's also tonal aspects: Much as Morrowind focused on 'Dark Fantasy' and Skyrim was inspired by Norse mythology, I like the fact that each game has a tone matching it's setting, and I'd rather not see stuff like that diluted by multiple lands in the same game.
As for Alinor? I wouldn't mind it if TES VI was set there so much. Elves may be cliche, but I'm still interested in seeing the Altmer's land, plus the Sumerset Isles are supposed to be beautiful and serene, which would be an interesting contrast. That, plus the fact that it's an island, would make it like a sort of reverse-Vvardenfell.
For instance, in Daggerfall, NPC's would say "by the cliffs of Solitude!" as an exclamation. So when playing Skyrim, I was curious to see if Solitude was going to be on the cliffs. I wasn't disappointed. Each game feels like peeling an onion on a real and consistent world.
There's also tonal aspects: Much as Morrowind focused on 'Dark Fantasy' and Skyrim was inspired by Norse mythology, I like the fact that each game has a tone matching it's setting, and I'd rather not see stuff like that diluted by multiple lands in the same game.
As for Alinor? I wouldn't mind it if TES VI was set there so much. Elves may be cliche, but I'm still interested in seeing the Altmer's land, plus the Sumerset Isles are supposed to be beautiful and serene, which would be an interesting contrast. That, plus the fact that it's an island, would make it like a sort of reverse-Vvardenfell.
@Silent:
I still don't understand your points. Every game so far has had generic fantasy, little geographic variety plus you forget that the older games had far worse technology going for them when it comes to dilution. Skyrim could not have been made right after Arena and been like it is today. If Arena came out today it would be better even though it would still be different. With the next generation of consoles coming the next game will not release for the 360/PS3 anyways so the tech could allow a larger region than we have ever seen while still fully realizing the 2 countries.
I don't see how elves would be bad as a central race. Generic is not a reason since humans are super generic. If you don't want to visit the elven lands because they are generic fantasy then don't play western fantasy games with elves. If the human regions have had elves in them, what is to stop the elven regions from having humans or otherwise?
So far we have enjoyed Arena which had the whole continent, Daggerfall which had 2 provinces, Morrowind which had a PART of Morrowind known as Vvardenfell, Oblivion which involved a small few planes of Oblivion and mostly Cyrodiil, and Skyrim the land of ice, mountains, and racist magic-hating Nords. Each game gets better at realizing the land so I don't think a Daggerfall type game would be all that bad. Just Cause 2 is much larger than Skyrim, and has larger mountains by far so the technology is there.
I still don't understand your points. Every game so far has had generic fantasy, little geographic variety plus you forget that the older games had far worse technology going for them when it comes to dilution. Skyrim could not have been made right after Arena and been like it is today. If Arena came out today it would be better even though it would still be different. With the next generation of consoles coming the next game will not release for the 360/PS3 anyways so the tech could allow a larger region than we have ever seen while still fully realizing the 2 countries.
I don't see how elves would be bad as a central race. Generic is not a reason since humans are super generic. If you don't want to visit the elven lands because they are generic fantasy then don't play western fantasy games with elves. If the human regions have had elves in them, what is to stop the elven regions from having humans or otherwise?
So far we have enjoyed Arena which had the whole continent, Daggerfall which had 2 provinces, Morrowind which had a PART of Morrowind known as Vvardenfell, Oblivion which involved a small few planes of Oblivion and mostly Cyrodiil, and Skyrim the land of ice, mountains, and racist magic-hating Nords. Each game gets better at realizing the land so I don't think a Daggerfall type game would be all that bad. Just Cause 2 is much larger than Skyrim, and has larger mountains by far so the technology is there.

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