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Community Discussion: Blog by RAB | SSF4 Q&A with Seth Killian and Makoto vs Ibuki video footageDestructoid
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About

Hi, I'm Rab.
I like games.
Ever since I could remember, I've always wanted to have a career that somehow allowed me continue to be involved with them. For that reason and pretty much that reason alone, I'm going to college and learning about the different components and things that go into the videogame industry. I like to analyze videogames and see what makes them tick. If a game sucks, I want to understand exactly what makes it suck so hard. To this day I'm still not sure exactly how I want things to pan out, and I don't exactly know what it is I want to do within the game industry, but I know it's going to kick ass.

I like the consider myself a pretty well rounded person when it comes to taste in videogames. As long as the game has well thought out mechanics and fun gameplay, I'll atleast give it a shot.

My Sweet Ride:


Games I Currently Play Alot:
CAPCOM vs SNK 2
Shadow Complex
Megaman 9
Trials HD
STREET FIGHTER 4 YOU SON HOF HA BEETCH BYSON

Consoles I Hab:
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Consoles I No Longer Hab:
Nintendo 64
Playstation
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NES

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Tenacious D



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The news is spilling in about the Street Fighter 3 characters finally making their triumphant return. Seth Killian did a Q&A with Gamespot that you can find here:
http://www.gamespot.com/xbox360/action/supersf4/news.html?sid=6251047&tag=topslot;subtitle;2&mode=previews

Here are a couple excerpts, but if you're interested be sure to give the article a read and check out the rest of the screenshots:





GS: Super Street Fighter IV is bringing characters together from three separate "worlds" of Street Fighter (SSFII, SFIII, SF Alpha). What has it been like to balance and refine these characters to fit them within the SFIV universe?

SK: The SFII and SF Alpha characters both come from games with fundamentally compatible background systems, so integrating them together with the world of SFIV wasn't too intimidating. I was actually really worried about the SFIII characters, however. That game was built with parrying as the core background system, so in a game like SFIV without parries, would they be too weak? I'm happy to say they are definitely not too weak, and I was actually surprised how naturally the SFIII crew made the transition to Super SFIV.





GS: What kind of changes will the returning cast be undergoing in SSFIV? Can you give any specific examples?

SK: The philosophy behind the rest of the changes was to "balance up." This means rather than "nerfing" people, the aim was to make everyone stronger, though to varying degrees. Basically we don't want any fans of a certain character to pick up Super SFIV and find that all their favorite stuff doesn't work anymore, so we've actually worked to enrich every single character in terms of moves and overall possibilities. In terms of specific changes, there are a lot, ranging from the subtle, like Ryu's fierce shoryuken going from one hit to two hits, on to the more significant, like Guile's attacks having some increased priority…and even a brand new technique for Sagat. The number one change is, of course, the addition of a second ultra combo for everyone. These will change the dynamic of many fights.





GS: Constant iteration seems to be something that goes hand-in-hand with the Street Fighter series--obviously, Super Street Fighter IV is a new product--but has the team ever considered using downloadable content as a delivery method for future iterations of Street Fighter IV before moving onto Street Fighter V?

SK: DLC has been discussed, but frankly, the schedule for Super SFIV was so tight that we haven't been able to think much beyond this project. We did try and create more hooks in the architecture this time around to keep at least the possibility open, though the future for the series remains wide open at this point.

Ibuki vs Makoto:


And the trailer one more time for good measure:
Photo Photo Photo



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Legacy Comments (will be imported soon)


I'll say it straight up, Makotos voice sounds like ass.

Dudleys and Ibukis are great.
Oh my god, with no music, Makoto's moans when getting hit are the most annoying thing I've ever heard. Doesn't matter though, I'm sure her Japanese voice will be fine, and I'll be using that anyways.
100% agreed
And the way Seth has been dodging around the question of rebalancing makes me believe most of the low tier characters from IV are going to get worse if anything else. I think the console only characters from IV are probably going to be totally ditched =/. But at least the new ones will probably make up for it.
Yeah, I also agree. I hope it's the original voice from SF3 on Makoto.
Guile and Vega will still be low tier.

Simply because in EVERY game Vega has been top tier in, he fucking breaks it and is fucking stupid to play.

And making Guile top tier would just turn it into more of a turle fest. Guile is just a couple of tweaks away from being completely untouchable.

But on the plus side, leme just say that Ibukis Ultra 2 (kunai) is absolutely fucking GORGEOUS
Yup, Makoto's voice is shit. Imma be sure to keep her's on English.
Leme rephrase what I said. I think her voice is actually pretty good, it's just her pain groans and knockout cry that fucking kill me
I love that whole thing she says in her ultra, sounds pretty damn close to her 3s version, but everything else?
Vega will always be top tier in my book. T_T
i can deal with the new character voices, but that announcer sounds like its going to get really fucking annoying
If I conducted the interview, I would have asked Killian if they were going to tighten the controls to improve the gameplay, especially after he said that the 3S characters played like they did in that game. Controls in 3S >>>>>> controls in SFIV.
YEEEEEEEEEEEEEEEYAAAAAAAAAAAAAAAAA <3
FUCK. YEAH. FUUUUUCK. YEEEEEEEAH. Boners for everyone!
FUCK. YEAH. FUUUUUCK. YEEEEEEEAH. Boners for everyone! My treat.
wat... how did that happen...
sounds like theyre foreshadowing the last new character at the end of the trailer. O_O
KEEP IT CLASSY!
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UPPAHCAAHT!!!

Also, just because I feel like I gotta represent the scene:
http://www.destructoid.com/blogs/Everyday%20Legend

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