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2:31 PM on 05.12.2010

Steam for Mac - Yes It's Out Now

You should probably go and download it or something, I don't know. It looks pretty cool though, I mean feast your eyes on this:

Pretty awesome, right bro? Too bad only Portal and Torchlight are supported right now. Totally weak. I gotta get my frag on, man. But now all we've got is some evil talking computers and some kind of fantasy nerd game for nerds. NERDS. And apparently Portal is free to download right now or something? I mean, I guess I'll download it. It's probably better than that Nerdlight game anyway. I just can't wait for Modern Warfare. If we got Madden or something that'd be tight.

Remember: Bros don't let bros use Macs. 'Cuz Macs are totally gay. They don't even have a C++/GUI interface. Instead it uses Quartz. What kind of stupid name is that, rite?

[Blehman, you're welcome]   read

12:49 AM on 08.25.2009

Why I Love Destructoid

Now I was intending to write a short little blurb about my spectacularly uncomfortable million-dollar-mancrush on Mr. Destructoid. I could show you some creepy, poorly photoshopped pictures of us on our "honeymoon". I could produce some horribly out of focus "sex tape" depicting my love for a grotesque Destructoid simulacrum made of cardboard and orange safelights, and then glossed over with green spray paint. But alas, there is no blog capable of containing my perverted obsession with one of the most glorious machines I have ever laid eyes upon. That, and if I ever did such a thing I'd be issued a restraining order and put on every FBI watchlist ever. So instead, I'll just write about the site and the people who inhabit it.

Part of the reason I keep coming to Destructoid is because of the layout. It's changed a good bit over the last year or so (or at least, I think it has), but the overall design philosophy has remained the same. Articles are tagged reliably, everything that isn't an article is on the sidebar, and everything is a pleasing shade of red or green. Everything's exactly where I expect to find it (except mistagged c-blogs, of course), and the site is simple to navigate. That's all I really ask of a site; good design. But it's the community that really gives Destructoid its distinctive feel. And at the heart of the community is the comment system

The comment system is so beautifully simple. No upvoting and downvoting of comments, no "mark this as spam" feature or "report this comment" button. Everything you see below the main article is a mass of unfiltered opinion, debate, and sometimes spam. But what makes it so odd is that more often than not the banter at the bottom of the page is actually productive and, even more surprising, friendly. Sure, we've got our fair share of trolls and fanboys here on Destructoid, but for every idiotic comment shat out by some internet half-wit, there are about three more that actually argue a valid point. Destructoid is the only gaming site I've been to that has ever influenced my opinion of a game. And it's not because of the great editing staff or even the stories themselves, it's because Destructoid gives gamers a soapbox and an opportunity to stand shoulder to shoulder with any of the editors who devote their full time and effort to the site.

Now I'll admit I've never been on the forums. I'm probably missing out on a significant part of some complete "Destructoid experience". But it doesn't matter. There are enough ways to be involved in the Destructoid community that even the most casual reader can get sucked in. Not everyone has the time to record a podcast or get involved in FNF, but anyone can take a few minutes to post a comment or a shortblog, or even just vote on the reddit page.

Well this has post has gotten longer than I had intended, so I'll just wrap this up. I probably sound pretty sappy with all this talk of brotherhood and camaraderie, but the fact of the matter is that Destructoid is the only community that actually feels like a community to me. What about you, Destructoid?   read

10:10 PM on 05.21.2009

inFAMOUS Soundtrack Has Gone Live

The soundtrack for inFAMOUS (since that's how we're supposed to spell it now) has been made available on iTunes for the usual price of $9.99. The soundtrack includes 20 tracks from Amon Tobin, Jim Dooley, JD Mayer, Mel Wesson, and Working for a Nuclear Free City, as well as a useless little digital booklet. I have already bought it because I have a creepy man-crush on Amon Tobin, but I was surprised to find out that other artists are represented as well. In particular, I was very surprised to find that Jim Dooley contributed to the score, considering that he is most famous for composing the insert music for Pushing Daisies.

Both Dooley and Tobin's work is outstanding, and the other artists are not to be ignored as well. JD Mayer's three tracks are terrific as well, and while Mel Wesson is only present through collaborations with Dooley, his work is great too. The only oddballs are one of Dooley's tracks, "Pleasant Empire", and what appears to be the main theme for inFAMOUS, titled "Silent Melody". "Pleasant Empire" is strange because it's far more upbeat than any of the other songs on the album, with a lighthearted collection of strings, chimes and piano melodies. I'm sure it'll fit in when we hear it in the game, but it definitely sticks out like a sore thumb. On the other hand, "Silent Melody" by Working for a Nuclear Free City stands out as the only track with vocals. This isn't to say it's a bad song - it's actually an extremely well-written piece - but it does feel a little bit off in the sense that every other song is ambient, and Melody sort of bleeds vocals.

All in all, it's a great score for a game, and I'd definitely recommend buying it right now. What are you waiting for? Holy shit! What are your thoughts, Destructoid?

[P.S. That useless digital booklet I talked about had some pretty decent promotional art in it. It is included below.]   read

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