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my favorite games are and in this order until after gta.
the Metal Gear series as a whole.
the final fantasy series as a whole.
the gta series as a whole.
the first resident evil.
the first suffering.
the castlevania series as a whole.
some super mario world of course.
a few zelda titles.
the aqua teen hunger force as a whole.
the soon to be announced rob zombie game (my breath is held).
contra 1,2 and super.
streets of rage.
soulcaliber series as a whole (soul blade included).
some game by the name of chronic the hemphog.
burning the trees.
barak obama: the anti-chr...
the devil my cry series as a just the first two.
chrono trigger and cross.
kotor 1 and 2.
gran turismo.
ssx tricky (its tricky,tricky!).
sim earth.
sim ant.
lake and ocean odell.
evo:the search for eden.
star ocean snes.
front mission as a series.
r.a.d.(robot alchemic drive).
frequency (due to the fact i was into eating beans a few years ago and you could easily create awesome blow-up beats and fuck like a rabbit with a horse cock).
that one where you did that thing that was cool and shit.
mario kart64.
and oh so many i can't remember but they were good games i think.

greatest video game/related movies:
silent hill (just for mirroring the source material so well)
brainscan (way ahead of its time)
and i think thats about it for the movies.

music: i love all kinds of musak but my favorite is hardcore and hip-hop. but i also listen to reggae, bluegrass, punk, old rock and roll, jazz, blues, fucking everything we as humans can perform well. My favorite band is AC/DC (Bon Scott era). And Tupac Shakur (The best fucking ever) and A Tribe Called Quest (smooth shit, like real smooth).

my greatest inspiration: Nicola Tesla.
i slowly turn the heat up in the shower until it doesn't go no more.
fire it up.

message me to play whatever psn id: Qraze
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11:39 PM on 08.18.2010

You got a friend in Jimbo (but his name is Frank)

Can i get a hallelulah!


And that's only because i didn't feel like shaving every day.
I had a beard that touched my nipples at age 9.

Photo Photo Photo

12:23 AM on 04.02.2009

Really short blog. It looks post production, the cg isn't done well yet but still fucking kicks ass. Enjoy.



I was watching a show earlier about the counter-culture phenomenom and saw many similarities between gamers and hippies and some that are pretty far apart as well. Lets dissect!

Reasons why:

#1: Age. Hippies were mainly younger but also didn't have any age restictions. Gamers are mainly younger but also don't have an age restriction.

#2: Drugs make things better. Yes, they do. Hippies have known for thousands of years that drugs like pot and acid can make something awesomely better, not everything though, no amount of drugs can make "the bouncer" good. I have dropped a tab of acid and played "nights into dreams" on the saturn and it was much better, i also dropped a few and played "zone of the enders 2:the 2nd runner, and it was not as you would expect it to be, horrible and hard to see. Its a double-edged sword for a few reasons that i have tried to explain in numerous comments and i just won't try in this one, i wouldn't want to be the cause of your mind blowing up and have that on my conscience.

#3: Music. Music. Music. Hippies have music, games have music. Coincidence? I think not! We have techno music in most of our games. Techno! The only times i want to listen to techno is when i'm eating some beans or dropping some tabs, not when i'm playing PJ eden. These dev's are sending subliminal messages to us and my next reason will help to explain that.

4: The first devs were hippies. Thats right, that guy who made pong with all its crazy visuals was tripping when he came up with the idea, Tim Shaffer, Steve Jobs, Bill Gates, Steve Wosniack (?) and many more were hippies who lost their mind and came up with the playstation, but the world was not just ready yet and the cost of such a venture was too much for them, they had spent most of their money on high pressure sodium light bulbs to grow high dollar marijuana in-doors. Timothy Leary was against the idea so fuck him.

5: Vietnam. Hippies didn't like the Vietnam war, gamers don't like Vietnam games.

6: Concerts and shows. Hippies had hippie shows like Woodstock, The Last Waltz and so on, gamers have gamer shows like E3, TGS, GDC and so on and so forth.

Reasons why not:

#1: Hippies are dirty, gamers are relatively clean as far as i observed in the wild.

2: The hippie movement and music died out pretty quickly but games and gamers are here to stay. Except Pink Floyd, Pink Floyd is fucking amazing.

#3: Hippies and drugs had a good time and were friendly, games and gamers can be frustrating and piss-on rude.

4: Hippie chicks are whores, gamer chicks aren't godammit. God fucking dammit.

5: Hippies love peace, gamers love war games. You couldn't make that shit up.

6: There has been hippie music, hippie movies, hippie books, hippie art and hippie magazines, but not one hippie game, why? Because hippies and games don't goddam mix well, its like pouring oil on fire expecting to put it out.

And thats all i can think of at the moment. If you can think of any more then please feel free to add to the list. Also, i have never played a game and thought i was a fucking orange. Goddam hippies.


With so much negative press on both sides of gaming and things related i was personaly moved almost in this story by the way it stays positve and talks about that touchy subject of death and games.

this a copy pasta of it.

""""Deaths of gamers leave their online lives in limbo (AP)
Posted on Sat Mar 14, 2009 1:39PM EDT

NEW YORK - When Jerald Spangenberg collapsed and died in the middle of a quest in an online game, his daughter embarked on a quest of her own: to let her father's gaming friends know that he hadn't just decided to desert them.

It wasn't easy, because she didn't have her father's "World of Warcraft" password and the game's publisher couldn't help her. Eventually, Melissa Allen Spangenberg reached her father's friends by asking around online for the "guild" he belonged to.

One of them, Chuck Pagoria in Morgantown, Ky., heard about Spangenberg's death three weeks later. Pagoria had put his absence down to an argument among the gamers that night.

"I figured he probably just needed some time to cool off," Pagoria said. "I was kind of extremely shocked and blown away when I heard the reason that he hadn't been back. Nobody had any way of finding this out."

With online social networks becoming ever more important in our lives, they're also becoming an important element in our deaths. Spangenberg, who died suddenly from an abdominal aneurysm at 57, was unprepared, but others are leaving detailed instructions. There's even a tiny industry that has sprung up to help people wrap up their online contacts after their deaths.

When Robert Bryant's father died last year, he left his son a little black USB flash drive in a drawer in his home office in Lawton, Okla. It was underneath a cup his son had once given him for his birthday. The drive contained a list of contacts for his son to notify, including the administrator of an online group he had been in.

"It was kind of creepy because I was telling all these people that my dad was dead," Bryant said. "It did help me out quite a bit, though, because it allowed me to clear up a lot of that stuff and I had time to help my mom with whatever she needed."

David Eagleman, a neuroscientist at the Baylor College of Medicine in Houston, has had plenty of time to think about the issue.

"I work in the world's largest medical center, and what you see here every day is people showing up in ambulances who didn't expect that just five minutes earlier," he said. "If you suddenly die or go into a coma, there can be a lot of things that are only in your head in terms of where things are stored, where your passwords are."

He set up a site called Deathswitch, where people can set up e-mails that will be sent out automatically if they don't check in at intervals they specify, like once a week. For $20 per year, members can create up to 30 e-mails with attachments like video files.

It's not really a profit-making venture, and Eagleman isn't sure about how many members it has "probably close to a thousand." Nor does he know what's in the e-mails that have been created. Until they're sent out, they're encrypted so that only their creators can read them.

If Deathswitch sounds morbid, there's an alternative site: Slightly Morbid. It also sends e-mail when a member dies, but doesn't rely on them logging in periodically while they're alive. Instead, members have to give trusted friends or family the information needed to log in to the site and start the notification process if something should happen.

The site was created by Mike and Pamela Potter in Colorado Springs, Colo. They also run a business that makes software for online games. Pamela said they realized the need for a service like this when one of their online friends, who had volunteered a lot of time helping their customers on a Web message board, suddenly disappeared.

He wasn't dead: Three months later, he came back from his summer vacation, which he'd spent without Internet access. By then, the Potters had already had Slightlymorbid.com up and running for two weeks.

A third site with a similar concept plans to launch in April. Legacy Locker will charge $30 per year. It will require a copy of a death certificate before releasing information.

Peter Vogel, in Tampa, Fla., was never able to reach all of his stepson Nathan's online friends after the boy died last year at age 13 during an epileptic seizure.

A few years earlier, someone had hacked into one of the boy's accounts, so Vogel, a computer administrator, taught Nathan to choose passwords that couldn't be easily guessed. He also taught the boy not to write passwords down, so Nathan left no trail to follow.

Vogel himself has a trusted friend who knows all his important login information. As he points out, having access to a person's e-mail account is the most important thing, because many Web site passwords can be retrieved through e-mail.

Vogel joked that he hoped the only reason his friend would be called on to use his access within "the next hundred years or so" would be if Vogel forgets his own passwords.

But, he said, "as Nathan has proven, anything can happen any time, even if you're only 13."


On the Net:




If you read all that then i believe you have found some kind of emotion in it. Sad but real, what would happen to our friends online and in console networks if we were just to "go" on to that better network in the sky?

Don't answer that.


2:57 PM on 02.26.2009

I jumped from site to site, scowering the news that was useful to know, joining a handful of obsure sites that offered tidbits of the old surfergirl insider news/rumors. I had not been to d-toid just yet. Then one day on the ps-blog i got linked to destructiod by an interview or something (i can't remember), i liked the layout, articles poured in every hour, every time i came back there something new to read. I had not joined by that time, i wasn't intrigued enough to join just yet.......

Then i read about a metal gear discusssion that was appearently in a podcast. So i downloaded it to hear this token cunt yeller speak in a Solid Snake gruffed voice (a hind d? Whats a hind d doing at a millitary installation?) I laughed harder then Obama did after McCain choose Sarah Palin as his VP. The rest of the podcast was equaly as funny and the funnyman himself was none other than Jim Sterling (my hero). I had to join now, it had left that much of an impression on me. My arm had been twisted.

So, that was my catalyst to join this great website known as destructioid. I could not have made a better choice and now because of that choice i have psn japanesse ps1 games that i received from some really good people, those same people love to play poker and other games together and get drunk while doing it. I couldn't be happier. This little website has some incredible people that share the same if not more passion for games that i have. I wuv you guys and gals.

My first several blogs were horrilble and failed on every aspect, i only had the ps3 browser to write them and they were really short, a few were decent but most weren't. I think i've learned alot from those experiences. One thing that i won't change though is my horrible header, a reminder of where and how i came up on this site. I think my blogs have gotten a bit better but nothing to jizz about. Now i choose very carefully what to blog about and think about it for several days before even writting it. That is my story of d-toid evolution.

What i have to ask from you is: what was your catalyst for joining? Was is a podtoid like me or the c-blogging awesome rocking community or perhaps a friend who kept twisting your arm to join or something else? It had to be something, tell me about it in the comments, i would love to hear about it.