So since the Sword of the New World beta came out, I've been tearing it up. And now, the beta is open, so I've started actually doing some of the bug reporting and feedback stuff (God knows I didn't for Halo). And I'd just like to share a few things about the game here, for those who may be on the fence.
- MCC (Multiple Character Control) isn't the clusterfuck of sensory overload everyone seems to make it out to be. Sure it's still a little buggy (Beta, remember) in some places (in especially large rooms with lots of mobs, they can sometimes get confused and all attack the same target at a time. WHich is fine, except my party of choice has a musketeer, so most of the time my other two party members jog for a couple of hours while the musketeer just blows shit away). But, this aside, it's still really cool to use. Sort of like a mashup between WoW and FFXII, only with moar.
- The translations are escpecially bad (ever hear Korean-to-French-to-Engrish? it's hilarious), but at this point, the game is still in debug mode. They just want it all to work first; they'll go back and make it all sound correct afterward.
- Musketeers are going to get nerfed harder than 1.0 Paladins. Without a doubt.
- There is only one healing class, the Scout. It sort of doubles as a rogue, priest, druid, pally, warrior in WoW terms. For example, my Scout practices Escrima (knife core at it's finest; +1178% damage on my hits sometimes) and he can do healing. But with the knife equipped, he basically just stabs shit unless you tell him to heal otherwise. And then he heals after he's done with an attack animation. But take of his dagger? He becomes a healing, buffing, and curing machine, capable of keeping even the most anal-retentive, Whelp pulling, moron alive for extended periods of time.
- Fighter in SotNW is what a fighter or warrior is supposed to be; terrifying with every weapon he can equip. So far, the only weapon type that actually sucks, is Sabre (no shield, low damage, fast attack speed and high hit rate, but next to useless in PvE and PvP because of lack of specials and only one stance). However, the abilty to use scout stances (namely Escrima One-dagger and some funky two dagger style), and a few of the muskateer stances (single and double pistols) makes them kinda badass. They even have sword and pistol styles, using one of each type, but no dagger pistol style (eventhough the sabre and pistol stance has a picture of a dagger and pistol; maybe a typo or a placeholder....or something more sinister).
- The Costume system is by far the most awesome thing to hit MMO's since the hearthstone. basically, you can equip whatever you want, and only minor changes to your current costume are made. You can buy new parts of costumes at different levels, to fully make you look like a badass (or a Queen of the Pirate Hookers; your call).
- The art style for the game is a strange mashup of eastern and western design styles. For example, the starting town looks akin to a European settlement, but the people living in it have the Anime/Orient feel to them. It sounds funky, but it does blend well.
- There is large scale PvP. Like, this faction, the Republicans, ransacks the other faction's, the Royalists, cities and vice versa.
- The channel system is a little bizzare, but after using it for a bit I like it. It works froughly the same way as Space Cowboy: There are a number of different channels for each zone to control crowding issues.
- World Dungeons are in abundance here. While all of WoW's dungeons are instanced, only a few areas in SotNW are, primairly boss fights and mission dungeons.
- Most quests can be solo'd, but if you have a solo quest that is a tad difficult, then you can grab someone else's party for help, and both get credit. The "Grab 9 livers" quests seem to not exist, so there is never a problem of needing one last thing and grind for two days till you get it.
- The ability to get unique, specialised UPC characters allows for interesting gameplay. All of the starting classes are very flexible, while the card classes are more specialised. Protip: Don't use anything two-handed unless they are unique, the stock stances for two-handers are kinda trash.
- There are clans, but no clan housing. But there is clan storage a'la wharehouses.
And that's all I got. I have no picks till I get home, and I'll post a couple of replays to YouTube and embed them. read