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Now, granted, the worst game in history is a very subjective thing, but I'm pretty sure when someone actually set out to create the worst game in history, they pretty much deserve the title. The someone in question is Japanese comedian Takeshi Kitano (better known as Beat Takeshi). And the game in question is Takeshi no Chousenjou.
Here we have a game that was developed by a comedian who specifically intended to confound video game players with completely unintuitive solutions to a very absurd situation; one in which Takeshi is a workaday salaryman who dreams of quitting his job, leaving his wife, and going in search for treasure so he can live the rest of his life out in the lap of luxory. You may not be familiar with the title of the game, but it's very likely that you may have heard something about it's ridiculous solution techniques, such as leaving the controller untouched for 60 minutes in the middle of the game, screaming into the microphone (of the second player Famicom controller) at particularly inappropriate moments, and clobbering a man who provides you with a treasure map to death. You cannot win unless you divorce your wife and quit your job. The box itself claims that "common sense is dangerous."
Yes, this is that game, and I feel that it's safe to say, with relative confidence, that I have written the first English walkthrough ever for this late 1986 game. At first, I really didn't think I was going to attempt it, but I found a few good Japanese web sites about the game and set about translating them through babelfish, @nifty translations, and Jim Breen's WWWJDIC. Eventually, I managed to piece a walkthrough together, complete with appropriate menu option in Japanese, to guide non-Japanese speakers through the game. Although most of the humor will be lost on those who can't read Japanese, at least you can claim you played through the game that is known as the worst game in history (but was later nominated for a Japanese retrogaming award in 2007) Most of the game's zaniness is in the first half where you wander through the streets of Japan, utterly destroying your former life and burning bridges (figuratively) wherever you go. The second half of the game seems more like a punishment to people who actually bothered to get that far. The Hang Gliding portion of the game contains one tiny portion of land that you can actually land on, and most of the final section of the game can only be accessed by squatting over a tiny sliver of pixels, so you must know exactly where they lie or you will spend forever searching for them. I just want to make sure that you know what you're getting yourself into if you sit down and attempt to play this game. Protip: To see the ending of the game right away, all you have to do is tap the punch button 20,000 times on the title screen. Easy.
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Also, he's the new Zaitochi. So there!!
Yeah, I've read an article about this game. I believe it actually says 'a video game made by a man who hates video games.' O_O
That Takeshi is a real sadist. There were kids calling up tips lines, and leaving them in tears because they realised they have to take two hours trying to kill the boss.
Takeshi's Castle is brilliant, and Hana-Bi is a great piece of tragedy. That's all I have to say.