Nor would you have, it was a text / point-n-click adventure for the Famicom Disk System that was only released in Japanese. That is until a ROM hacker known as Mute translated the game's Japanese text into English in January of 2003. After playing through it and translating some of the walkthroughs that I could find, it turns out that the game is incredibly short. You can finish it in under half an hour easily. You can take a look at my English guide for the game right here
As a concept, Suishou no Dragon is interesting. It seems to borrow from a ton of the typical sci-fi anime cliches that exist, and meshes them into some playable storyline. The problem is, this storyline seems to live in the absence of any supporting or background material. You never really learn much about your character, or Cynthia and Nial, the friends that you are attempting to rescue. You have no idea why the old lady doctor is so willing to help you and provide you with free space scooters. The game just sort of drops you in to the middle of someone else's life, tells you what you need to do, and lets you go on your merry way. Perhaps the instruction manual filled in a lot of the back story and the existing relationships, but I'll never know.
So if you get past the whole "I don't know who the hell I am, or why I'm doing this stuff" part and get down to the doing, what you find is your typical point-n-click adventure game, where the pointing and clicking takes the form of an on-screen arrow that you move around with the d-pad. When you need to move to another location, you cycle through all of the available directions and select one. I often don't like point-n-click adventures that have random solutions such as "touch item X
that you collected with item Y
in the room," because I don't have the patience to sit there and try the 200 different combinations of items that are available. But this game really has very few items and interactive objects on the screen, so it felt "solvable."
Most of the solutions are fairly intuitive, while a few seem like red herrings (the whole monument on the planet of Alias thing with the tablet for example). But really the story is so short and you can pretty much get through the game without a walkthrough except for possibly two or three moments. As far as I know, nothing ever became of this franchise, but it is notorious for one piece of trivia: When the game came out, a popular Japanese gaming mag thought that other mags were stealing their material. So they intentionally placed a bogus article in one issue, about being able to enter a secret code that would let you play strip rock-paper-scissors with the girl illustrated above. They did it just to see if any other magazine would steal this "secret" and print it. Pretty like the whole EGM Sheng Long in Street Fighter II thing (which was an intentional joke on their part,) players were trying like crazy to get a little anime girl to play rock-paper-scissors and take off her clothes. That's the only real lasting legacy that this game ever had.