The challenge of putting a game guide together on a wiki is how to present information in a concise enough way to give players all the information that they want or need, without overwhelming them. At
StrategyWiki, we have also been dealing with the challenge of presenting information about a series of games such a Street Fighter II in a way that cuts down on the amount of redundant information that gets presented. To deal with that, we've incorporated nearly every version of SF2 into one Table of Contents. Each game has their own move lists, but each character page references the moves from each version of the game, so there's a lot of cross population of information.
With the release of SSF2THDR, it seemed only natural to bump the number of SF2 games covered by one, and treat it like any other version created, rather than start anew with a brand new guide. But the question remains: is this in fact the best way to present this information? A lot of people will have a variety of opinions about this, and no one way can truly be considered the "right" way, but I wonder if we've come as close as we can. I know that some people are going to like it, and some people are going to hate it, but the most important question is can everyone understand it.
I'd like to solicit opinions from the Destructoid community on the choice of layout that we have built the
SSF2THDR guide upon. I'd really like to know what your opinions are concerning the ease of ability to understand and navigate around the guide for both hardcore players, and potential novices. You can go directly to the guide and start browsing around, or have a look at the snapshots that I provided. How would you improve upon it? What, if anything, really needs to change? Of course, if you see a mistake, by all means, feel free to fix it. It is a wiki after all. Thanks in advance, and feel free to ask me questions if you have any.
After reading Sirlin's blog, I would totally consider this a separate game. All of the changes to special moves and their inputs could confuse things if you just amended the page for the game's predecessor.
For the individual character pages, I'm far more interested in the "techniques" and "moves" sections. Really cool idea with the screen caps for each move, by the way. The background story for the character is cool, but the emphasis on strategy gets lost a bit (this is [b]Strategy[b/]wiki, right?).
Maybe some more info on combos? The moves are readily available when you pause the game, but I'm having some trouble digging up some good combos.
Hope this helps. Nice work, dude.
www.shoryuken.com
easy.
actually if you head to EventHubs they have some useful info for you on character strategies and how the HD changes will affect your play.
Just make sure you use this as a reference for ideas, no stealing now okay ;)
Yeah... so far +1 to Char, -2 to Puppy Licks (have you ever looked at shoryuken.com's wiki?), and -100 to Heretic UNLESS you start a Guilty Gear guide on StrategyWiki, in which case I'll award you +110.
In response to Char's comments, as you can see, we did treat SSF2THDR as a separate game from SSF2T, but it's included in the entire SF2 table of contents as opposed to being independent from the series. And you're absolutely right, combos would kick ass, but so far, no one knowledgeable on combos has come forth and added any. Although the name is StrategyWiki, is has come to incorporate more than just strategy. It's trying to be a be-all, end-all encyclopedia of video game knowledge (and we have a second wiki in the works). Thanks though about the screen capped moves, that was my idea... just have to get around to finishing them :P
I think what you have right now is great. It's easy and visual. One thing I wish to see if character combos, but that may be beyond the scope of what you want to be shown. Two things however...
1) An explanation of a charge attack. Starting out, I didn't know exactly what that meant.
2) "The last form of attack available in this game is a throw. Throws are executed by standing immediately next to your opponent, pressing the joystick either towards or away, and pressing a punch or kick button." Only medium punch/kick will do a throw.
@Pupply Licks - The guys at SRK can be pricks, and this is a much easier, more understandable way for newbies to look at moves. The SRK wiki is a bit of a mess too.
@Heretic - More like BlazBlue now. Need online play plz.
I liked it! As a Street Fighter noob myself, I found it both handy and easy to read. It helped me figure out how to perform Vega(Claw's) super, so that was nice.
I would like it better though, if it had some strategies and combo's listed. It would be nice if you would explain some higher level terms like "Crossups," "Rushdowns," and "High Priority" as well.
Other than that, I thought it was great, even if strategywiki itself is kind of obtuse to navigate.
Yeah, I agree with TheCleaningGuy about the higher level stuff. I've learned a lot just by watching Youtube videos of insane SF matches, so maybe you could get into some strategies and tactics employed by these elite players.
I think David Sirlin's blog would be a pretty good source of info, as always. I read some stuff before where he detailed his attempts to psych out other players with Zangief in a tournament and things like that. A lot of it comes down to mind games and fucking with your opponent.
Greetings Scott! I just downloaded this game tonight and WOW, it's cool. Now I've just gotta get a $1800 HD screen to get the full effect. I'm always a bit skeptical about paying for downloaded content, but this was worth the $15. And yes Heretic, the Guilty Gears are GREAT!