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For the record, this is actually the second Retro Pain article. Castlequest was the first, but I didn't think of the snazzy title until recently, so... Retro Pain will cover all of my exploits writing StrategyWiki guides for games that are less than pleasurable to play through.
If any of you saw the post about my game room, it's pretty obvious that I'm a hard core Transformers fan. So you'd think I could find something redeeming to say about this third generation TF game known as Transformers: Convoy no Nazo, (hereafter referred to as TFCnN) but sadly, that is not the case.
In 1986, health meters weren't unheard of, but they weren't the norm either. There were plenty of successful games without health bars, but the trick was to make them playable by giving the player the ability to dodge oncoming attacks, and only cause a lose of life if a mistake was made. In TFCnN, you are the victim of a one-hit kill system that shows no mercy to you from the minute the game starts. You wouldn't believe that you can be so weak, being the mighty and powerful Ultra Magnus. Ultra Magnus has been depicted in many ways by the various TF continuities, but the one consistency between all of them is that Ultra Magnus is one of the greatest and bravest soldiers on the battlefield in the entire Autobot army. In this game he is conducting a solo mission to find out who killed Optimus Prime (aka Convoy).
You see, the animated movie didn't air before the third season of the cartoon in Japan like it did in the United States. You know, the one that had all of us kid bawling when Optimus Prime died and turned charcoal gray. So all of a sudden, Season 3 starts in Japan with this new crazy cast of characters from out of no where, and all the kids there are like, "Wait... what happened to Optimus Prime? Who's this Rodimus guy?" So Takara made this game to fill in the blanks... another thing which this game fails at miserably (it answers nothing.) So you are forced to play through ten levels of side-scrolling hell, where one shot is all it takes to kill Magnus, while he needs to shoot his enemies two or even three times typically to defeat them. According to Ultra Magnus' tech specs, he can fire his rocket propelled missiles over 30 miles! However, in the case of this game, it's more like 30 feet, and they land with a disappointing poof. The cast of attacking Decepticons is marginal at best with color problems all over the place, and such uninspired bosses like this gigantic Decepticon logo:
Other bosses include Stunticon gestalt Menasor and Combaticon gestalt Bruticus (no sign of Devastator anywhere), a way oversized Megatron (like four times as big as Magnus) and Trypticon as the final boss. That's great if you can ever survive long enough to see them. The typical first game lasts less than a minute and doesn't get you half way into the first board. Even transforming is a chore, taking up to two seconds, during which you are immobile and defenseless. A Time Attack for the game has been recorded at around seven minutes for the whole thing, blowing your mind with dexterity and almost impossible to reproduce jumping skills. If the game were worth watching, I'd embed the video here, but the stages are all so uninspired and repetitive. But don't take my word for it. Ask these loyal fans.
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I've never been able to finish the first level of this. One of the most terrible games ever.
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