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I don't know how many members of the community care about MAME or emulation. I imagine many people kind of figure that MAME is a little passé. But that's exactly why I decided to write this blog, because if you take a look at one of the latest "whatsnew.txt" files (Check it here), you will see a tremendous amount of effort being put in to fixing bugs in games as old as Qix, Joust, and Choplifter.
These days, MAME really isn't considered the phenomenon it was just a couple of years ago. We live in an age when, whether you like it or not, emulation is a fact of video game life. It's not just an underground hobby anymore, it's also a commercial product. Between compilation discs put out by Capcom, Namco, and SNK, and the entire Wii Virtual Console library, emulation is a mainstay. When I looked at the update to unofficial build v0.1257, I was astounded to see so much work being put into a project that is well over 10 years old. Thoughts about the legality of ROMs aside, MAME is, far and away, the only way that many people in a much younger generation than my own will ever have to experience the roots of video game history. Sure you can encounter the not-so-rare Pac-Man/Galaga combo at a few arcades, but you don't rarely see anymore Dig Dug or Donkey Kong cabinets. Centipede has been included in a number of console compilations, and is even on XBLA, but if you're not playing with a trackball, you're not really playing Centipede. That control method is as integral to the play experience as the graphics and sound.
It's too bad that once video games are released to the market, the underlying code used to produce them can't get the same TLC that MAME does, and as frequently. If it did, we wouldn't see so many bugs that linger on in the 1s and 0s burned on to the disc years after they were published vanish with patches. We'd live in this near flawless land of perfectly running code, and we'd even engine upgrades long after a game was published. And maybe that sort of thing is possible as the market shifts from retail shelf space to digital downloads. I'm not saying this prediction is realistic, it would just be kind of cool.
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the mame community is magical, when you see an entire update released for a single sound in a 10 year old game, you know these guys take it serious.
Call me when they get Lucky & Wild working perfectly. I want to post a superplay video of it.
There's actually a bunch of people here that are into MAME, myself included... now if I could just afford that 600 dollar joystick for my cabinet...
I'm so many versions behind on mame it's sad.
I need to get back into it. I used to be all over emulation but then I got my new HD LCD and have been playing nothing but 360. Maybe I'll go check out the latest version.
lucky and wild will never be the same unless you are playing at the cabinet. but i guess if they get the mouse to be the targeting and the arrow keys assigned to the driving, it could work.
I've always loved fan made creations. From custom map packs, total conversion, UI mods, game emulation engines, etc etc. Its kind of why I got in to PC gaming so much. The amount of dedication given to some games that are old as dirt is just inspiring. And communities of gamers still to this day make Thief missions! Amazing!
Building a MAME cabinet has been an ambition of mine for a long time. It's comforting to know that these games will continue to live on long after the death of places dedicated to them.
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