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When I sat down to start writing a guide for Doraemon (which you will find right here), I originally thought this was going to fall under the "Retro Pain" category. No such luck, I actually started to enjoy the game somewhat once I figured out what the hell I was doing.
Doraemon is a bit of a quirky game. The game has three worlds, and each world was handled by a different lead designer. So while you have to complete all of the worlds linearly to progress through the game, each world essentially belongs to it's own little game genre. The first world is a four-direction scrolling action game where you roam through a city, the second world is a shmup with secret pathways, and the final world is a room-by-room underwater exploration adventure. If it sounds wacky, that's because it is. Ordinarily, I wouldn't think that it would work, but it really fits Doraemon's style of presentation (read: one that is suitable for Attention Deficit Disorder-like children.)
The first world just kind of drops you off in the corner of some industrial complex in the middle of a city. There are manholes which lead down to the sewer. In these sewers is where you find most of the good stuff like weapons and health upgrades. The problem, most of the really useful manholes are hidden, so you have to fire randomly throughout the world in hopes of noticing that your shots happened to hit something invisible, and then blast away at it until it materializes. Once you find the hidden door that can advance you to the final portion of the city, you take another sewer tunnel to a completely new part of town; an unappealing brown region complete with a cemetery and a large factory where the boss of the level resides. I assure you, I'm not creative enough to make this stuff up. When you beat the boss, you'll move on to the next world which is a side-scrolling shooter. But at times, the path bends and you find yourself scrolling vertically as well. As the terrain scrolls by, you may notice gaps in the floor or ceiling, and if you're curious enough to investigate them, you may find that you have accessed a secret pathway. These pathways are the only places where you can acquire assistants in the form of Doraemon's owner's friends. They tend to fall away if Doraemon takes too much damage, but if you hold on to them, you can get really good items that will help you stay alive long. The stage is broken up into three sections, each with it's own boss. The final boss, shown below, is the face of a bull dog, and is actually one of the easier bosses in the game.
The last world is more like a giant Zelda dungeon, only underwater, where you have to swim from room to room to find and unlock three treasure chests that contain Doraemon's friends. The problem is that in order to do that, you need to make use of a couple of items, but you can only hold one item at a time. One item in particular, a bag, lets you cart two other items around with you to make things easier, but a ghost has a habit of appearing and stealing one of your items away so that you have to relocate it. It's not too hard to accomplish, but it does take a bit of thinking and wit to solve the puzzle in a timely fashion. All in all, it's not a game that I would recommend anyone rush out and find or play, but if you've got some time to kill, and the only thing that you have access to is a NES emulator (and doesn't that happen all the time?), you could pick worse games to play than Doraemon.
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