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Well, not quite. I typed up a walkthrough, but I actually translated it from a Japanese site that I found. A lot of walkthroughs that I found for Castlequest (guide here) fell into two varieties; The insanely hard Time Attack variation that only experts of the game will bother trying, and the "how to beat the game by going into all 100 rooms" method which takes more time than anyone would realistically be willing to put into the game. Fortunately, I found a nice middle-of-the-road alternative that aims to complete the game by avoiding the most fiendish rooms, but not taking you anywhere that you don't absolutely need to go.
So what the hell am I talking about? Castlequest was the American name for a Japanese Famicom game called Castle Excellent, which was itself a sequel to a popular Japanese game simply called "The Castle." The original program was the winner in a software contest hosted by ASCII Corporation (you might know them better today as controller manufacturers). ASCII published the game on every available popular Japanese micro computer platform (MSX, NEC, FM-Towns, etc.) and it was a huge success. Fans clamored for a sequel, so they made Castle Excellent for the MSX. Right around that time, the Famicom was hot, so they published a version for that too, although it was rather different from the MSX version.
I would best compare Castlequest to some more American titles such as Shamus or Montezuma's Revenge. You must essentially navigate a 100 room castle (arranged in a 10x10 grid) loaded with different colored doors, respective different colored keys, and loads of traps and enemies. While each room may have a particular puzzle that needs to be solved, the over-arching goal of the game is to find your way from the start to the location of the princess and rescue her. Naturally, there's a butt-load of doors in the way, and a limited supply of keys that you continue to gather. You can end up taking a wrong turn and getting screwed with no choice but the reset the game because you ran out of keys. The game does provide you with a kind of "Undo", but it costs a life, and by the time you figure out that you need it, it may already be too late to use it. Castlequest was definitely one of those game that was far more suited to the Japanese audience of gamers than Americans. This is a huge generalization, but most Americans don't really have the patience for this kind of game (I certainly didn't). It takes a lot of planning and coordination, and it's not high on the immediate gratification meter. Even the ending sucks. Your only reward really is self satisfaction. Ironically, Nintendo Power didn't even cover this game's release... and they covered EVERYTHING. So to spare you any pain, here is the 18 minute time attack for you to watch and never play this game ever again.
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