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Well, it's finally finished. The StrategyWiki guide for Aigina no Yogen: From the Legend of Balubalouk is complete. This guide took me a lot longer to complete than I had anticipated. I kind of lost interest in writing about the game about halfway through because all the walkthrough really consisted of was descriptions of room after room of largely the same points.
If you've never heard of this game, don't be surprised at all. It was only released in Japan, and even though it's pretty much playable by non-Japanese speakers, the gameplay is some of the most unintuitive around. I'm not sure what inspired the designers, but attacking the enemies is like a mutated cross between the original Mario Bros. and Bomberman without the bombs. You see, in order to attack the monsters, you have to jump up and smash certain platforms with your head. That makes a bi-directional weapon appear on the platform. Then you have to jump up and stand in front of the weapon. When an enemy gets in range of where you're standing, you jump up, triggering the weapon to fire to the left and right. Once you get the hang of it, it's not that bad. And you will get the hang of it, because you have to kill 8 or 10 enemies in order to escape from each room. There are other items that help, but this is how you'll deal with most enemies. Other less-than-intuitive aspects include the fact that in order to pick up an item, you must press down while pressing the A button. This one throws a lot of people because they can't understand why they managed to unlock a treasure chest, but they can't collect the contents. A speed run of the game takes only 33 minutes, but this particularly funny video of a player with a particularly bad microphone, demonstrates how some people just don't get the game: Since this is my second blog post, you may be wondering why I bothered to write a guide about this game at all. Well, it's because I am a Chronogamer. That is, someone who obsessively plays through every game that is made for a system (or systems) in chronological order. Since I just happened to have finished a guide for Moero Twinbee, better known as Stinger in the United States, Aigina no Yogen was the game that I was up to. Now, I don't write a guide for EVERY game, but I try to write them for a majority. The only reason I will skip a game is if it is pretty much unplayable if you can't read Japanese, if it was a particularly bad license game, or if the game is just terribly bad to begin with. My definition is terribly bad is pretty narrow, so I may end up writing about games (like Aigina no Yogen) that others probably would have skipped. But I figure, there's got to be someone out there would would like to figure out how to play the game, so at least the guide is present and done with. Coming up next, Mappyland.
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Well, at least Mappyland sounds fun. Sounds like Aignciia no yogurt was repetitive.
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