games  anime  |  toys
This is a Dtoid readers's blog. For staff blogs click here. Confused? read this Create you own!  |   Members: Login now





Good Idea, Bad Idea: Epic Final Levels
Polish Hill | 9:22 PM on 02.11.2008 2 comments


Perhaps developers want to make it a trend, final levels that differ largely from the preceding gameplay in an attempt to deliver a last burst of joy to the player. Numerous games have done it and follow it up with a cutscene to distract the player from what just happened.

When I think about the concept it reminds me of a horrific hour long LA car chase. Finally the hatchback pulls into a suburban cul-de-sac and the helicopter gets a great view. But rather than the perp hopping out and then being wrestled to the ground by police, dozens of clowns flow out and proceed to make a mockery of the whole thing. It's unexpected, confusing, and a little hilarious.



Let's begin on a blunder, the wrong way to do an epic final level. Halo ended with a driving scene in a warthog and although a little strange considering the game is well, a shooter, it still worked on a grand scale. Halo 2 was so...well it was a decent game I just don't even remember how it ended. So naturally I expected Halo 3 to blow me out of the water. Perhaps give me something to remember as fondly as I did the original Halo?

But unfortunately the devs at Bungie had grown so tired of working on the series they decided to spit in our eye, sucker punch us, and steal our girlfriends. You are provided a warthog and *gasp* must escape an unfinished Death Sta...Halo via extreme jumping. That'd be well and good but it's the same thing as the original! Not to mention that even though you are committing vehicular homicide through much of the game it is still primarily an FPS. Don't worry an ambiguous cutscene will replace that strange feeling with confusion. Halo has a Marathon connection?! What?



Regardless of your affection or lack thereof for the franchise you have to be a little disappointed with that final level. The game is built on being a cinematic, innovative, larger than life experience and it winds up running out of ideas. Some might have had fun with it but I was so sick of wallowing in another rehashed level I just wanted it to end. If Halo 4 ever gets made, and my declining American dollar says it will, I expect a much better epic final level than Beetle Adventure Racing on steroids.



Now we move to a much more enjoyable, albeit removed from the core of the game, ending. Psychonauts is an amazing game chock full of the kind of humor most Portal fans would love and filled with some of the most artistic stuff I've seen since Jet Set Radio Future. So when I reached the end of the game, an act known as "Meat Circus", I was prepared for the best stuff imagination could produce.

Well Meat Circus is one of the most frustrating levels of a game I've ever played. But after an hour of fury and mouse crushing anger you reach the final boss battle. You've just been through the most grueling part of the game using all the skill you've acquired and now you'll certainly be faced with a supreme challenge. At this point you just want it to end, hopefully you'll be shooting mind lasers and end the whole ordeal quickly. Or...you'll spend half the battle being Godzilla with boxing gloves and the other half running for your life.



This bout of fisticuffs of mammoth proportions isn't exactly fresh but for a psychic game it was hardly expected. After fighting larger than life foes for much of the game you finally get to be giant for brief moments and wail on your nightmares. The battle isn't a pushover but you rarely feel endangered. Overall, the ordeal is quite satisfying. We get a new flavor of play from the game, a good ending, and we don't feel as though the game should have had another few months in production.

Its very interesting how a lot of games feel it necessary to give us a final level greatly different from the others but it does help in making them memorable. Hopefully when games in the future decide to use epic final levels they make them innovative and extremely fun. Because even the best games can be tainted or ruined by a poor conclusion.



Is this post awesome? Vote it up!

0


Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

2 comments | showing # 1 to 2

prev next

ZargonX's Destructoid Blog
Generally any time a designer sits down and says to themselves "hey, the final level should heavily feature mechanics not used anywhere else in the game!" that designer should probably take themselves outside and slap the shit out of themselves.
F Whipple's Destructoid Blog
I thought the shooting part for the final boss in devil may cry was a slick idea


prev next


Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 about me

 xbox 360 gamertag
 friends' updates
Vesty's Profile Vesty
Fails at blogging.


 

 
  get involved

register or login
post a blog
post a forum
enter a contest
contribute a news tip
suggest a feature
be a guest editor
support

new member's guide
login assistance
tech support
report abuse
email our editors
read our dev blog
nuclear crisis?
keep in touch

RSS feed
Twitter
Facebook
Myspace
Flickr
Game nights
Meetup+play online
seriously

about Destructoid
advertising
terms of use
privacy policy
jobs at MM
buy our crap
our network

Tomopop
Japanator
Despingation?




Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
living the dream since March 16, 2006