games  anime  |  toys
This is a Dtoid readers's blog. For staff blogs click here. Confused? read this Create you own!  |   Members: Login now





Demo Comparison: UFC Undisputed vs. Fight Night Round 4
Polish Hill | 2:21 PM on 05.15.2009 8 comments


After about a dozen plays of the Fight Night Round 4 preorder bonus demo I've decided to examine how it measures up against the young contender UFC Undisputed. First off let me explain that while the argument can be made that the two sports are different that doesn't change the fact that many gamers will choose to purchase only one of the two. Similar to someone choosing Burnout Paradise over Forza 2, while the two aren't the same they share enough to be competitors. So let's take a look.



Its been clear from the beginning how vastly different the stature of the two products is. EA's product has been shrouded in mystery with the marketing department slowly releasing information while fans chomped at the bit. Yuke's on the other hand has unleashed a torrent of info and screenshots, leaving little to the imagination. Some of this has to do with the earlier release date of UFC but also the fact that it needs to show what it has to offer to compensate for the lack of reputation.



The UFC demo does a number of things great. It allows the user to change difficulty, slowly increasing their confidence and challenge and getting a real feel for what the game offers. It also provides a similar experience to what the actual game will have. The demo includes three rounds while most fights will be three or five in the full game. There's a sense of tension since a flash knockout could occur at any moment ending the match as early as two seconds in. (There's a video of this on youtube, how impressive is that?) A few problems exist though and shouldn't be overlooked. The menu system irks me, why must everything be slanted is it simply more ultimate that way? The collision detection also shows some flaws as a few knockdown or knockout punches don't even seem to connect in replays. Lastly, the tutorial while relatively comprehensive is just too damn long for a demo. I haven't clocked it but it can easily eat up twenty minutes of your time which is just a bit too daunting for a demo regardless of the complexity of the game. But the whole experience is outstanding. Fights can end abruptly and the numerous layers of combat mean even a dozen fights between the same two guys could end a different way each time. For a product I was apprehensive about initially it did a great job of selling me.



Fight Night has a much different situation than its competitor. Boxing isn't as compressed as MMA due to shorter rounds and more of them. This means the nature of the very game isn't as suited for a demo. But preorder it and you are granted two weeks early access to a preliminary taste of what's to come. A few things become evident from the get go. The tutorial is much more approachable and clocks in under five minutes, letting you jump right into the action. It also shows how drastically things have changed from Round 3. Punches have been sped up and the changes to the corner game should certainly lead to some impressive strategies in the future. While the demo is certainly a fun experience and a godsend for any anxious fan though it still raises some concerns, though not all about the game but rather some of EA's decisions. While the dev team has assured fans that a number of things will be changed (ratings of boxers for example) it still leaves me curious about others. For example, one major point for the career mode is uploading your custom music for ring walks. But in the demo each fighter gets almost 15 seconds, hardly enough time to even comprehend which tune is playing in the arena. And the way the decision is announced is laughable. The camera pans to the victor, he smiles, and then his arm is raised by the referee. Very suspenseful stuff there guys. Another problem is the choice of rounds provided. While EA would be hard pressed to give a full twelve rounds to players it still seems odd that we've only been provided with three. In many of my fights I've preferred to avoid slugfests and actually just boxed but its met with only an anticlimatic decision and no knockdowns. So this leads to a rematch where my friends and I rabidly go for haymakers in the hope of a round finisher.



EA was likely taken by surprise when UFC's demo dropped to almost universal praise. But rather than squelch many of the fears of their biggest fans they released a product that only raised more concerns. While many rants and raves are coming from those who pick the tiniest of nits it can't be ignored that EA made a mistake with this opportunity. No difficulty options or button configurations have turned more people off than they've soothed. So while I'll likely be picking them both up when they drop I do think FNR4 only scored a glancing blow while UFC Undisputed submitted its opposition. Like I could avoid a fighting pun this whole blog.



Is this post awesome? Vote it up!

0


Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

8 comments | showing # 1 to 8

prev next

TrickyNicky's Destructoid Blog
That was a quality write-up. I didn't preorder FNR4 so I haven't been able to play the demo.

And to answer a question you posed... Yes. The menus do need to be slanted because it is more ultimate that way. Just like they haven't changed the BRING THE PAIN!!1 theme music in 5 years.
Samit Sarkar's Destructoid Blog
Nice article! I've had the UFC 2009 Undisputed demo downloaded for a while now, but I haven't tried it out yet. I'm going to be getting the Fight Night Round 4 demo tonight -- I guess I'll see for myself.

As for the limitations of the FNR4 demo, well, they probably weren't going to give you an entire 12-round bout, you know? And just FYI, I was told by the game's publicist that the demo code is from an alpha build of the game -- it's three months old, so it's not exactly representative of the final product (which will be out on June 30th). Just a note!
Magnalon's Destructoid Blog
Just a small editor's note, but it was a bit odd reading that and seeing tons of EA mentions, but none for THQ's Undisputed.

Great write up! Oddly enough, I'm downloading the UFC demo now, so I hope it meets the expectations you talked about in your article. It's nice to see more sports blogs. I really like the entropic feel of UFC, and of course, I love the epic, endurance bout feel of Fight Night.
manasteel88's Destructoid Blog
nice writeup...I've never been a boxing game fan (except for Ready 2 Rumble) and I really did like the UFC 09 Demo.
Polish Hill's Destructoid Blog
Samit: Yea, Brizzo (one of the leads for FNR4) mentioned how a number of things like the boxer ratings would change but if your going to ship out a product so different that will only ignite a large portion of the community's fury why not just wait or not do it at all? The biggest problem seems to be the lack of buttons which will almost definitely not be added to the final build of the game but I still found it odd that EA with its new community embracing technique chose to offer up such an apparently different build. Oh well, I'm still grateful to have it.

Magnalon: Yea the lack of any mention of THQ is an oversight on my part. For some reason everything I've read about the game has focused more on Yuke's the developer so the publisher wasn't really on my mind. On the other hand FNR4 is being developed by EA Canada which is typically shortened to just EA so it wasn't intentional just a bit more prevalent since I'm more familiar with that entity.
TrickyNicky's Destructoid Blog
I heard from a non-gaming site that UFC isn't going to have any southpaw fighters. Can anyone confirm or deny that?
KaliKot's Destructoid Blog
http://www.google.com/search?q=ufc+undisputed+no+southpaw&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:en-US:official&client=firefox-a

yep, there's no southpaw fighting in ufc. Its really good for the first outing though. I wonder why Yukes' WWE games suck so much in comparison

Im kinda disappointed that there's only 3 rounds in the FN4 demo. From developer interviews' confidence and videos it certainly looks more polished and looks more refined than UFC.
B-Radicate's Destructoid Blog
I played the UFC demo one time and was beating the shit out of the other player for like 5 minutes and then he caught me with a right to the temple and knocked me right out. The unpredictability sold me on the title's worth.


prev next


Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 about me

 xbox 360 gamertag
 friends' updates
Vesty's Profile Vesty
Fails at blogging.


 

 
  get involved

register or login
post a blog
post a forum
enter a contest
contribute a news tip
suggest a feature
be a guest editor
support

new member's guide
login assistance
tech support
report abuse
email our editors
read our dev blog
nuclear crisis?
keep in touch

RSS feed
Twitter
Facebook
Myspace
Flickr
Game nights
Meetup+play online
seriously

about Destructoid
advertising
terms of use
privacy policy
jobs at MM
buy our crap
our network

Tomopop
Japanator
Despingation?




Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
living the dream since March 16, 2006