They fought the LAW and I won. - Destructoid

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I'm 30-something. I play games and sometimes type things. I summon deities and demons, shoot raiders and wish to settle down with another girl for turn-based battles on the beach, chocobo rides and torchlit dinners in ancient Nordic tombs or mysterious castles that appear at night.

When I'm not slaying dragons or saving the galaxy, I'm probably roaming the open world, rolling into a ball to access secret passages and seeing if my Paragon rating is high enough for discounts at the mall.

For other things and stuff about me you can read here, here and here. You will learn of my origins, my trials and tribulations, how I became a superpixie and what games I really, really like!

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So I finished Shin Megami Tensei IV on the Law path. While I initially wanted to argue with the game on the "Law" point since I thought I had remained rather neutral, I had to think back about all the sidequests I just couldn't leave alone. You know, the ones that asked questions that I thought wouldn't count toward my alignment. It turns out those counted toward your alignment after all. Since I got most quests done the first time, that won't be a problem for the other endings now, at least.

I guess I can't leave everyone to sort out their own problems, at least in a video game. While my motive was clearly the rewards for questing, I guess trying to fix too many problems because of Casulry sympathy or samurai camaraderie would make me a bit more of a controlling Law type. My job as a samurai was to protect the people and maybe I did coddle them a bit too much.

Now as I pick up Shin Megami Tensei: Strange Journey for a run,  that might be something to keep in mind if I want Neutral. As I said in another blog, I've never really gotten around to playing through and finishing SJ, but after 80+ hours of running around in Demonica suits in SMT IV (at least when I wasn't dressed as a psychotic biker clown made of nightmare fuel) its time to see how it works from the inside again. And maybe make some super-powered fairies.

Finishing off Nocturne and obsessively playing SMT IV have left me hungry for more, but I also don't want to devour what's left of that game while its still new. I like to have reasons to go back, so I'm shelving it for now and maybe after more of the DLC gets out and I've finished other games I'll go back to SMT IV.

I have plenty else to do anyway. I've been on and off with Persona 4 Golden since I got my PS Vita in February - and I need to do two runs in that and Persona 3 Portable to the special challegenes. My old Digital Devil Saga save was wiped somehow - even though I knew I backed it up on the PS2 HDD - so I have two runs to do through that too for the Demi-Fiend fight. And I still haven't finished the 7th day in Devil Survivor Overclocked on my Chaos route so I still have the whole 8th day scenario ahead, too. Also Devil Summoner: Soul Hackers needs to be started and finished, I'll probably do that after Strange Journey.

Busy, busy, busy.

I'm be set for quite some time, it seems. To prevent total burnout I have tons of things loaded up on my 3DS and Vita like Cave Story, Liberation Maiden, Crimson Shroud, the Zelda Oracle games, Guacamelee, Dissidia Duodecim, Retro City Rampage and the like. So don't worry, I'm not totally JRPGing my brains here. I even have the original Fallout installed on this laptop and I may have a go at that.

As for how much I liked SMT IV compared to other JRPGs I've played this year, I guess I would say It beats out Fire Emblem Awakening by just a few paces. FE:A was a damn good game that hit many of the right notes and stabbed me in the heart a few times when I lost troops.

To say the least, these two games and their greatness are making me even more anxious to hear more about Shin Megami Tensei X Fire Emblem - to the point I'll be very upset if anything happens to that game if/when Atlus goes on sale during Index Corp's bankruptcy proceedings. That game needs to exist now after such a great showing from each series.
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