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About
I LOVE college. I'm a fiend for fried rice and rhythm games. I have dreams about Tekken and lately, Modern Warfare 2 these dreams involve being on the *wrong* side of the "No Russian" mission. Metal Gear Solid 4 made me laugh, cry and pee. I also consider it the greatest game I've ever played. I'll understand if you don't agree with that. Go DUKES!
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I mean, I don't know. Other than the fingerprint ridden case, it was in mint condition. Maybe this was Gamestop's error or something. I might be the only surprised one here but this is the first time I've seen something like this.
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The best part about college is finally finding those who find similar interests of yours. For me, this is having a DDR machine with so much Pendulum that you're constantly finding the need to "Hold Your Colour" (lol, get because... Pendulum?... nevermind..)


DO YOU GET IT NAO!?

Hidden in the back of the dining hall/academic building, aptly named Festival, lies a modified Dance Dance Revolution: Supernova machine running on a lonely tower. Last year, a group Math and Computer Science majors, dissatisfied with the limits of the Supernova machine, decided to put their skills to work. With JMU's approval, this group removed the current system running the machine and added an old Dell desktop running StepMania on an In The Groove UI. Although it had a rough start with constant patches, hardware upgrades and rewrites to the .bat files, the team considered it a success.

Today, this Supernova machine holds over 2500 songs, (including artists like Freezepop, Infected Mushroom, Justice, DMX... I mean, shit, even songs from Lazytown), and runs at a smooth 60 frames per second. The machine is slowly but surely becoming a landmark for the eastern end of campus, leaving freshman and prospective students curious and asking themselves, "is it really free?"

The machine has also brought a small but sure sense of community for all types of gamers. The machine has led to other gaming events to Festival, such as Smash Bros. tournaments and DJ Hero premieres. The players/programmers are all in a tight-knit group, constantly finding ways to improve the cabinet. Hell, thanks to the machine, friendships have grown stronger, romantic relationships have blossomed and the a new culture of gamers has become a dominant force in the east side of JMU.

Despite being a freshman (these days they call us "freshman bait"), I'm pretty damn proud of being part of the crowd that supports this fine piece of arcade goodness. For me, it brought new life into the rhythm game genre and, as much as I hate to admit it, made me want to go to this school.


Hot pole raping action.


Freshman enjoying the joy of a ridiculous Expert step chart.

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During the early ages of the Gamecube's lifecycle, before the golden age of Resident Evil 4 and its precedent on the horror genre, there were only a few games that were reaching out to that 'mature horror audience'. Really, there were only three games that I can recall: the Resident Evil remake, Luigi's Mansion (if you that type of person) and Eternal Darkness. Unfortunately that last game is indeed 'last' and didn't grab the attention it should've to the gaming audience. In fact, the only reason I know about Eternal Darkness is because it was the most interesting looking game in the clearance bin at the local Gamestop.

Even though its a horror based video game, one really can't compare Eternal Darkness to games like Silent Hill or Resident Evil, nor could one really fit it into that Survival Horror genre. Some would rather put it in a sort of Action Horror genre, considering there is no Item Boxes to be found and the objective is to kill as many monsters as possible with various (mostly melee) weapons rather than avoid enemies and conserve bullets.

The story is also very different from that of most horror games. Its a hybrid of mythological fiction and psychological horror derived from authors such as H.P. Lovecraft. It begins in a modern day setting in the shoes of Alex Rovias, a twenty something year old trying to uncover the mystery behind the brutal murder of her grandfather. The only real clue she finds is an old Tome. Unknown to her, the mystery and the tome span all the way from the beginning of time itself and puts more than just the Rovias family at stake. Its filled with interesting, and mostly engaging characters who ultimately meet their doom in the same way her grandfather did. While the story isn't groundbreaking or award winning, it certainly is able to tie the player in and motivate them to help Alex find the resolution of her grandfather and maybe even save the world.

Both the graphics and gameplay were solid, however it was also somewhat simple and (not to discredit Nintendo) what you'd expect from an early Gamecube title. However, even with this setback, Eternal Darkness manages to use an original aspect to keep the game interesting and horrifying. This aspect is called the 'Sanity Meter'. Everytime your character alarms a monster of some kind or you do something insane such as kill a human NPC, the game punishes you by taking some of your character's sanity. They farther their sanity goes down, the higher the risk you run of dealing with a Sanity Effect. This is where the game really stands out. Any game that chooses to break the fourth wall gains a new level of intrigue and respect from me. This game not only breaks the fourth wall with these sanity effects, but does it exceptionally well. From heads/body parts blowing off randomly to TV screens going blank during intense boss battles, Eternal Darkness manages to give player a while new type of gaming horror experience as well as a new brown lump in their pants.

Even though the sanity meter was the main selling point of Eternal Darkness, there was much more behind the gimmick than most realize. Unfortunately, few were able to see any of the game at all and it failed commercially, further perpetuating Nintendo's kiddie stereotype and making Eternal Darkness one of the most underrated games of the generation. Whats even worse is that its developers, Silicon Knights had actually planned a trilogy, but this is now out of the question since Nintendo owns the rights to the sequels, dropped it's exclusive rights with Silicon Knights. There's also the fact that SK has decided to move on to other projects, such as Too Human for the Xbox 360. I can only hope those companies work something out and we finally see a sequel to this amazing game.

As a huge fan of this game, I've only found a few who share the same love for the game. Maybe this blog might attract the fans =P
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Last year I decided to dress as Lara Croft for Halloween. While it was kind of off (I used Guncons as her deagles), I managed to pull it off well. I plan to repeat this tradition, but instead of expressing my love for Tomb Raider I'm going for another series I hold dear to my heart: Silent Hill. Upon reaching this conclusion, I then decided to go for an iconic character of the series, the infamous bobblehead nurses. While I may not be as 'endowed' as they are, I'm positive I can pull this off.

Notice I didn't use the term 'cosplay'. I feel as if this would be an insult to those who frequent this hobby rather than try it only once a year. However, it would be much appreciated if those familiar with this kind of thing or even just fans of the series to maybe give some pointers on how my costume could be more accurate.

In this first step, I bought a nurse's outfit that was on sale. Its about as close as I will get their outfit.


As you can see, this outfit's clean. The nurse's outfit is dirty and covered in God knows what. This is my small dilemma: other than fake blood, I really don't know how to give the dress that dirty off-white tint. I've heard that soaking it in coffee or tea might do the trick, but I"m afraid I'll end up with a poo-poo brown color. Any ideas?

After I'm finished with the dress part I'll be working on the face area and trying to get a 'suffocating'-like mask.


Btw, if anyone has a steel pipe they'd be willing to give away that would be greatly apperciated =D
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