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Riddle me a Glitch (Fallout 3 related)
Pic0o | 11:05 AM on 05.15.2009 9 comments


I constantly see people cry of woes in Fallout 3 with glitches and stuff, but I'm not getting the woes.

I was primary a PC Gamer from the 90's up until about 2006, and as the Hardware prices went up and the 360 had some clutch games that I could afford to run, I shifted to a Console Main-Game standpoint. My point in stating this is because I may be partial to 'buggy' games from having my PC Games background.

Now that I got the backstory down, I'm working to grasp the Fallout 3 bishin on glitchin. Right off the bat, I save frequently and Fallout 3 is made for this via the Save Anywhere capabilities. I have 102 Hours in Fallout 3, and the only real glitches I have run into, is when I try to jump over an impassible wall in the Wasteland and get stuck on debris.

I know I might just be fighting the insatiable lust for yelling 'broken game' high atop the server clusters, but I have played games with immeasurably more glitchy a gameplay. I know the DLC was straight up boned on release with The Pitt, but I was still slumming the main game, so I got to avoid that 0-day fail.

If anything, I'm just curious how a game with as many options and areas as Fallout 3 can be chastised for some glitches, that do not occur often enough to be game breakers. I also work in Computers, so I may have additional temperance for flaws from that too.

Hell, I loved playing Vampire - Bloodlines on my PC, and that game had some breaking bugs. I was killing fleshies in that one, and managed to Fall out of the Map, then sink to the bottom. - straight up IDCLIP style. I've seen Fallout 3 glitches like 'G.O.A.T. not able to test', but that was on Wifey's play, and it was resolved with the last Autosave.

I just think the Autosave is helpful enough to prevent gamebreaking glitches, as I think it's immeasurable to trace and resolve all glitches in a reasonable time frame.

Just my opinion on that stuff. I just think the whole glitch thing is a little out of proportion. Keep in mind, I play Fallout 3 on 360, so I cannot speak for any issues from spawning stuff in the command console on PC, or playing on PS3.



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9 comments | showing # 1 to 9
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ajaxender's Avatar - Comment posted on 05/15/2009 11:47
ajaxender
I play Fallout on pc. Ive come across more than a few little glitches, sure, but nothing game-breaking. Admittedly, it does crash more often than id like. Its still hardly the most glitchy game ive played (Mass Effect was worse).
Messer's Avatar - Comment posted on 05/15/2009 11:48
Messer
I think the prolbem is that people don't understand that nowdays, the ammount of code that goes into a game like Fallout 3 is probably more than the complete library of NES games.

That, and most bloggers that voice their opions about games on the internet are retarded twits.
Chris Carter's Avatar - Comment posted on 05/15/2009 12:00
Chris Carter
Getting stuck in debris, with enemies near, and unable to fast travel is probably the worst part of a Bethesda game. At least in Morrorwind/Oblivion you have recall, which over-writes "enemies are near". The autosave feature has also been in since Morrowind.

These people playing Fallout 3 and complaining about the glitches are old news, and mostly younger gamers who haven't played previous Bethesda titles.

Also, I just played Fallout 3 and didn't come across anything not out of the ordinary. The glitches were exactly the same as Morrowind/Bethesda signatures.

Po-pup
Getting stuck
Bad clipping and the like
Mild freezing/DDE on 360 due to memory flipout

Literally, Fallout 3 is the same engine as Oblivion, because I noticed perfectly identical glitches.
DaedHead8's Avatar - Comment posted on 05/15/2009 15:13
DaedHead8
I agree with Magnalon, anyone complaining about glitches in Fallout 3 hasn't played The Elder Scrolls. It's unfortunate, but glitches happen, today's younger gamers need to learn to cope with that. Especially when it comes to games as good as Morrowind, Oblivion and Fallout.
Corenthian's Avatar - Comment posted on 05/15/2009 17:56
Corenthian
Damn wipersnappers!

I only came across one bug that I was fed up with and that was using a particular gun (can't remember which been to long) on a certain guy, I tried it three different times and kept freezing the game so after the third time I just went a different direction. Problem solved. I agree with everyone here that the younger gamers just need to get over it, bugs have been around forever and they'll continue to be around. Especially in Bethesda games.
Naim Master's Avatar - Comment posted on 05/15/2009 22:27
Naim Master
@magnalon
@deadhead

But when you see the scale , lenght , graphics , combat of the game , you can get a little bit more tolerating , can't you?
Chris Carter's Avatar - Comment posted on 05/15/2009 23:30
Chris Carter
@Naim
I agree, that's why I'm saying its not that big of a deal.

But riddle me this: what about all the other MMOs that have a giant world, and GTA's giant sandbox, which is comparable to Fallout 3's? Hardly any glitches there, especially game-breaking ones.
Bonfire Dog's Avatar - Comment posted on 05/17/2009 09:34
Bonfire Dog
I think with Bethesda its the way they construct their engine. For all their games since Morrowind, its based on the exploration more than anything. Therefore, the pathfinding for NPCs, perfomance and object characteristics sometimes get left behind. It is also incredibly resource hungry, on PC or Xbox, and a lot of performance issues are down to graphics, world and NPC data just getting too much for the old girl. GTA has a much more economic engine and set of mechanics.
Pic0o's Avatar - Comment posted on 05/19/2009 10:47
Pic0o
I honestly find that I fall out (no pun intended) of structures easier in GTA 4.

While it's not as often in GTA, I did walk thru the wall, out of a building to get stuck on the wall on a mission, to get stuck in some odd layer that was inescapable until I died. I replayed the mission and was OK, but it still happened.
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