I play Fallout on pc. Ive come across more than a few little glitches, sure, but nothing game-breaking. Admittedly, it does crash more often than id like. Its still hardly the most glitchy game ive played (Mass Effect was worse).
I think the prolbem is that people don't understand that nowdays, the ammount of code that goes into a game like Fallout 3 is probably more than the complete library of NES games.
That, and most bloggers that voice their opions about games on the internet are retarded twits.
That, and most bloggers that voice their opions about games on the internet are retarded twits.
Getting stuck in debris, with enemies near, and unable to fast travel is probably the worst part of a Bethesda game. At least in Morrorwind/Oblivion you have recall, which over-writes "enemies are near". The autosave feature has also been in since Morrowind.
These people playing Fallout 3 and complaining about the glitches are old news, and mostly younger gamers who haven't played previous Bethesda titles.
Also, I just played Fallout 3 and didn't come across anything not out of the ordinary. The glitches were exactly the same as Morrowind/Bethesda signatures.
Po-pup
Getting stuck
Bad clipping and the like
Mild freezing/DDE on 360 due to memory flipout
Literally, Fallout 3 is the same engine as Oblivion, because I noticed perfectly identical glitches.
These people playing Fallout 3 and complaining about the glitches are old news, and mostly younger gamers who haven't played previous Bethesda titles.
Also, I just played Fallout 3 and didn't come across anything not out of the ordinary. The glitches were exactly the same as Morrowind/Bethesda signatures.
Po-pup
Getting stuck
Bad clipping and the like
Mild freezing/DDE on 360 due to memory flipout
Literally, Fallout 3 is the same engine as Oblivion, because I noticed perfectly identical glitches.
I agree with Magnalon, anyone complaining about glitches in Fallout 3 hasn't played The Elder Scrolls. It's unfortunate, but glitches happen, today's younger gamers need to learn to cope with that. Especially when it comes to games as good as Morrowind, Oblivion and Fallout.
Damn wipersnappers!
I only came across one bug that I was fed up with and that was using a particular gun (can't remember which been to long) on a certain guy, I tried it three different times and kept freezing the game so after the third time I just went a different direction. Problem solved. I agree with everyone here that the younger gamers just need to get over it, bugs have been around forever and they'll continue to be around. Especially in Bethesda games.
I only came across one bug that I was fed up with and that was using a particular gun (can't remember which been to long) on a certain guy, I tried it three different times and kept freezing the game so after the third time I just went a different direction. Problem solved. I agree with everyone here that the younger gamers just need to get over it, bugs have been around forever and they'll continue to be around. Especially in Bethesda games.
@magnalon
@deadhead
But when you see the scale , lenght , graphics , combat of the game , you can get a little bit more tolerating , can't you?
@deadhead
But when you see the scale , lenght , graphics , combat of the game , you can get a little bit more tolerating , can't you?
@Naim
I agree, that's why I'm saying its not that big of a deal.
But riddle me this: what about all the other MMOs that have a giant world, and GTA's giant sandbox, which is comparable to Fallout 3's? Hardly any glitches there, especially game-breaking ones.
I agree, that's why I'm saying its not that big of a deal.
But riddle me this: what about all the other MMOs that have a giant world, and GTA's giant sandbox, which is comparable to Fallout 3's? Hardly any glitches there, especially game-breaking ones.
I think with Bethesda its the way they construct their engine. For all their games since Morrowind, its based on the exploration more than anything. Therefore, the pathfinding for NPCs, perfomance and object characteristics sometimes get left behind. It is also incredibly resource hungry, on PC or Xbox, and a lot of performance issues are down to graphics, world and NPC data just getting too much for the old girl. GTA has a much more economic engine and set of mechanics.
I honestly find that I fall out (no pun intended) of structures easier in GTA 4.
While it's not as often in GTA, I did walk thru the wall, out of a building to get stuck on the wall on a mission, to get stuck in some odd layer that was inescapable until I died. I replayed the mission and was OK, but it still happened.
While it's not as often in GTA, I did walk thru the wall, out of a building to get stuck on the wall on a mission, to get stuck in some odd layer that was inescapable until I died. I replayed the mission and was OK, but it still happened.

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