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Email: PheonixGamma@gmail.com
SteamID: pheonixgamma
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I'm PG, I'm 22 years old, a Boston-area gamer. I like video games. These are some of my favorites (and if you dislike them, you're wrong):

Zelda A Link to the Past
Zelda Majora's Mask
Team Fortress 2
Persona 3
Super Mario World
Super Mario Bros 3
Stepmania
Chrono Trigger

Check out my deviantART, I do videogame stuff from time to time. But mostly I'm working on getting a graphic novel published.

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Leave Twilight Princess Alone!: Why Twlight Princess isn't as bad as everyone says
Phoenix Gamma | 5:50 PM on 07.22.2009 30 comments



ALL YOU GUYS CARE ABOUT IS OCARINA OF TIME AND WIND WAKER. JUST LEAVE TWILIGHT PRINCESS ALOOOOOOONE.

Ah, I didn't see you there.

I've been replaying Twilight Princess lately; maybe it's because I'm going through my yearly Zelda phase, maybe because of Topher's write-up on Wind Waker and the discussion on Podtoid. But I'm replaying it again, and one thing that always bothered me is how much crap it gets. I'm not here to proclaim it as my favorite Zelda (Link to the Past and Majora's Mask are my absolute favorites) but I'd like to discuss what I really enjoy about this game and why it's one of the stronger entries in the series.

The World



I'm sad that I couldn't find a good photo of Lake Hylia. It is probably my favorite place to visit in any of the Zeldas. The way the sun rises/sets in each cycle creates the perfect lighting, and the peaceful music compliments the sleepy setting. But that's all superficial.

What I love about TP is how believable everything is. Wind Waker added a lot of little details to the environment, but TP cranks it up a notch. I'm not talking about "realistic", I'm talking about taking the little things and fleshing them out. Link puts away his weapons and grabs onto the door, then gives it the old heave-ho. The symbols of the medallions and spiritual stones from Ocarina sneak into different walls and decorations quietly so that only the dedicated fans would notice. The contraptions in the dungeons and villages have the finer details nailed, so you can see exactly how the Spinner crank works or how the giant canon in Lake Hylia is operated. If you take the time to really observe everything, there's a huge amount of detail that you'd never see if you just ran from point to point.

The structure of the world itself is also really interesting. The vertically-focused waterfall area leading up to Zora's Domain is something you don't see too often outside of dungeons, the dried-up graveyard hides a lush grotto (which also has a secret passage to the Lake) and the entire second half of the forest is tucked away so well that, when you finally get around to it, you can't help but be surprised that the Lost Woods and the old Temple of Time could have been right around that cliff. Hyrule Field could have been fleshed out a little better, but overall, the environment felt really deep and believable, and I totally love it.

Besides, if any of you can overlook Wind Waker's ocean, you're not allowed to rag on Hyrule Field.

The Dungeons

Every Zelda has a really different style of dungeon designs. I can't quite put my finger on it, but each set of dungeons from each game seems to be built a certain way. TP's dungeons did some things that were really interesting and are structured in ways that set it apart from the other 3D Zeldas.

For instance, the Goron Mines puts a unique spin on the famous iron boots with its magnetic ceilings and walls, then moves you through a valley, dodging incoming fire arrows. The Water Temple had fun with water flow, building up the water level until you could finally reach the boss. The short-lived Spinner had some of my favorite dungeon moments, and the Snow Dungeon; the home of Yeto and his wife, was a really surprising twist. Turning the old Temple of Time into a full dungeon blew my mind, and City in the Sky was a nice new dungeon archetype that I'd like to see explored some more (love me some sky levels).

Out of Dungeon Events

Fucking. Horseback. Battle. Hoooolllly shiiiiiiiiiiiiiiiiit.

Some people have told me they just wanted to get to the dungeons and get down to business, but I loved the interludes between dungeons. It helped make the story feel like more than "Link goes to eight dungeons and wins the game". This is something that's been tried in Zelda games a lot recently, but Twilight Princess made it feel like things were actually happening. Horseback fights, a western shoot-out, and an infiltration of an enemy hideout in the desert all helped keep the mid-dungeon exploring interesting and enjoyable. Sadly, the second half of the game opts to crank up the pacing and get to the dungeons, but the first half really drew me in.

Controls

I actually own both versions of the game, and while the Gamecube version is fine and dandy, the Wii version adds a little extra kick to it. Sure, waggle is stupid, but there's something satisfying about approaching a mob of enemies, quietly walking up in RE4-style shooting mode, and picking off enemies as you slowly approach them. You're up close now, and you bust out the sword with a quick flick. You use Wind Waker's parry moves (manually!!!) to outwit your foes. Another quick flick busts out an instant spin attack, and you turn around to find a knocked out foe. Leap in the air, drive the sword through his balls (if you're too far away to stab the chest) and finish it off with the motherfucking taunt. Flawless victory.

I do hope that the next Zelda fixes the sword controls (don't make Link a righty. WiiSports lets me choose my handedness. WiiSports can NOT be more technologically advanced than Zelda.) but the Wii version of this game really helps streamline the use of both the sword and the secondary weapons so that everything works just as well as it would if you were locked onto an enemy.

And if you're too cool for the Wii, the Gamecube controls work just fine. Jerk.

The visuals
One thing Topher loves about Wind Waker is that the graphics are timeless. And he's totally right, even if I think the toon shading should have been taken in a different direction. Like, something without giant, soul-stealing eyes.

However, Twilight Princess has its charm. No, Zelda doesn't have to be dark or realistic, but Zelda games are something that are self contained, and I think that goes for every aspect of the game, from the level design to the story, and that includes the graphics.



Like I said about the world and how believable it is, the designs of everyone (save for the ugly, ugly kids) have that same depth and believability. The details of Link's tunic, the stitching, the chainmail underneath, and all the other little things really show a lot of thought from the artists. The Twilight enemies show an interesting contrast with Hyrule while hinting at the possibility of Twili magic having some technological backing.

Will the graphics look dated eventually? Sure. Do they look dated now? Maybe. It's a gamecube game, and I got what I expected. I can still enjoy Ocarina's muddy graphics anyways, so what little nitpicks I have with the graphics are something I can easily overlook. But that's just me.

Midna

I feel like some Hot Topic, Tim Burton-loving asshole when I talk about her, but Midna is probably the most well designed, most fleshed out character Nintendo's ever creative. She's got more personality in her stubby fingers than most mascots, and she's got some actual character growth.

In the beginning, Midna is a total bitch. She laughs at you, taunts you, and does everything to make you feel downright miserable, right down to laughing at your kidnapped girlfriend. She makes it very clear that you've started out helpless, and sighs whenever you need to rely on her. Later, Midna starts to grow and depend on Link/you more, and when it's time to find Zelda and bring Midna back to health, you can't help but feel a sense of urgency. The game climaxes with the duo learning to work together and become more than just two people who are stuck with each other, and it does it through natural progression.

She's also got fantastic mannerisms, from the way she floats around to how she slams her whole weight down on you when you transform. She's the only character who speaks (something I wouldn't mind being extended to the rest of the cast) and has some of the best lines in the game. She's also got one of the cooler character designs in a Nintendo game and looks nothing like something Nintendo would make.

Everyone who worked on making this character who she is deserves a raise.

I could go on and on about Twilight Princess. It's got flaws, but every game has it's issues. What I'm trying to get at, though, is that Twilight Princess is not a bad game. What people expected from all the E3 hype was the second coming of Jesus. Instead, we got a solid game that didn't meet our astronomical expectations. Is that our fault? Kinda, though Nintendo really road the hype train (can you blame them? Gamecube games had almost no hype). But if you just go into Twilight Princess with an open mind, I think you'll see that it does a lot of things really, really well. It's not the best, but it's a solid effort, and one I've appreciated thrice over.

Besides, how many of you assholes kept begging for a new Ocarina? Shut up and eat your dinner.



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29 comments | showing # 1 to 29
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covah's Avatar - Comment posted on 07/22/2009 19:58
covah
Twilight Princess is a fantastic game. Sure its nothing really new, but at any given day it could easily edge out OoT as my favorite Zelda game.
Drachula64's Avatar - Comment posted on 07/22/2009 20:07
Drachula64
I disliked Twilight Princess because playing as the wolf was irritating and controlled akwardly, the story was old hat, and Midna was obnoxious. The rest of the package was meh.
pedrovay2003's Avatar - Comment posted on 07/22/2009 20:19
pedrovay2003
In all honesty, I think Twilight Princess is one of the finest Zelda games in the entire series. My favorite is Wind Waker, but I think TP surpassed Ocarina of Time in every way possible.
Wedge's Avatar - Comment posted on 07/22/2009 20:31
Wedge
The general attention to detail Nintendo puts into their games is startling. It's a shame they make so few "major" titles themselves anymore, since not many other developers can really put together worlds quite like that. I just got around to playing Mario Galaxy now and am shocked with all the fine subtle additions that keep showing up in everything.

The Metal Gear games have always been great about that kind of stuff as well, though I'd argue they do very little else right...
grafkhun's Avatar - Comment posted on 07/22/2009 20:32
grafkhun
I grant you infinite cupcakes for life good sir. I agree fully, TP has issues, but it's still a solid Zelda game and enjoyable. People did indeed overhype it, but I kept my excitement under control and I liked it.

The dungeons were pretty 'basic' I guess, but each dungeon had at least one head-scratching puzzle. As for the visuals, I thought they were fine. Beside some weird character design everything got the job done. And yes, Midna, one of my favorite characters ever, and not just in the Zelda universe. Her gibberish talk, animations, expressions, awesome helmet/hair-claw, and like you said, character developement, all make her such a great character. Also the song that plays after Zant curses you and her and she's near death, it's one of my favorite videogame songs ever.
Rider Chop's Avatar - Comment posted on 07/22/2009 20:34
Rider Chop
I would give it to Midna so hard.

also, Goron mines, best dungeon in the game.
Arttemis's Avatar - Comment posted on 07/22/2009 20:49
Arttemis
Technically, the game is great. The dungeons and boss battles were crafted well (though Snowpeak was a bit odd), and the items and side-quests were great fun. The Wii controls were intriguing during bosses, but the requirement for waggle was unnecessary; the gamecube version is without a doubt superior in terms of gameplay.

What the game was lacking was depth beyond gameplay.

"I feel like some Hot Topic, Tim Burton-loving asshole when I talk about her, but Midna is probably the most well designed, most fleshed out character Nintendo's ever creative. She's got more personality in her stubby fingers than most mascots, and she's got some actual character growth. "

You can't be serious with this statement. The entire relationship between her and Link is artificial at best, and simply because her attitude changes doesn't mean she was created vividly or dynamically. Her character was poorly executed and very little was explained efficiently.

Zant was a joke of a chracter and story element, and both Zelda/Ganondorf felt completely tertiary to the entire story.

The game was great, but the biggest flaw was the (lack of) meaningful or impacting story.
Phoenix Gamma's Avatar - Comment posted on 07/22/2009 20:50
Phoenix Gamma
I dunno, Rider. I just got to the Temple of Time in my playthrough, and I still go "oh shit". The Mines were totally awesome, though.
Phoenix Gamma's Avatar - Comment posted on 07/22/2009 20:56
Phoenix Gamma
@Arttemis:
"You can't be serious with this statement."

I was. That's why I said it.

"The entire relationship between her and Link is artificial at best, and simply because her attitude changes doesn't mean she was created vividly or dynamically. Her character was poorly executed and very little was explained efficiently."
Er...I thought dynamic = changing. And I totally disagree on the execution of the character; she was built as something otherworldly; totally different from any Zelda character. She was cruel, powerful, and you weren't really sure what kind of plan she had lined up for you. She was a really fun change of pace for the series.

"Zant was a joke of a chracter and story element, and both Zelda/Ganondorf felt completely tertiary to the entire story."

Zelda and Ganon have been totally omitted from Zeldas before. Majora, Awakening, Phantom, Minish, and small roles in the Oracle games. They aren't necessary, and I didn't miss them.

"The game was great, but the biggest flaw was the (lack of) meaningful or impacting story."
Story is the pretty low on the Zelda totem pole. It's all about the gameplay, and the gameplay is totally solid.
Puppy Licks's Avatar - Comment posted on 07/22/2009 21:04
Puppy Licks
I thought Zant was fucking awesome until he turned out to be a total coward.


To be honest... Twilight Princess was my first Zelda game, I just never got into them as a kid, so as an entry into the franchise this was a great start.
FistfulOAwesome's Avatar - Comment posted on 07/22/2009 21:08
FistfulOAwesome
Good write-up, Sir. Twilight Princess is a damn fine game and gets far too much shit.

I do have complaints about the game. Most of the bosses are misused (except for Diababa, Morpheel, Stallord, and Ragnarok), many of the items are misused, Hyrule Field is still not that interesting (although more people should praise the hidden caves that were mini-dungeons. Those were some of the best parts of the game), and Ganondorfs inclusion is completely unnecessary.

Despite that, it's a good game. The dungeons are fantastic (as always), a few of the items are used brilliantly (spinner, Double Clawshot, Iron Boots), Midna is well developed, and the Soundtrack is as good a show as ever.

Overall, I'd say Twilight Princess is a game of misuse and missed opportunities saved by it's excellent development team.

P.S. Still, I wistfully think of what could have been (and what I hope will be): http://www.youtube.com/watch?v=JpHHwS_CA-0
Arttemis's Avatar - Comment posted on 07/22/2009 21:13
Arttemis
Midna's attitude may have changed toward link, but her dialog was always sparse on details throughout the entire game. Even the events toward the end of the game weren't adequately explained in the ending, nor did her speech justify the omission of information throughout the entire game. The "mystery" was a cheap attempt to cover up a lack of any real or meaningful character development. In that regard, she was static.

As for Zelda/Ganon - they were in this game, and they were a driving motivation for your character's actions... yet they played virtually no role in the story. The story would have made much more sense had they been stricken the duo from the script and allowed Zant to be the true mastermind.

Also, speak for yourself in regards to story. I thought Ocarina of Time's story was even more grand and immersive than the gameplay. It still has a timelessness that isn't even remotely found in Twilight Princess, which is incredibly lackluster and forgettable.
Arttemis's Avatar - Comment posted on 07/22/2009 21:24
Arttemis
Just to be fair, it's been a very long time since I've played TP. I bought it immediately upon release on the GameCube, and I loved the gameplay. Like I said before, technically, it's a great game.

My gut reaction is to abhor Midna as a character because I've associated all of TP's shortcomings with her. I may be too judgmental on her... (though I do remember being disappointed in her character, particularly in the last 30 minutes of the game).

I'll be replaying the game soon - maybe I'll attempt the Wii version again to see if I can get over the waggle this time; if not, I'll replay the GC.

--- Will update with my refreshed memory!
Phoenix Gamma's Avatar - Comment posted on 07/22/2009 21:29
Phoenix Gamma
You said she changed, and then you said she's static. Pick one.

Zelda and Ganon weren't the driving force; Zant was the immediate threat, Ganondorf was the puppetmaster who gave him forbidden powers. Once Zant was defeated in the last stretch of the game, Ganondorf needed to be stopped to seal the deal and put the icing on the cake.

And Ocarina's story is classic and all, but there are better stories in other games, movies, books, etc. It's not what was most important to that game; it was the reimagining of the gameplay, combat, and exploration. The game did something pretty, well, revolutionary, and that's what makes it an important game. Not the story.
Phoenix Gamma's Avatar - Comment posted on 07/22/2009 21:31
Phoenix Gamma
Oh, I'm not defending Ganon's appearance in TP, though. I was real disappointed too. But I laughed pretty hard when you grabbed him by the face with Midna and slammed him to the ground. Kind of pathetic, but I thought it was funny :D
covah's Avatar - Comment posted on 07/22/2009 21:44
covah
My favorite part in the game is at the end when Ganondorf is dying and you just see Zant then all the sudden Zant crack's his neck and Ganondorf dies. For some reason I found that to be incredibly bad ass.

After all this Twilight Princess talk, I think I'll pop it in the ol' Wii tomorrow.
Loogibot's Avatar - Comment posted on 07/22/2009 22:00
Loogibot
Very true Phoenix Gamma. Twilight Princess, Wind Waker and Link To The Past are my favorites of the Zelda series.Gameplay seems to be most important and crucial aspect of those games. They're just more fun, IMO.
Arttemis's Avatar - Comment posted on 07/22/2009 22:07
Arttemis
Just to reiterate, I was referring to two different elements to the story when I was describing Midna. Her attitude toward Link changed throughout the story, but the minimalistic focus on revealing information about her (and pretty much any important character) was the same throughout the entire game.

Her only alteration was the shift of how she responded to the degree in which she needed Link. That's not remarkable character development.

Again, this is seen through a pessimistic lens of distaste toward every story element of TP. I'll replay the game in the next couple weeks to see how (in)accurate my perceptions are.
Jonathan Holmes's Avatar - Comment posted on 07/22/2009 22:58
Jonathan Holmes
Great write up! Personally, I love Twilight Princess, and have no real complaints about it.

Like you said, Midna's hate/respect/love relationship with the player is something worth respecting. It's not complicated or anything, but it sure is effective. Part of what made that work is the constant sense of curiosity she instills in the player, something I never had with Ocarina, which I still think if just a glorified 3D remake of Link to the Past.

As for Zant, people complain that he came off as a bad-ass, then turned out to be a geek. I think it makes the character more memorable, and I also like the statement it makes, even if it's a little clumsy and abrupt. Most bullies are scrambling, foolish, and weak once you really get to know them, and that's Zant. In that way, he's like the flip side of the coin to Midna. Both characters turn out to be something entirely different than they initially appeared.

As for the mainstays, Gannon was awesome in every way, and fighting Zelda was great. There is nothing unnecessary about stuff that's awesome and great. The game could have gotten by without them, but their inclusion was the icing on the cake.

Come to think of it, the only thing I'd change about Twilight Princess is the "no Tingle" policy and the occasional sense of monotony. Other than that, aces all around.
garison's Avatar - Comment posted on 07/22/2009 23:05
garison
I really loved Twilight Princess. I was actually just thinking about it today, I want to replay it.
Phoenix Gamma's Avatar - Comment posted on 07/22/2009 23:07
Phoenix Gamma
Woah, I never thought of Zant that way. That's actually a really interesting interpretation of him.

I'm going to have to enforce the "No Tingle" rule, though. That bastard took too many rupees in Wind Waker, and if I hear "WAAAAAOHHHH!" in Four Sword Adventures one more time, I'm gonna choke a bitch. I didn't mind him in Majora because I just let him stay up there forever, but when he started to assault me with his silly antics, shit got real.

Plus, can you IMAGINE what he'd look like in Twilight Princess? I thought the Clowns in the lake were creepy enough as it is!
wanderingpixel's Avatar - Comment posted on 07/22/2009 23:34
wanderingpixel
Very true. Wind Waker is the best, but Twilight is still very good.
gatorsax2010's Avatar - Comment posted on 07/22/2009 23:42
gatorsax2010
SPOILER! Look at the guy who runs the STAR game in Hyrule Castle Town... He's meant to be a realistic Tingle.



Also, though this isn't my favorite Zelda game, it's a very good one. And it has the best final boss sequence ever.
Kyousuke Nanbu's Avatar - Comment posted on 07/23/2009 01:08
Kyousuke Nanbu
All your good points don't change the fact that Twilight Princess was boring as fuck, it was slow, plodding and uninteresting, the massive tutorial at the start didn't help either.

And Midna is one of your good points? She contributed nothing to the story other than being annoying and obnoxious, I hated her.

But hey, different strokes for different folks I guess.
Phoenix Gamma's Avatar - Comment posted on 07/23/2009 01:45
Phoenix Gamma
@Kyousuke: Well if you don't have anything nice to say...
Tascar's Avatar - Comment posted on 07/23/2009 07:39
Tascar
I personally liked Twilight Princess. My only complaint was that the type of story the game was trying to tell I felt was beginning to show the limitations of the existing Zelda formula/style/whatever as far as telling a story goes.
SilverDragon1979's Avatar - Comment posted on 07/23/2009 07:41
SilverDragon1979
I enjoyed the game immensely. Screw what everyone else thinks.
Nic128's Avatar - Comment posted on 07/23/2009 07:43
Nic128
I loved it very much, VERY much, but because of the hype I felt a tiny disappointed that there wasn't more outstanding to it.

We need to stop hyping, so we can be surprised and have a better experience.

I DO feel for the next Zelda they absolutely need to stop milking off OOT. I'm kind of tired of it, even if it's my greatest game of all time.
Ravana's Avatar - Comment posted on 07/27/2009 21:00
Ravana
One of my favorite Zeldas. I refuse to understand why people bring on the hate. It was a lot of fun, had story that was a bit more than saving the same-named princess bitch, and had new mechanics.

So sorry Link couldn't fire lightning from his phallus for all the haters.
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