I recently sat down with "Can I be the Hero?" (or "Can I Really Be the Hero?". Or "Can I Really be Assed to Type the Entire Fucking Title Jesus Christ") and I'm not sure how I feel about it..
"It is a game."
That is my response to my roommates, fellow Disgaea fans, who asked what I thought of the spin-off. I want to say I love it; the music is solid, the graphics aren't terribly bad (but seriously, would it kill them to up the resolution some time this decade?) and the characters still have some charm, even after being overmilked a tad (can you blame them? It's not like NIS's other games sell). The different concepts introduced also make it a unique experience; the set pool of 1000 lives at the start are all you have to beat a game. The stages that change depending on the time of day, along with the bosses you face. You can even end the game early and restart with all of your achievements, just incase you want to try a different path.
But for some reason, this game offends me. Could it be the rat bastard controls? Probably. Nearly every aspect of the controls has some flaw, like how dashing requires you to dance for one whole agonizing mississippi-second. The jumping controls still frustrate me, even as I approach the end of the game, and stuff like ducking or climbing up ledges has unnecessary lag that prevents Prinny from being as nimble as a good platformer.
Or maybe it's the bullshit level design, the kind of dastardly layout that forces you two fight three unstunnable, teleporting ninjas whilst dodging random oncoming fireballs, a hail of arrows, and enemies that simply cannot die at all.
I beat Mega Man 9 without dieing. This shouldn't be hard.
I keep playing this game, and I can't tell you why. I think it might have to do with this kind of gamer cred; a "put up or shut up" mentality that I have, despite the fact that none of my acquaintances are challenging my skillz. But there's a nagging voice in my head that keeps calling that same name over and over again...
"...p...y"
"...p..sy"
"pussyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy"
And so, every day, I sit down and stare at my PSP, and I think to myself "It's not that hard. Watch. I'll beat it". I beat the stage eventually, and the game informs me that I died 138 times, giving me an F, crossing its arms, and telling me to suck less.
Great game.
I beat the alternate story first, which turned out to be far easier than the main story. This is disappointing, because I'm stuck on a boss in the main story. A boss I must beat in 3 minutes for reason other than "because the programmers said so." But I have to keep playing, because the Ultra Dessert is always a stage away.
Maybe I'm just a masochist, but this game is addictive, despite the fact that I speak so ill of it.
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But I still love him. The game takes me back to Ghosts and Goblins, a game that made you feel so incredibly vulnerable all the time, which led to the player feeling all the more satisfied when they finally win.
That's my take on the game anyway.
A power fantasy it aint.
But even still, you can't expect me to dodge three teleporting ninjas, fire, three archers, two flying enemies that home in on you, and giant fireballs whilst leaping on platforms about as wide as Prinny himself. Yea, it was satisfying to beat a stage, and it'll be even more satisfying if I can somehow actually BEAT the Chefbot 9000 in under 3 minutes, but it's still making me want to snap my precious PSP in half.
I still haven't gotten all 22 gold rings and seen the real last boss, but if I ever do, I'll know that I am one of the greatest human beings on the planet Earth.
As for Prinny, I bought it, but have barely played it. Now I'm scared to.
Hell, all they really need to do is fix the jumping like everyone else mentioned and winning would be plausible, but good lord is this game ridiculous.
Now that I think about it, I kind of feel like the game shouldn't have been so expensive. It feels to me like they artificially lengthened an otherwise short game, and that's never good.
There's a big difference between something that tests you and something that's just obnoxious, this entire game feels half-assed quite honestly.
But...Mario perfected 2D platformers over two decades ago. :X
Prinny is a game about perfection. Nothing in the game is a variable. It might be "cheap", but it is predictable. There is a reason you have so many lives. NIS wants, nay, forces you to learn from your mistakes. And if you keep dying, that is the only possible explanation, you are not learning from your mistakes. I am on the last boss, and the only reason I haven't beaten it yet is because my thumb got tired, so I know this game is possible.
Phoenix, the boss you mentioned is an example of what I am talking about. Since you only have 3 minutes, every single thing you do in that battle has to be calculated, it has to be precise, and it has to be perfect. Difficult, yes. Impossible, no.
And since Prinny is without a magic rewind potion, it's a lot of trial and error...
And how far are you into the game? Hmm?
Yeah, I'm the complete opposite. If a game frustrates me for more than 30 minutes, I usually end up turning it off and never picking it up again. That's pretty much why I haven't beaten Metroid Prime 3 (2nd to last planet), Legend of Zelda: LTtP (2nd to last dungeon (srsly)), and Super Ghosts and Goblins (second stage... what?). Yeah, I suck. I doubt I'll be picking this game up, like, ever.
For sure I feel let down. I think I may have over-hyped myself for this game.
Sorry Prinny, you can't be my hero. Not this time.