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Email: PheonixGamma@gmail.com
SteamID: pheonixgamma
Wii: 1884-4909-0218-7838
Brawl: 3695-0859-9181

I'm PG, I'm 22 years old, a Boston-area gamer. I like video games. These are some of my favorites (and if you dislike them, you're wrong):

Zelda A Link to the Past
Zelda Majora's Mask
Team Fortress 2
Persona 3
Super Mario World
Super Mario Bros 3
Stepmania
Chrono Trigger

Check out my deviantART, I do videogame stuff from time to time. But mostly I'm working on getting a graphic novel published.

http://pheonixgamma.deviantart.com/
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"Prinny: Can I be the Hero?" ; A love/hate relationship
Phoenix Gamma | 12:12 PM on 02.22.2009 21 comments


I recently sat down with "Can I be the Hero?" (or "Can I Really Be the Hero?". Or "Can I Really be Assed to Type the Entire Fucking Title Jesus Christ") and I'm not sure how I feel about it..

"It is a game."

That is my response to my roommates, fellow Disgaea fans, who asked what I thought of the spin-off. I want to say I love it; the music is solid, the graphics aren't terribly bad (but seriously, would it kill them to up the resolution some time this decade?) and the characters still have some charm, even after being overmilked a tad (can you blame them? It's not like NIS's other games sell). The different concepts introduced also make it a unique experience; the set pool of 1000 lives at the start are all you have to beat a game. The stages that change depending on the time of day, along with the bosses you face. You can even end the game early and restart with all of your achievements, just incase you want to try a different path.

But for some reason, this game offends me. Could it be the rat bastard controls? Probably. Nearly every aspect of the controls has some flaw, like how dashing requires you to dance for one whole agonizing mississippi-second. The jumping controls still frustrate me, even as I approach the end of the game, and stuff like ducking or climbing up ledges has unnecessary lag that prevents Prinny from being as nimble as a good platformer.

Or maybe it's the bullshit level design, the kind of dastardly layout that forces you two fight three unstunnable, teleporting ninjas whilst dodging random oncoming fireballs, a hail of arrows, and enemies that simply cannot die at all.

I beat Mega Man 9 without dieing. This shouldn't be hard.

I keep playing this game, and I can't tell you why. I think it might have to do with this kind of gamer cred; a "put up or shut up" mentality that I have, despite the fact that none of my acquaintances are challenging my skillz. But there's a nagging voice in my head that keeps calling that same name over and over again...

"...p...y"
"...p..sy"
"pussyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy"

And so, every day, I sit down and stare at my PSP, and I think to myself "It's not that hard. Watch. I'll beat it". I beat the stage eventually, and the game informs me that I died 138 times, giving me an F, crossing its arms, and telling me to suck less.

Great game.

I beat the alternate story first, which turned out to be far easier than the main story. This is disappointing, because I'm stuck on a boss in the main story. A boss I must beat in 3 minutes for reason other than "because the programmers said so." But I have to keep playing, because the Ultra Dessert is always a stage away.

Maybe I'm just a masochist, but this game is addictive, despite the fact that I speak so ill of it.



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18 comments | showing # 1 to 18
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Jonathan Holmes's Avatar - Comment posted on 02/22/2009 13:36
Jonathan Holmes
Yeah, I wish this game had been around before I wrote that "Ten underpowered protagonists" piece, because Prinny is by far the most frustratingly weak game character to hit the scene in the past ten years.

But I still love him. The game takes me back to Ghosts and Goblins, a game that made you feel so incredibly vulnerable all the time, which led to the player feeling all the more satisfied when they finally win.

That's my take on the game anyway.

A power fantasy it aint.
Funktastic's Avatar - Comment posted on 02/22/2009 13:41
Funktastic
Dammit! Holmes beat me to it, but I was totally going to relate this game to Ghost 'N Goblins and such. Not having the ability to change your jumping angle and such mid-jump is like the worst thing ever. Also, not to forget how at night, there's like ten billion times more shit coming your way. But it's PRINNIES so I have to keep playing it, lol. It's not that bad from a graphical standpoint either I don't think, but aside from having being patient, I'd say it's a pretty damn solid game.
TheCleaningGuy's Avatar - Comment posted on 02/22/2009 13:46
TheCleaningGuy
Even the Japanese demo kicked my ass. I'm not sure whether to get the full game or not.
Phoenix Gamma's Avatar - Comment posted on 02/22/2009 13:54
Phoenix Gamma
Seconding your statement, Holmes. Every checkpoint was followed by me sighing very VERY heavily.

But even still, you can't expect me to dodge three teleporting ninjas, fire, three archers, two flying enemies that home in on you, and giant fireballs whilst leaping on platforms about as wide as Prinny himself. Yea, it was satisfying to beat a stage, and it'll be even more satisfying if I can somehow actually BEAT the Chefbot 9000 in under 3 minutes, but it's still making me want to snap my precious PSP in half.
Jonathan Holmes's Avatar - Comment posted on 02/22/2009 14:03
Jonathan Holmes
That's exactly how I felt when playing Ultimate Ghosts N' Goblins.

I still haven't gotten all 22 gold rings and seen the real last boss, but if I ever do, I'll know that I am one of the greatest human beings on the planet Earth.

As for Prinny, I bought it, but have barely played it. Now I'm scared to.
Kyousuke Nanbu's Avatar - Comment posted on 02/22/2009 14:21
Kyousuke Nanbu
My main gist with Prinny is that its a platformer with really shitty platforming controls, I'm at the ninja castle right now and its pretty much hell.
Jordan Devore's Avatar - Comment posted on 02/22/2009 14:21
Jordan Devore
I just got this on Friday and have only have two levels left to beat, but I don't think I'm ever going to be able to pull it off.

Hell, all they really need to do is fix the jumping like everyone else mentioned and winning would be plausible, but good lord is this game ridiculous.

Now that I think about it, I kind of feel like the game shouldn't have been so expensive. It feels to me like they artificially lengthened an otherwise short game, and that's never good.
Funktastic's Avatar - Comment posted on 02/22/2009 14:55
Funktastic
I think a lot of us are just spoiled nowadays with all the precise controls and such we get! =P While I'll be the first to admit the "perfect" jumping system this game utilizes is frustrating as hell, I just love the "new age retro" feel of it. Any gamer who has to challenge themselves to the max should BEAT Super Ghouls 'N Ghosts if you're having problems with this game! =D
Kyousuke Nanbu's Avatar - Comment posted on 02/22/2009 16:32
Kyousuke Nanbu
I BEAT Super Ghouls N Ghosts, that game didn't have a horrible jumping system.

There's a big difference between something that tests you and something that's just obnoxious, this entire game feels half-assed quite honestly.
Phoenix Gamma's Avatar - Comment posted on 02/22/2009 17:02
Phoenix Gamma
@Funktastic

But...Mario perfected 2D platformers over two decades ago. :X
Coonskin05's Avatar - Comment posted on 02/22/2009 17:06
Coonskin05
I think a lot of people are misunderstanding what this game is about. Not to offend anyone, but you'd have to misunderstand it if you're complaining about the jumping. Don't you think NIS was aware of the fact that the fixed-space jumping might not make it the easiest on players?

Prinny is a game about perfection. Nothing in the game is a variable. It might be "cheap", but it is predictable. There is a reason you have so many lives. NIS wants, nay, forces you to learn from your mistakes. And if you keep dying, that is the only possible explanation, you are not learning from your mistakes. I am on the last boss, and the only reason I haven't beaten it yet is because my thumb got tired, so I know this game is possible.

Phoenix, the boss you mentioned is an example of what I am talking about. Since you only have 3 minutes, every single thing you do in that battle has to be calculated, it has to be precise, and it has to be perfect. Difficult, yes. Impossible, no.
Phoenix Gamma's Avatar - Comment posted on 02/22/2009 18:54
Phoenix Gamma
If a game is intentionally near-impossible, then it's still poor design. The only difference is that now the developer is intentionally making the game worse.
Red TheHaze Veron's Avatar - Comment posted on 02/22/2009 19:14
Red TheHaze Veron
Controls are fine, movement is the problem.
Jordan Devore's Avatar - Comment posted on 02/22/2009 19:31
Jordan Devore
Yes, just because it's an intentional design choice, that doesn't make it a *good* choice. I'm just angry because this could have been so much more. Feels like a wasted opportunity, honestly.
Phoenix Gamma's Avatar - Comment posted on 02/22/2009 19:52
Phoenix Gamma
I finally beat Chefbot. I was going to start the final stage, but I won't start until I can get the final torn letter, which is near impossible to get because the jumps have to be absurdly precise.

And since Prinny is without a magic rewind potion, it's a lot of trial and error...
007's Avatar - Comment posted on 02/22/2009 20:30
007
@Coonskin
And how far are you into the game? Hmm?

Yeah, I'm the complete opposite. If a game frustrates me for more than 30 minutes, I usually end up turning it off and never picking it up again. That's pretty much why I haven't beaten Metroid Prime 3 (2nd to last planet), Legend of Zelda: LTtP (2nd to last dungeon (srsly)), and Super Ghosts and Goblins (second stage... what?). Yeah, I suck. I doubt I'll be picking this game up, like, ever.
Grimspoon's Avatar - Comment posted on 02/22/2009 20:33
Grimspoon
Played a little bit earlier and was completely turned off by the jumping mechanics. Definitely not what I was expecting from this game. At this point I'm not 100% sure I want to invest my time in this not, not with so many other unplayed games begging for attention.

For sure I feel let down. I think I may have over-hyped myself for this game.

Sorry Prinny, you can't be my hero. Not this time.
Funktastic's Avatar - Comment posted on 02/23/2009 00:22
Funktastic
I too have beaten Super Ghouls 'N Ghosts, twice in reality with that bullshit Goddess Bracelet. Regardless, the jumping system is THE EXACT SAME as this game. It may just be a patience issue I guess then . . .
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