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LucasArts mocks adventure game fans
Perry Simm | 1:19 PM on 06.02.2008 15 comments




Today Eurogamer asked LucasArts employees Chris Norris (PR manager) and Jeffrey Gullett (Fracture assistant producer) the one question that's on the heart of possibly every adventure game nostalgic in the world:

"Are you ever going to make a graphic adventure again and why at least can't you just re-release them?"

Which is especially a good point considering that classic point-and-click adventure games are going through a kind of revival in terms of popularity. Just look at titles like the Sam & Max series on the PC, Hotel Dusk and the Ace Attorney series on the DS, or Zack and Wiki (and soon Sam & Max again) on the Wii. And don't forget that many people get an R4 just to play LucasArts adventure games on the DS using ScummVM.

Well, Gullet really has the balls to tell us that "the cart size of the DS makes it impossible to put out ports of any of our old graphic adventures." He says that "there's literally not enough room on those carts to put the games out."

And Norris adds that "we're still making adventure games but they're a little bit different than before with survival horror games and the like."

Okay, so in summary you tell me that The Secret of Monkey Island won't fit on a 256 MB DS cart and that I should go play Dino Crisis instead?

Fuck you, LucasArts. Not that I'm really mad that you don't want to make adventure games anymore - fortunately there are others now who do that quite well. I'm just a little mad at how little respect you have for the people that made your company as big as it is today, telling them such a bunch of bullshit.



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14 comments | showing # 1 to 14

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smackifilia's Destructoid Blog
Nice caption. And yeah, I dont believe they cant get the old games on a DS. I really dont.
ParaParaKing's Destructoid Blog
The person, that said there isn't enough space, doesn't have any clue about the DS.
It is really sad, but LucasArts doesn't give a shit about Adventure games anymore.
Shin Oni's Destructoid Blog
I think it's laughable how they say it's not big. It wasn't like past LA adventure games were THAT big to begin with. Are they expecting a big graphic haul or extras?

developers these days.
Alexradl's Destructoid Blog
Wow, that's ridiculous. A few days ago, I would have shelled out 30 bucks in a second for a port of a LucasArts adventure game on the DS. Now, I'll just stick with my R4 card, they don't deserve my money anymore.
MrSadistic's Destructoid Blog
There's a SCUMM VM homebrew emulator for the DS.
Respectable Gentleman's Destructoid Blog
"Oh you said DS? I though you meant D's as in D batteries. Now those are small."
pyrofreak421's Destructoid Blog
yea might as well keep playing using my DS. I have a question though were these guys actually involved in the making of any of the adventure games? cause they might just not a give a shit at all about the games because they weren't involved in making them or they came into the company after they were already moving away from them, so they just say fuck adventure games
taumpytears's Destructoid Blog
I am having a hard time buying the whole 256 is not enough thing. Even if the games were bigger than that I think that if they really wanted to they could find a way to make the file size smaller
MaxVest's Destructoid Blog
Yes, those not-ROM files for SCUMM VM are just so huge that piracy must not even be a concern for LucasArts.

I'll just assume that anything I could actually download is in fact totally fan-created, because the real game would just be too big.
-D-'s Destructoid Blog
LucasArts needs to go have a talk with Square-Enix about what can and cannot fit onto that little piece of magic.
Perry Simm's Destructoid Blog
@ pyrofreak421:

That's probably the case. It was generally a very different company back then, and most of the old designers moved away a long time ago.


And just to make that clear: I have Monkey Island 1 & 2 installed on my PC right now. Together they're 13,5 MB.
king3vbo's Destructoid Blog
Thats a fucking lie
Timmeh's Destructoid Blog
The people originally behind the adventure games of yore have all left Lucasarts.

Ron Gilbert & Tim Schafer are both working on games currently and Dave Grossman is working at Telltale, they're probably the most well known names from the 'golden era'.

What that dickhead really means is "It don't have Star Wars in the title" and that's all they're good for these days.

I wish LucasArts wouold just sell all the rights on to other people like Sam and Max instead of letting them rot while they rape the Star Wars fanboys dry.
Alanar's Destructoid Blog
Dear Lucas Arts.

Did you notice that there is a port of Runaway: Dream of the Turtle and Secret Files: Tunguska available for the DS? And then you really want to tell us that it is not possible to port your old adventure games to the DS? You got to be kidding...


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