games  anime  |  toys
This is a Dtoid readers's blog. For staff blogs click here. Confused? read this Create you own!  |   Members: Login now



Gaming's guilty pleasures: Games that are "too easy"
Perry Simm | 8:32 AM on 04.04.2008 11 comments




Being part of a "Hardcore Gaming Community" as Destructoid calls itself, where you can hear complaints about the low difficulty level of modern games every day, I definitely feel kind of weird admitting that, despite my nearly twenty years of video game experience, I really enjoy it when games are easy. In fact, when I fire up Metacritic to read reviews about a game I'm interested in, discovering that the game is widely considered to be "too easy" then this can be the final reason I go out and buy it. You could ask yourself now: Can someone be called a "real gamer" if he nearly doesn't care at all about one of the aspects of gaming that defines it for many people - challenge?

It's not that I can't enjoy a game if it's challenging. Many of my favorite games could be described as quite hard. And of course, once in a while I also like playing a particularly challenging game, looking how far I manage to get. But most of the time, hard games annoy me. They destract me from the aspects that I'm really interested in - things like story, characters, art design, atmosphere.

I never cared for sports. I approach games like I approach movies and literature, the great thing to me about gaming in particular simply being the interactive experience. When I deal with a piece of art and/or entertainment I demand a time-out from our achievement-oriented performance society where most define themselves over nothing other than their careers and numbers of people they have slept with.

Please don't get me wrong. I'm not saying I don't want to see difficult games anymore. It's great when something like Contra 4 comes out, that is about nothing other than challenging the hell out of you. I have nothing against the fact that there are hard games. But the point is: Not every game has to be that way. There are so many other, more interesting aspects you can build a game around, especially today.

Let's take an example and look at a quite recent game that was critized over and over for being "too easy": Sam & Max: Season One (yeah, technically it isn't one game but six episodes, but in this case that's irrelevant).

I love Sam & Max: Season One. I probably never had that much fun with an adventure game since the big days of LucasArts. It's filled with original ideas, hilarious writing and cleverly designed puzzles. Anyway, every time an episode was released, it wasn't long until the complaining started: "Way too easy! Hit the Road was harder! Where's the challenge? This is for babies!" And I kept asking myself: Why do these people need a challenge so badly in something like Sam & Max? Isn't it about story, dialogue and humour? When I say that, people normally answer: "Well, if you only care about those things, why don't you just simply watch the cartoon version?" Which is rather stupid, because in the same way I could ask: "Well, if you only care about challenging puzzling why don't you just simply solve a bunch of fucking Rubik's cubes?"

Of course puzzles are an essential part of an adventure game. But the thing is: The actual puzzle design of Sam & Max: Season One is incredibly great. You can tell how much effort the designers put in making them original, varied and simply fun - they really stand out. But still there are people that are pissed, because they don't get stuck every five minutes. During the whole season I had to consult a walkthrough just once (and that was because of a design flaw, but well, that's another story). They call it "too easy". I call it fluent gameplay. And yes, sometimes those types of gamers annoy me. Just like RPG players who first grind all their characters to Level 99 and then bitch about the final boss being not challenging enough.

Of course you could argue that I simply suck at video games. But it is excactly this kind of elitist thinking that is part of what prevents games from being recognized as an art form by the mainstream public.



Attached photos:

Photo

Is this post awesome? Vote it up!

0


Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

11 comments | showing # 1 to 11

prev next

Tubatic's Destructoid Blog
Ack, you got an art argument in your difficulty rant! Wth!

"I have nothing against the fact that there are hard games. But the point is: Not every game has to be that way." I really like that statement. Easy games, or playing on easy, is a nice change sometimes. I do it sometimes.

However, I think that a level of elitism is essential to marking something as an "artform". Roger Ebert, and any critic of anything, really, are elitist to some degree. Without the elitism, I don't think you can have something considered in the same realm as other modern "artforms".
Pixel Blue's Destructoid Blog
In fact, when I fire up Metacritic to read reviews about a game I'm interested in, discovering that the game is widely considered to be "too easy" then this can be the final reason I go out and buy it.

Me too.

I agree with everything you said here.
razerangel's Destructoid Blog
Lol n00b:P!

I agree with you somewhat easy games can be enjoyable to a point but they lack the challenge that some find fun.
Chocobo Knight's Destructoid Blog
While an easy game is fun now and then, it's the games that require a little more challenge that tend to stay with me over the years through multiple playthroughs.
Teta's Destructoid Blog
I love easy games :(
I really suck at gaming so i enjoy games that i can finish in an afternoon or 2 dayts. Since it makes a weekend enjoyable.
Good points there sir.
frozenbabylon's Destructoid Blog
I enjoy easy games myself. No shame in just playing a game to have fun instead of being brutalized.
exanimo's Destructoid Blog
Great writeup.

But I have agree with Chocobo Knight. It's the more technical and challenging games that keep you back for more. Simple games, while fun, have little depth.
KyleGamgee's Destructoid Blog
Nothing worse than being frustrated, stuck on a difficult part of a game, put in a 3 or 4 hour gaming session, and have nothing to show for it except for more frustration.

Take BioShock for example, The game really was easy to beat, what with death having no negative consequences. But it was still totally great.

I'm interested to see what It's like on Hard with the Vita-Chambers turned off.
F Whipple's Destructoid Blog
If the easiness makes me feel like a demigod, then I am all for it. But if it feels like it were made for children (Twilight Princess I'm looking at you) then no
The GHost's Destructoid Blog
Well put. Most of my favorite games of all time are harder than a priest at a playground, but that certainly doesn't mean that I don't enjoy an easy game every once in a while.

Having fun is #1! :D
WDot's Destructoid Blog
I don't mind dying once or twice, but when the game has to cheat to increase difficulty, it stops being fun.

Kudos to Valve and Namco Tales Studio and any other developer that obsessively tweaks the game to become challenging, but not frustrating.


prev next


Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 about me

Location: Vienna, Austria
Age: 23


Currently Playing:
- Violet (PC)
- Castlevania: Order of Ecclesia (DS)


Currently Owning:
- Atari 2600
- Master System
- Mega Drive
- NES
- SNES
- Game Boy Classic
- Game Boy Pocket
- Nintendo DS
- A bunch of PCs


Some of my favorite games:
- Adventure games by LucasArts
- Baldur's Gate II: Shadows of Amn
- Bureaucracy
- Deus Ex
- Earthbound
- Portal
- Psychonauts
- Ultima VI: The False Prophet


Frontpage:
Feel the hatred: PAL conversions

 friends' updates
Altered Beets's Profile Altered Beets
Edge of Reality is out! (a game I made to download and heap scorn on)
Anthony Burch's Profile Anthony Burch
Captain Forever released, you'll be better at it than me
Chad Concelmo's Profile Chad Concelmo
The tragic history of the videogame turkey
Colette Bennett's Profile Colette Bennett
The Whispered World gets lucky at German Game Dev Awards
Dyson's Profile Dyson
Madness spreads to Playstation Network, Military style
Gamejew's Profile Gamejew
I, GameJew: The Mushroom Singdom 05/26/08
IroN1c's Profile IroN1c
Germany's "killer games dumping" - how it went.
Jim Sterling's Profile Jim Sterling
Aliens vs. Predator multiplayer trailer is pretty amazing
Koobert's Profile Koobert
Siren: Blood Curse - The (Secretly) Best Survival Horror Title of the Year? (Lotsa Spoilers.)
Procyon's Profile Procyon
Can there ever be another "Mario"?
Scary Womanizing Pig Mask's Profile Scary Womanizing Pig Mask
Giygas: A psychoanalysis of evil Itself
Topher Cantler's Profile Topher Cantler
READY TO FRIDAY
Y0j1mb0's Profile Y0j1mb0
A Destructoid Thanksgiving.
ygro wok's Profile ygro wok
Turkey and Videogames: A Match Made in Heaven


 

 
  get involved

register or login
post a blog
post a forum
enter a contest
contribute a news tip
suggest a feature
be a guest editor
support

new member's guide
login assistance
tech support
report abuse
email our editors
read our dev blog
nuclear crisis?
keep in touch

RSS feed
Twitter
Facebook
Myspace
Flickr
Game nights
Meetup+play online
seriously

about Destructoid
advertising
terms of use
privacy policy
jobs at MM
buy our crap
our network

Tomopop
Japanator
Despingation?




Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
living the dream since March 16, 2006