Being part of a "Hardcore Gaming Community" as Destructoid calls itself, where you can hear complaints about the low difficulty level of modern games every day, I definitely feel kind of weird admitting that, despite my nearly twenty years of video game experience, I really enjoy it when games are easy. In fact, when I fire up Metacritic to read reviews about a game I'm interested in, discovering that the game is widely considered to be "too easy" then this can be the final reason I go out and buy it. You could ask yourself now: Can someone be called a "real gamer" if he nearly doesn't care at all about one of the aspects of gaming that defines it for many people - challenge?
It's not that I can't enjoy a game if it's challenging. Many of my favorite games could be described as quite hard. And of course, once in a while I also like playing a particularly challenging game, looking how far I manage to get. But most of the time, hard games annoy me. They destract me from the aspects that I'm really interested in - things like story, characters, art design, atmosphere.
I never cared for sports. I approach games like I approach movies and literature, the great thing to me about gaming in particular simply being the interactive experience. When I deal with a piece of art and/or entertainment I demand a time-out from our achievement-oriented performance society where most define themselves over nothing other than their careers and numbers of people they have slept with.
Please don't get me wrong. I'm not saying I don't want to see difficult games anymore. It's great when something like
Contra 4 comes out, that is about nothing other than challenging the hell out of you. I have nothing against the fact that there are hard games. But the point is: Not every game has to be that way. There are so many other, more interesting aspects you can build a game around, especially today.
Let's take an example and look at a quite recent game that was critized over and over for being "too easy":
Sam & Max: Season One (yeah, technically it isn't one game but six episodes, but in this case that's irrelevant).
I love
Sam & Max: Season One. I probably never had that much fun with an adventure game since the big days of LucasArts. It's filled with original ideas, hilarious writing and cleverly designed puzzles. Anyway, every time an episode was released, it wasn't long until the complaining started: "Way too easy!
Hit the Road was harder! Where's the challenge? This is for babies!" And I kept asking myself: Why do these people need a challenge so badly in something like
Sam & Max? Isn't it about story, dialogue and humour? When I say that, people normally answer: "Well, if you only care about those things, why don't you just simply watch the cartoon version?" Which is rather stupid, because in the same way I could ask: "Well, if you only care about challenging puzzling why don't you just simply solve a bunch of fucking Rubik's cubes?"
Of course puzzles are an essential part of an adventure game. But the thing is: The actual puzzle design of
Sam & Max: Season One is incredibly great. You can tell how much effort the designers put in making them original, varied and simply
fun - they really stand out. But still there are people that are pissed, because they don't get stuck every five minutes. During the whole season I had to consult a walkthrough just
once (and that was because of a design flaw, but well, that's another story). They call it "too easy". I call it fluent gameplay. And yes, sometimes those types of gamers annoy me. Just like RPG players who first grind all their characters to Level 99 and then bitch about the final boss being not challenging enough.
Of course you could argue that I simply suck at video games. But it is excactly this kind of elitist thinking that is part of what prevents games from being recognized as an art form by the mainstream public.
"I have nothing against the fact that there are hard games. But the point is: Not every game has to be that way." I really like that statement. Easy games, or playing on easy, is a nice change sometimes. I do it sometimes.
However, I think that a level of elitism is essential to marking something as an "artform". Roger Ebert, and any critic of anything, really, are elitist to some degree. Without the elitism, I don't think you can have something considered in the same realm as other modern "artforms".
Me too.
I agree with everything you said here.
I agree with you somewhat easy games can be enjoyable to a point but they lack the challenge that some find fun.
I really suck at gaming so i enjoy games that i can finish in an afternoon or 2 dayts. Since it makes a weekend enjoyable.
Good points there sir.
But I have agree with Chocobo Knight. It's the more technical and challenging games that keep you back for more. Simple games, while fun, have little depth.
Take BioShock for example, The game really was easy to beat, what with death having no negative consequences. But it was still totally great.
I'm interested to see what It's like on Hard with the Vita-Chambers turned off.
Having fun is #1! :D
Kudos to Valve and Namco Tales Studio and any other developer that obsessively tweaks the game to become challenging, but not frustrating.