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[Editor's note: I never truly understood how bad PAL gamers had it until reading Perry Simm's Monthly Musing piece. -- CTZ]

I know what you think: "I have heard the whinings of the PAL gamers often enough and know them inside out by now. Time for them to STFUAJPG." But let me tell you: You probably don't know the half of the horrors of PAL gaming. It's an ocean of shit so unbelievably big and deep, you can't imagine it in your wildest dreams. Even if you are a PAL gamer yourself, you maybe aren't fully aware how much you got screwed during your life.

The two most common complaints about being a PAL gamer are the release dates and the pricing. And yes, it's true. Fun fact: When Chrono Trigger DS gets released here some time in 2009, that will mark the first time Chrono Trigger is released here ever. It never came out here for the SNES or the PS1. Same goes for Super Mario RPG, or Earthbound. And you know what the first Final Fantasy was to be released here? VII. Yes, VII. No Kefka for us until 2002 on the PS1.

Today, these things in particular are not that much of a problem, thanks to NOT emulators, eBay, etc. And it became better. But from time to time, they show you how much they still despise you (See Brawl).

And the pricing, oh yes, it's all very true. When Chrono Trigger DS was announced for 39,99$, many people bitched about the price, the Square Enix tax and so on. You know how much the first Cooking Mama for DS is over here? Roughly 55-57 in US Dollars. Same for the first Phoenix Wright, even after two years.

But there is one thing that's worse. While it fortunately isn't such a big problem with the current generation anymore (at least I think it isn't -- I don't own any of the current consoles, but I haven't at least heard anything bad in that way), it's a pain in the ass concerning all other generations.

The damn conversions.

I still haven't gotten a PS2. I would love to go to a store and buy one and a handful games for it, but it's not that easy. There are two problems:

1) NTSC runs at 60 Hz, PAL usually at 50 Hz, which means: Most games run around 17% slower here. As I said, I don't think this problem exists with the current generation of consoles and with HDTV and all that, but older games are always a tiny bit slower, until there is a special 60 Hz mode (practically all TVs can display PAL at 60 Hz without a problem) built into the game or the console. The Dreamcast for example was the first console to feature such a PAL60 mode, but there are still games that don't support it. On PS2, there are at least a few games that feature PAL60. But the majority is just too slow.

With older game consoles like the SNES or the NES, all games are slowed down (or at least 99% of them). That means if a European tells you that he has beaten Ninja Gaiden (err... Shadow Warriors) on the NES, you can laugh at him, because what he has beaten was in reality a slowed down and therefore easier version of the game. Granted, it is not that much of a difference, but in faster, reflex-based games it matters quite a bit in my opinion. And when you play it, you can feel the difference. In the PAL version of Super Metroid, Samus controls sluggishly and feels heavy as a rock. In 60 Hz, she flies like a bird. Another problem is the loss of the sense and thrill of speed in racing games or say, Sonic the Hedgehog (see the video further down).

2) The second problem is even worse. Because PAL has more lines than NTSC, the PAL picture is vertically squashed, with black letterbox borders, if it's not properly converted. That means that square blocks aren't squares anymore and characters become shorter and fatter. In the last 10 years, the conversions generally got a bit better, but even one generation ago there were still many games that weren't adapted at all. A famous bad example is Final Fantasy X, which you can't buy here without getting eye cancer. It's like watching a version of Yuna that must have eaten far too many pizza rolls (or whatever people eat in Final Fantasy X). And games older than the 6th generation are doomed anyway.

To illustrate my points, watch this comparison of the original Sonic the Hedgehog, first in NTSC, then in PAL.


The biggest problem, which infuriates my hatred the most, is that many people just don't care. They don't even notice the difference, because they are morons without the slightest sense of aesthetics. These are the same people who don't notice when a movie is displayed in the wrong format or chopped on the sides (and if they notice, they don't care - because they are morons).

Well, many of you probably won't understand either why all this bothers me so much. But I simply don't want to play a slower, uglier version of a game, especially when I paid a European price for it. If I wanted to own and play PS2 games the way they were intended, I'd have to buy a PS2, spend roughly 100$ on modifying it, so it can play NTSC games (or import one, modify it for running on the European power supply network without exploding) and then import every single game I want to play and that isn't properly adapted from the US, paying horrendous shipping costs. And while this may be manageable, it should not be fucking necessary.

God bless PCs and handhelds.

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56 comments | showing # 1 to 50

Half left's Avatar - Comment posted on 09/08/2008 10:55
Half left
Jesus!

That comparison takes me back to my MEGADRIVE days.

But evidently I was taken in! I had the slow as shit version and didn't even notice until now, when it was compared to the true version =[

Good subject, good rant.
The-Excel's Avatar - Comment posted on 09/08/2008 11:25
The-Excel
One time I tried playing the European release of Taito Legends 2 but imagine my disappointment when the only game that I played that was slower than normal was Darius Gaiden.
The-Excel's Avatar - Comment posted on 09/08/2008 11:29
The-Excel
I too share your vile hatred of people who just don't seem to care that the pictured doesn't look right, so long as it's there. Personally I'm put at a more difficult spot when people get angry at me because I'm trying to perfect the picture when they're watching a movie on something and they want me to get out of the way and all I'm trying to do is ensure that they get the best possible viewing experience. I'm just trying to help, people. Do you want to get the wrong impression of a film and then get odd looks when you mention how that one dude wasn't actually colored purple?
mistic's Avatar - Comment posted on 09/08/2008 12:21
mistic
Holy crap, I never realised it was so bad...

I'm a PAL-gamer, but I never knew the difference was so fucking huge... Horrible... just horrible... glad it all got solved nowadays... sure explains a lot about why these 'rereleases' nowadays feel so much faster then I seem to remember :)
Conan-san's Avatar - Comment posted on 09/08/2008 12:24
Conan-san
Sonic 1 is the poster child example of NSTC to PAL conversion related bollocks.
king3vbo's Avatar - Comment posted on 09/08/2008 13:20
king3vbo
Wow, I had no idea PAL did that
Half left's Avatar - Comment posted on 09/08/2008 13:31
Half left
I loved playing sonic one, only to find out today I was playing it like a little sissy girl.
Jaffacakelover's Avatar - Comment posted on 09/08/2008 15:08
Jaffacakelover
I knew about the letterboxing and the speed difference, but that video really brought it home to me. That Sonic difference is drastic - I mean, look at the seconds counter! Christ almighty, those aren't right; let's call them 'PAL seconds'!
Raggy Mop's Avatar - Comment posted on 09/08/2008 16:11
Raggy Mop
The best thing is that they're still charging god knows how much for these super slow-motion editions on virtual console...

And yes, I am still eagerly awaiting my first time through Chrono Trigger. Come on '09!
RJG's Avatar - Comment posted on 09/08/2008 21:59
RJG
I have beaten Shadow Warriors. I have also beaten Ninja Gaiden. The difference is pretty drastic, especially in timing your attacks for birds in mid-air.
Batthink's Avatar - Comment posted on 09/09/2008 07:29
Batthink
That is a good example in that video. O_O

Btw, it would also effect any attempt at world record times on a video game. That is, if you didn't use the in-game timer...
The-Excel's Avatar - Comment posted on 09/09/2008 13:45
The-Excel
Let me also bring up that the European release of Taito Legends 2 lets you choose between 50 Hz or 60 Hz before it starts up. I played at 60 Hz and it still didn't fix the only other game I wanted to play. Thankfully, G-Darius played at the right framerate for some reason, and ultimately that's all that mattered.
linuxguy's Avatar - Comment posted on 09/11/2008 19:31
linuxguy
I think you're wrong there the slowdown is for the refresh rate not the actual gameplay speed
Puppy Licks's Avatar - Comment posted on 09/11/2008 19:32
Puppy Licks
I remember playing Tekken 3 on the PS1, both NTSC and PAL versions. Man playing the PAL version was basically playing in slow motion. Bloody retard.
Puppy Licks's Avatar - Comment posted on 09/11/2008 19:33
Puppy Licks
Uhhhh make that bloody retarded, I got up too early this morning methinks :P
Kinji's Avatar - Comment posted on 09/11/2008 19:39
Kinji
Wow, I wasn't aware of gameplay being that much slower, I assumed they just forced the game to skip frames or something. In the sonic video, you especially notice the music. I would pull my hair out playing some of those games... Unskippable cutscenes must be hell over there.
But hey, you guys got Terranigma for SNES, and we didn't (That's the only PAL game I can think of that you got and we didn't).

If you have a system that can play "backups" you can patch most games with a PAL/NTSC selector when you boot it up.
winojesus's Avatar - Comment posted on 09/11/2008 19:44
winojesus
hello?
Dexter345's Avatar - Comment posted on 09/11/2008 19:57
Dexter345
Oi, that sounds awful. The Sonic video really illustrates the difference. Maybe you should just move to America.
twentythoughts's Avatar - Comment posted on 09/11/2008 20:20
twentythoughts
This is why I haven't filled up my Wii's memory with VC games already: Some retards at NoE figured that they wouldn't modify the European Virtual Console ROMs to run in fullscreen and at a proper speed. Emulators have been able to do this for years, and yet the ones responsible for it at Nintendo think that we WANT to play the inferior versions of the games we got back in the 80s and 90s. At least, that's their official explanation for doing it that way.

Thus, Super Metroid actually plays better emulated on my PSP than it would on my Wii. And I don't feel the least bit guilty, because I paid for the un-optimized cart back when it came out, and I've still got it.

The worst part is when it affected even more expensive peripherals. I was one of the people stupid enough to get the Super Game Boy back when it was released, and guess what? The PAL Super Game Boy essentially squashes and slows down any Game Boy games you put in there.
AKK's Avatar - Comment posted on 09/11/2008 20:32
AKK
Whiner.
Drunk Ste's Avatar - Comment posted on 09/11/2008 20:44
Drunk Ste
I didn't even get to see Sonic running at full speed until I saw it emulated on the PC in the mid 90's. A couple of my friends resorted to importing NTSC consoles because they were that sick of it.
Sega were one of the first ones to do anything the PAL issue with a lot of their PAL Saturn games running at full speed and with minimal boarders. With the Dreamcast they went one better with the PAL60 option which was great IF the game made use of it.
The Gamecube and Xbox both usually had good PAL conversions as well as the PAL60 option but still not every game made use of it. It’s a real pain if you want to play a 50Hz only Xbox like Halo on the Xbox360 when you’re using VGA which only supports 60Hz.
SurplusGamer's Avatar - Comment posted on 09/11/2008 20:45
SurplusGamer
I know it was somewhat of an issue, but that video you posted is clearly faked, mocked up. Those two videos are EXACTLY the same, except one of them has been slowed down and squashed.
Chilly's Avatar - Comment posted on 09/11/2008 20:50
Chilly
That Sonic 1 video was a hacked version of Sonic 1 with the annoying Sonic CD jumping sfx stuffed in. Just thought I'd mention that.
Did a speed test myself, for every 5 sec of NTSC you have 6 sec of PAL roughly on emulator. I'd prefer to see the originals played side to side on the megadrive to see the true difference.
In general PAL games are bad. 60-PAL & 60-NTSC are different too, finding out the game was the later and never worked on TV was frustrating to hell.
10BobMarleys's Avatar - Comment posted on 09/11/2008 20:51
10BobMarleys
Dude, 50 hertz means lower framerate, not slowed down gameplay.
Drunk Ste's Avatar - Comment posted on 09/11/2008 21:07
Drunk Ste
The video is clearly emulated but I still have a Mega Drive and a copy of Sonic and believe me the PAL version really is that slow.
Blommen's Avatar - Comment posted on 09/11/2008 21:09
Blommen
Good rant!
10BobMarleys's Avatar - Comment posted on 09/11/2008 21:30
10BobMarleys
This blog is fail. Blog author is fail. Info is fail. FAIL.
manasteel88's Avatar - Comment posted on 09/11/2008 21:30
manasteel88
curiously, how do virtual console games stack up
Professor Pew's Avatar - Comment posted on 09/11/2008 21:36
Professor Pew
Poor PAL :(

I was such a Sega fanboy as a kid, I took the slowass Sonic game and then went "SOO FAST!!" even though it didn't really feel that fast, hahaha!

VC games have the same shit, only if you have an HDTV, the game will just stutter like crazy as well. There's a "fix" button combo for it, but it's just retardedly lame. Games played through an xbox1 with emulators work perfect though.
Drunk Ste's Avatar - Comment posted on 09/11/2008 21:43
Drunk Ste
10BobMarleys you clearly have no idea what your talking about.
The-Excel's Avatar - Comment posted on 09/11/2008 21:44
The-Excel
Well done on front page.
grafkhun's Avatar - Comment posted on 09/11/2008 21:47
grafkhun
If it's any conselation, you Aussies (or New Zealanders) have beautiful environments, nature lovers dream. But yeah I have a cousin in Melbourne, but he's a young gamer, doesn't have as much conversion issues with games as he mainly played/plays newer gen games. Must suck a lot mate about those shitty conversion with the letterboxing and 50hz difference :(
KaL YoshiKa's Avatar - Comment posted on 09/11/2008 22:26
KaL YoshiKa
As a PAL Australian I'm actually tempted to agree with SurplusGamer here. That video comparison seems physically wrong...I'd have to pull my Mega Drive out to be sure but I do know that sound is off...the sound plays full speed on a PAL Mega Drive. Or it suffers from a 17% drop which isn't quite as insane as portrayed in that video. Placebo effect ftw.
mrsatan's Avatar - Comment posted on 09/11/2008 22:32
mrsatan
Lol I swear the music was even slower. Poor buggers, glad that I live in NTSC region.
magnetite's Avatar - Comment posted on 09/11/2008 23:30
magnetite
Can anyone help me answer this? I don't think I suffered this problem as I just used home computers (Vic20, C64, Atari800, BBC Micro, Amiga, PC - hell, I even had a Camputers Lynx, fool that I was) until I finally joined the console folks with a 'cube. These borders (and dirge-like music) just affected consoles, right?

It may have been worth it anyway when not gaming. Wasn't NTSC mocked with the 'Never Twice The Same Colour' tag when watching TV itself as, if you had even a slight reception problem the changing skin tones made people look like inhuman chameleons and the whole picture in general damaged the old eyesight? If no-ones old enough to know the answer, I'll just slink off to my lumber off to my tar pit again.
Fangeh's Avatar - Comment posted on 09/11/2008 23:32
Fangeh
PCs have never been bound to NTSC or PAL standards.
magnetite's Avatar - Comment posted on 09/11/2008 23:37
magnetite
@Fangeh - You're right there, of course. Plus I know the Lynx never made it across the pond and I'm fairly sure the Beeb didn't either.
The-Excel's Avatar - Comment posted on 09/11/2008 23:54
The-Excel
Fun fact: Cave Story runs at 50 Hz, not 60 Hz as is the Japanese standard.
Aurain's Avatar - Comment posted on 09/12/2008 01:21
Aurain
Well, at least we got Spore 4 days early, Mario Kart a couple of weeks early, and Smash bro's err...6 months late...oh.
Perry Simm's Avatar - Comment posted on 09/12/2008 01:35
Perry Simm
@ the people who think the video is fake:

It may be emulated, but it is 100% accurate. I have a unmodded PAL Mega Drive right here and this is how it plays. The reason the gameplay is the same in both examples is of course that it's the demo sequence of the game.

The music is in fact slower too (they fixed that in later Sonic games, even if the games themselves were still slower and sqashed).
koose's Avatar - Comment posted on 09/12/2008 02:05
koose
@magnetite

my parents cursed me with a Tatung Einstein. we had to drive 3 hours to the one shop that did software for it...
Conan-san's Avatar - Comment posted on 09/12/2008 02:24
Conan-san
@Perry

And most of the time, they can't even be bothred fixing the music in Sonic 1.

Litterly, I think it's Sonic Jam, Sonic Mega Collection GC and Sega MegaDrive Collection out of the so many compilations they have.

Of course, why they didn't say, THROW the pal roms away is anyone's guess.
magnetite's Avatar - Comment posted on 09/12/2008 03:04
magnetite
@koose

[makes sucking-in-between-teeth-noise]That, and the Oric 1 (Forth? Forth!) a mate of mine got has to be cruellest thing a parent can do without leaving a mark on you. Well, a physical one anyway.

(smiley face on its side composed of punctuation marks)
magnetite's Avatar - Comment posted on 09/12/2008 03:09
magnetite
@koose (again)

My apologies, Forth was the Jupiter Ace. I don't know anyone who had to deal with one of those. I miss having lots of different 'puters sround sometimes, though.
DanGale's Avatar - Comment posted on 09/12/2008 03:33
DanGale
This is all true. NTSC video ia 30fps and PAL is 25fps. They never actually bothered converting it properly as they do with most TV and Film (which runs at 24fps).

Tryp playing Megaman 2. The difference in the tempo of the music is dramatic.

If you think this is a fake then you either a)are an NTSC gamer who thinks he's whining about nothing or b) a moron.
Lucca's Avatar - Comment posted on 09/12/2008 04:28
Lucca
Nope, the Sonic video is real. My friend had the same Sonic and it did play that slow. :/

But FFX... Gawd, Tidus runs like an old hag...
Sabreman's Avatar - Comment posted on 09/12/2008 05:05
Sabreman
This is the reason I've imported every console since the Megadrive. I beat Mega Man 2 on the PAL NES, and was shocked years later when I fired up a full-speed version in emulation. The biggest crime to me isn't even the squish - though that is very annoying - it's the painfully sluggish tempo the music takes on.

Square sold PAL FFX partially on the phony premise of it being a special 'widescreen' version. Amazing.

There's a particularly weak argument for the state of European VC releases; that we are essentially getting exactly what we had before, and that's good because it's how people remember them.
xenon's Avatar - Comment posted on 09/12/2008 07:22
xenon
Buy PAL PS2.
+
Mod your PS2 (you can spend way less than 100$).
+
Buy wanted PAL games which offer the NTSC output options.
+
Also buy wanted PAL games which do not offer such option, then download the NTSC version and play that.
=
Be happy and feel righteous. ;)

By the way, it's crazy to buy a PAL PS2 today and not enable it to play NTSC games somehow.
Marioland's Avatar - Comment posted on 09/12/2008 07:36
Marioland
I don't know.. I once had a copy of Gran Turismo 2 that was NTSC and i played it on my modded PAL PSX. IT was slower than the real PAL discs. what the fuck?
also, sonic was indeed THAT slow on PAL. Super Metroid too... PAL is bad in general.
welkstar's Avatar - Comment posted on 09/12/2008 08:13
welkstar
Wow. I can't believe they can get away with that. I never knew there was a difference between NTSC and PAL, except for additional languages. That's horrible.
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