one to two player teams are generally most popular. There aren't enough characters and good assists to justify three character teams. Most people just pick one strong assist and play up two-person teams. There is of course, the option to do a three person DHC or blockbuster sequels or whatever we're calling it.
Ooooooh yeah, that ebony stick. I was thinking of picking one up a while back, but I put that expense on the backburner for now. My current stick's MP button SOMETIMES doesn't work but I deal with it. Eventhubs has a pretty great tutorial on getting used to playing with a stick here.
If you were on PS3 I'd totally hit you up for some practice fun, but it seems like you're on the Xbawks :(
PS -- Frank/Dante/Tron would be a pretty alright team! You'd probably have to put Tron on point, but Frank has been used a decent amount recently and Dante has always been amazing. I look forward to the rest of these entries!
If you were on PS3 I'd totally hit you up for some practice fun, but it seems like you're on the Xbawks :(
PS -- Frank/Dante/Tron would be a pretty alright team! You'd probably have to put Tron on point, but Frank has been used a decent amount recently and Dante has always been amazing. I look forward to the rest of these entries!
I bought a SxT fighting stick when it was an Amazon gold box special recently. Even though I've played a lot of fighting games for a long time, I'm pretty inept with it. However, I can tell I'm improving. If I had more people that played fighting games around me, I think I'd get used to it in relatively short order.
Skullgirls is my third attempt to get into fighting games, having tried with SF4 and MvC3 previously. The tutorial is really why I bought it and I agree it's awesome, especially when you are unfamiliar with the terminology that usually gets casually tossed around. I find the ps3 controller better for fighting games than the xbox one, have not tried an arcade stick yet though...maybe once I improve more. Fun read, I'm glad I'm not the only one late to this party. Also, God Hand sounds pretty interesting, maybe I'll look into it having never heard of it before.
@Patrick Hancock
Whoa, that article's pretty great! I was using the regular 360 controller from the game's launch up until like 2 days ago. I can already feel the improvement, it's so nice.
And I'm a little conflicted about playing UMVC3 because I think it would be AWESOME to play as Frank West and Tron Bonne, but I dunno. The game just seems way too hard. If I have a change of heart I'll definitely write something up about it.
@killias2
What's really been helping me is knowing people who are WAY better than me at fighting games. I just practice with them online and I'm learning stuff daily.
@Telephis
You should really play God Hand. It's my favorite game of all time. Even when you figure out how the AI works there's still a lot of ways to add replay value due to the completely customizable moveset. It's a fantastic game.
Whoa, that article's pretty great! I was using the regular 360 controller from the game's launch up until like 2 days ago. I can already feel the improvement, it's so nice.
And I'm a little conflicted about playing UMVC3 because I think it would be AWESOME to play as Frank West and Tron Bonne, but I dunno. The game just seems way too hard. If I have a change of heart I'll definitely write something up about it.
@killias2
What's really been helping me is knowing people who are WAY better than me at fighting games. I just practice with them online and I'm learning stuff daily.
@Telephis
You should really play God Hand. It's my favorite game of all time. Even when you figure out how the AI works there's still a lot of ways to add replay value due to the completely customizable moveset. It's a fantastic game.
Personally, I didn't like playing MvC3. I prefer the more spacing-based footsie game of SSFIV. Slower games just seem more intellectual to me other than "who's going to get the first hit in?." Skullgirls is definitely a mix of the two, and the end result is great.
I'm glad to see someone else compare technical action gameplay (God Hand) to fighting games. I've always put action games at the top of the list of my favorite genre precisely for that similarity! DMC, Bayonetta, God Hand, and plenty more take the frame-sensitive combat of fighters and project it into an immersive, 3D world that can be enjoyed solo.
Furthermore, that solo aspect allows technical action games to transcend the similarity of fighting games. When you begin to master the combat mechanics, the enemies are no longer the source of real difficulty; you're now fighting your own human nature in perfecting a perfect, stylish performance. The most commonly thought of game where you are your own opponent is golf, and that's how I perceive the genre. Once you are capable of the technique, you use the enemies as stepping stones and practice venues for mastering your skills. Too deep? Maybe. I can't stand golf, but after realizing the similarity when playing DMC3, I could at least understand why some like the sport, because that depth and difficulty to master is what draws me to my hobby.
Furthermore, that solo aspect allows technical action games to transcend the similarity of fighting games. When you begin to master the combat mechanics, the enemies are no longer the source of real difficulty; you're now fighting your own human nature in perfecting a perfect, stylish performance. The most commonly thought of game where you are your own opponent is golf, and that's how I perceive the genre. Once you are capable of the technique, you use the enemies as stepping stones and practice venues for mastering your skills. Too deep? Maybe. I can't stand golf, but after realizing the similarity when playing DMC3, I could at least understand why some like the sport, because that depth and difficulty to master is what draws me to my hobby.

surf dtoid with 

Rising (10+)
People you follow

send message
follow
followers

















