If you were to ask me which Pokemon game is the best out of the entire franchise, I’d blow your mind and say Pokemon Ranger. I’ve been playing the Pokemon series ever since Red, faithfully shelling out my money for nearly every game in the franchise, and after Ruby and Sapphire came out and officially stagnated the series by being lazy uninspired piles of vomit, I couldn’t help but feel like I’d been abandoned. So I mostly ignored Pokemon after that, only stopping by to play Pokemon FireRed. Once the DS came around I started buying every Pokemon game again, starting with Pokemon Dash which was awful, then Pokemon Mystery Dungeon which was awful, and then Pokemon Trozei, which was somewhat good if not just for introducing Lucy Fleetfoot, which despite her art style is easily the coolest main character of any Pokemon game.
After those three games I decided to skip out on Pokemon Ranger and just wait for Diamond and Pearl which would further stagnate the series. However I couldn’t stop myself and I eventually bought Pokemon Ranger not knowing anything about it, and I am incredibly glad I did.
As I said at the start, Pokemon Ranger is easily my favourite game in the Pokemon series. It replaced the boring press (A) a billion times and go into a coma gameplay of the RPGs with fast paced action where you circle Pokemon with the stylus in order to befriend them. This may not sound like the most amazing idea ever, as many people are quick to dismiss it and say “all you do is circle Pokemon”, which is somewhat true, but it’s a hell of a lot more fun and interesting than having the action of channel flipping disguised as an RPG.
So before you start throwing plastic Pokeballs through my window with death threats inside of them, let me go into further detail about what I like about Pokemon Ranger. As an added bonus, I’ll also talk about Pokemon Ranger: Shadows of Almia and Pokemon Ranger: Guardian Signs. So as the title of this blog suggests, this is a retrospective of the Pokemon Ranger series.
To begin with, let’s look at the main characters. You can choose between either Solana or Lunik, and seeing as how I’ve never played as Lunik, I’m not sure if it makes any real difference to the story. However seeing as how Solana is the coolest heroine in the Pokemon series right after Lucy Fleetfoot, I always take her, not caring if the story is different without her. Afterall, I’d rather play as an awesome female character than be forced to play as an awesome male character. I mean, you just don’t see enough awesome heroines in games, so that’s why I usually choose the girl when given the option.
Anyways, what I like most of all about Solana is that she’s not a kid. In the RPGs you’re always a ten year old, (even though they look about seventeen) and while that was perfectly fine when I was young, now that I’m older I’d much rather play as a character more my age. Solana’s age varies from source to source since I don’t think she has ever been given a specific age, but judging from how she looks in the game, the show, and the manga, she looks to be in her early twenties. This makes her much more relatable, and it also suits her role as a Pokemon ranger. After all, young kids shouldn’t be sent out on dangerous missions, so it makes sense that the characters would have to be older to get a job as a Pokemon Ranger.
The other thing that makes Solana a much more appealing character than the RPG heroes and heroines is that her sprite, along with all the other people, actually looks like a human being. In the RPGs they are all one tile sized chibis, and while that style certainly works well enough, they’re hard to take seriously after seeing much more sophisticated and realistic sprites in the Ranger games.
Next on the list is the story. While it still won’t win any awards and is still pretty light-hearted, it’s most certainly more edgy and better told than other Pokemon games. It actually has structure, and the story progresses all the time unlike the RPGs where you can go through three gyms and nothing happens to further the plot, which is virtually non-existent in the first place. It’s still a bit silly, and it has more than its fair share of dumb dialogue, but the final boss is so cool that it really makes the final part of the game epic. Though if you already know who the final bosses are, it won’t have as much of an impact on you as it did on me.
Next is the difficulty. As mentioned before, the Pokemon RPGs have next to no strategy unless you’re battling competitively, and while the Ranger games have very little strategy except circle things really fast, the bosses and even some of the standard encounters are difficult enough to warrant some planning out. Most of the time you can bull crap your way through bosses by just using Plusle or Minun’s Pokeassist to stun them for a free chance to circle, but if you challenge yourself to not use Pokeassists, or at least not use Plusle, you have to do a bit more planning.
For example, there’s an encounter against a Steelix that is one of the harder bosses in the game, and you have to be sneaky when fighting him. It’s completely possible to get him without an assist, as I have done it, but most people will want to get some help. If you don’t want to use Plusle, a good strategy is to get a Jynx and a Medicham. Use Jynx’s assist to make Steelix hover in the air, and then use Medicham’s assist so each loop is worth two loops. It makes it a lot easier.
If you use Pokeassists for every boss, it will make the game a lot easier, but it will still present some problems if you don’t choose the right ones. The real challenge though is beating bosses
without assists. The very final boss in particular is way more fun if you don’t use any assists, as are most of the bosses. Oh sure you’ll probably die a few times, but it makes catching them a million times more satisfying. Though if you can manage to catch Scizor without an assist, I’d like to see that since to this day I can’t do that.
The last thing on the list that I really like about Pokemon Ranger is that it’s short. If all you want to do is get to the end credits and not do any of the after game content, it will take you maybe eight to nine hours to beat your first time through. My most recent play through the game was a mere six hours and fifty-three minutes. While that may not sound like a good thing to most, just trust me. It’s a good thing.
The above are the main things that make Pokemon Ranger the best in the series, and of course the fact that the game is simply a lot of fast paced intense fun. It was a new take on the series, and it was a great idea when you stop and think about it. The RPGs consist of people capturing Pokemon and forcing them to fight for their amusement. The Ranger series on the other hand involves people befriending a Pokemon long enough for them to help protect the environment, or if necessary, thwart the big bad guys. Once they get the Pokemon’s help, they let them go back to where they came from. It’s a concept designed specifically for the parents who won’t let their kids play Pokemon because they disapprove of the “animal cruelty” of the main series. And if it’s this much fun, I most certainly support it.
After Pokemon Ranger, I had regained faith in the Pokemon series, and was excited for Diamond and Pearl. To briefly sum it up, they were decent, but in the end brought me back to the conclusion that the Pokemon series was beyond help. However the disappointment of Diamond and Pearl didn’t stay in my mind for too long, because it was announced that a new Pokemon Ranger game was in the works. I was the most excited I had ever been for a game, because I had thought that Pokemon Ranger would just be a one-shot that they’d never go back to. However they decided to make another one, and I couldn’t have been more excited. Pokemon Ranger Battonage was released in Japan, and I had to wait a really long time before it was brought over to North America. However it finally got here, and I rushed out to buy it. Little did I know that it would be one of the most disappointing games of all time.
The first warning bell went off when I found out that Hal Laboratory who co-developed the original game was not involved with Shadows of Almia. I didn’t think much of it, but it was certainly troubling. The second warning bell went off as soon as I got to the title screen where they were playing recycled music from the first game. “Okay” I thought, “so they cut corners a little bit. I don’t mind.” These were just small complaints, but as time went on, I found out that they had changed a lot of very important things.
As I started the game I was frustrated to find that I was a younger character in a ranger school, and thus I not only had a less relatable character, but I knew that I’d be stuck in this school area for a while before I got to go out and do anything semi-interesting, and by “a while” I mean two friggin hours. And throughout these two hours I want you to play a little drinking game that will more than likely kill you if you try it. Take a SIP any time someone says the words “friend”, “dreams”, or any variation of them (friends, friendship, dream) I guarantee you will be puking within the first half hour. I emphasize SIP because if you took a full shot you wouldn’t make it through the first ten minutes without puking. (Though that might happen even without the alcohol)
*If you are not of legal drinking age do not play drinking games with actual alcohol*
You know it wouldn’t be SO bad if things got exciting after those first two hours, but that’s just until you leave that damn school area. And if you’re dumb enough to put up with it and read ALL of the text, it might take you anywhere from two and a half hours to three. Really it’s not until
six hours in that you get your first important mission and the game gets exciting. In the first game the game is almost OVER at that point! This segways into my next complaint. THIS GAME IS TOO EFFING LONG.
As I said, Pokemon Ranger will take you at most eight or nine hours to beat on your first play through the game if you just want to get to the end credits. Pokemon Ranger: Shadows of Almia took me
twenty-five hours to beat. That is simply too long for what Pokemon Ranger has to offer. I barely remember anything about Shadows of Almia because throughout the second half I was just in a trance, not caring about what was happening in the game, but rather just mindlessly playing to see the end credits. Out of those twenty-five hours there are only a handful of areas that I can honestly remember. I don’t even remember who the main villain was. To put it simply, the game was extremely boring, and I’ll tell you the main reason, which is also the main flaw with the game. They dumbed down the combat.
In the original game you have to loop the Pokemon without interruption, meaning you have to capture it all in one shot. If the capture line gets attacked, hits the Pokemon, or you lift the stylus, you have to start all over. This was the main aspect that made the original game challenging and fun. In the sequel there is a bar that fills up each time you loop the Pokemon, and once you fill the bar, you befriend it. You CAN get attacked/hit the Pokemon/lift the stylus without having to start over, but if you wait around for too long without looping, the bar starts to decrease and you’ll have to fill it up again. However you’re given a lot of time before the bar starts to decrease, so it usually isn’t a problem. In order to make this somewhat difficult, they decided to make each capture take many more loops than the original game, which basically just makes the pathetically easy fights go on way longer than they should. Since the combat was so easy I never ONCE needed a Pokeassist in Shadows of Almia, which made it so there was none of the strategy of the first game. Circle really fast, lift the stylus when you’re in danger, wait for a safe chance, then repeat.
So when you combine forgettable characters, a boring story, pathetically easy and boring combat, and stretch the game on for 25 hours with nothing interesting happening for the first six, you not only ruin everything good about the first game, but you just overall make an extremely boring game. Pokemon Ranger Shadows of Almia was NOT worthy of the Pokemon Ranger name, because the Pokemon Ranger name should insure quality. Pokemon Ranger Shadows of Almia sucked, and it would forever be a puke stain on the entire franchise.
Oddly enough it wasn’t too long after the second game came out in North America and destroyed any hope that was left for the Pokemon franchise that a third installment in the Ranger series was announced for Japan. When I heard about it, I simply laughed it off and didn’t give it a second thought. After the second game, I was genuinely shocked that they were going to make another. How on earth could they
possibly redeem themselves after what they had done? The game was announced for a North American release, and I still shrugged it off. Once the release date started to draw near though, I got curious about it. After all, I went into the second game with such high expectations that it was bound to disappoint no matter what. However after Ranger 2, I genuinely had no idea what to expect about the third one. I didn’t expect to hate it, and I didn’t expect to like it. With this totally clean slate, I could go into Pokemon Ranger Guardian Signs with the same frame of mind as I went into the first game. Knowing nothing about it, and not having any expectations. I decided I’d buy it and try it out, and I am so glad I did.
Right off the bat Pokemon Ranger Guardian Signs fixed a huge problem that both games had. As much as I hate on the second game for taking a long time to get started, the original Pokemon Ranger took it’s time getting exciting too. It took about two hours before it really got going, but unlike the second game where it took two hours to leave the first AREA, and then four more hours to get to exciting stuff, the first game simply took two hours to get exciting. Guardian Signs is clearly aware of that problem, and throws tons of stuff at you as soon as you start the game, and never lets up. The first thing you see in the game is you high in the sky riding a Staraptor and chasing two bad guys on hover devices. You then catch some Pokemon without any tutorial, and then you dodge some bullets the baddies shoot at you. You then get knocked into the ocean, chase a Mantyke to get your styler back, and then within the rest of the first hour and a half you’ll fight Celebi, time travel, and see Raikou. Needless to say, Guardian Signs is much more exciting than even the first game.
The other big problem that the first two games had that was fixed in Guardian Signs was the music. The first game had some decent tunes, but they all sounded really grainy and unpolished. Shadows of Almia simply recycled a lot of tunes from the first game, and what was new also had that grainy sound to it. Guardian Signs not only made the sound quality better, but actually had a couple of really memorable tunes, such as when you’re riding on the legendary beasts, or while fighting the Pokemon Pincher grunts. Which brings me to my next point, the villains.
awesome Pokemon Pinchers song
In the first game the Go-Rock Squad was a complete joke, and while the Go-rock Quads were at least memorable, they still weren’t all that intimidating. However the final scene before the final bosses with Gordor is actually quite intimidating because, to put it frankly, Gordor’s just kind of insane. In Guardian Signs it’s completely backwards. The standard grunts of the Pokemon Pinchers are actually more intimidating than the higher ranks. They have the more threatening and awesome music, they look like what a normal villain (by cartoon standards) would look like, all dressed in a black uniform rather than a Dragonball Z villain with a dumb costume, and while some of them fall to comic relief, they’re actually more serious in tone than the main villains. I think the big problem with the main villains is that the main villain keeps changing. In the original game the main villain was Gordor, and it STAYED that way. There were no plot twists where it turned out there was someone more evil, it was just Gordor. In Guardian Signs the main villain changes so many times, and it keeps changing right up until the cutscene before the final boss. Because of this I had no time to get intimidated by the villain because I didn’t know who to be intimidated by. Sometimes it’s better to just keep things simple.
Now Guardian Signs DID keep the dumbed down combat of the second game, but they fixed it up a bit to make it more interesting. The boss fights made it so you were now pretty much required to use Pokeassists, which sometimes felt a bit like it was just lengthening the fights, but at least spiced it up a bit, and they added to a few things the second game introduced. They also had some pretty interesting boss fights, the coolest of which was a boss fight with a Ditto. I’ll let you figure out why that was cool.
What’s interesting about Guardian Signs is that while it did keep the easy combat, it didn’t feel as monotonous because the story was so exciting that I didn’t mind the fights being over quickly. The game also benefited from being severely chopped down in length, only taking fourteen hours to complete rather than twenty-five. It was longer than the first game, and right at the very end it did sort of seem to drag, but it at least ended when it was out of stuff to throw at you. It was just
slightly too long, but for the most part, it flew by pretty quickly.
Pokemon Ranger Guardian Signs was a worthy sequel to Pokemon Ranger, and did the name proud. It’s still not as good as the original, but it was enough to redeem the series in my eyes. I highly doubt there will be a fourth game, and I kind of hope it stays that way. I’d rather have the Ranger series end on a high note than suffer through another Shadows of Almia.
I’m on my sixth page of text in Microsoft word, so I’d better end this. I’ll wrap this all up by saying if you want to try the Ranger series, play the original first, and if you want more, go play Guardian Signs. Both of them are great games, and I highly recommend them. Just stay away from Shadows of Almia, unless you want to try that drinking game.