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About Me
In 2005, I helped to start up Mode 7 Games, an indie game development studio in Oxford, UK.

We released a weird sword-fighting PC game in 2007 called Determinance. Some people LOVED it; some people utterly hated it and called us rude names on the internet. We were just happy to have finished something!

After that, we did a huge amount of different things, including graphics technology for TV shows and iPhone development.

We're currently working on a game called Frozen Synapse - it's a turn-based tactical title that people seem to be quite excited about. That makes us happy.
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Frozen Synapse: an indie developer's dilemma...
PaulMode7 | 10:03 AM on 02.01.2010 6 comments




First things first: hello.

My name's Paul Taylor, and five years ago I helped to start a company that makes indie games.

I didn't know what indie games were (or actually what a company is) at that point. But I helped to start one anyway because I wanted to be involved with making games more than anything else I could be doing with my time.

The first thing I ended up doing was audio: this is something I've done for years and it was great to actually get some experience working on a game. Then I realised that nobody was going to promote the game, and therefore, by extrapolation, nobody would get to hear all of the audio I'd done.

I've found that the best way of promoting a game is to 1.) make something really interesting and then 2.) tell as many people about it as possible in a personal, polite way. This seems to be something that a lot of companies don't really grasp - they make something and then try to tell everyone about it through lots of expensive advertising.

Big companies can do that because they have data to help them predict how well a specific type of game will perform: it's a straightforward investment proposition. However, a large number of these more generic big-budget titles are failures too, proving that either their data is flawed or not detailed enough; or that they're not acting on it properly.

As an indie, it's impossible to afford advertising on this scale: you can never sling enough money at the problem to overcome your obscurity. You have to rely on people getting excited about your game, and then make up the difference with as much advertising as you can afford.

Most indie developers hate advertising: it's difficult, boring and ultimately not very satisfying: you see the response from ads and think - "All of these people like the game: if only I could talk to them by some method other than pushing ads in their faces".

Now, the fact that there are a lot of indie games out there seems like a good thing for gamers, because it means that indies have to make good games to stand out.

Unfortunately, some gamers are demanding that indie games get cheaper all the time AND that they increase in quality. This greatly restricts the type of indie games that can viably be made. Short, very cheap, art-house style games are in vogue - great if you like that kind of game; a disaster if you want to make bigger, fuller, richer indie titles.

So, if you want to make one of these "medium-sized games" what do you do?

Here's Frozen Synapse, the game we're working on right now:



It's a PC tactical game.

To make this game we set ourselves the following...

1.) A small budget

You can't make a game like this with zero budget - it needs people to work full-time on it. Someone could slave away at this for five or six years while maintaining a day job, but as anyone who has ever had to split their time knows, things are better if you focus on them. We used the proceeds from our previous game, and money from contract work to try and make this game as good as possible - we're still young (inexperienced) and idealistic (idiots)...

2.) A quality target

We want this game to blow people away.

Our last game was completely divisive - some people absolutely loved it, some people called us very rude names on the internet because they hated it so much. The press reaction was similar ranging from "WHAT???" to "this is pretty good / admirable". One site gave us an award for innovation, another one said that we should essentially be destroyed.

So, this time around, we have decided that the game HAS to exceed people's expectations, and that's difficult, because people expect a lot. We're working on it!

3.) A promotion target: people will know it exists!

I'm trying to use every means necessary to get people to pay attention to the game while it's still in development. Major publishers do this for a reason: it takes a long time to build a community around a game.

And you know what? I really, really don't want to be a dick about it. I don't want to spam or annoy people (sorry if anyone feels I've done the first, or that I'm currently doing the second!); I don't want to have to buy advertising. I hope by writing this kind of more in-depth blog about it, people will see that I just want to get our game the audience I think it deserves by sharing some info.

Luckily, other people now share my belief that the game is worth talking about. We've had a great response on Rock Paper Shotgun, Joystiq, TIGsource, Gamespot and a load of other places.

What I'm trying to convey is that if indie games are able to reach fans without advertising (i.e. through communities dedicated to quality games) then prices don't have to be as high, and games can be better! When you're trying to be the good guys (putting game quality first ahead of marketing, listening to fans of your game, taking advice from experienced people etc.) it's sometimes hard to get people to notice you. If you guys think that people in the Destructoid community would like this game - please, please tell them about it.

Even if we can't reach the main page and get the attention of everyone (we have tried!), maybe we can find some individuals who are interested within the community - I hope you think that's a valid motivation for writing about our game here.

If anyone is interested in the game - feel free ask me anything you like!



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5 comments | showing # 1 to 5
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Elsa's Avatar - Comment posted on 02/01/2010 14:16
Elsa
Awesome blog!

May I say that I think you are definitely on the right track as to how to get a little publicity for your game while not offending people at a gaming site who are inundated with bad "buy my game" advertisements?

I don't generally play PC games (though if it later comes to PSN I would take an interest)... but I look forward to reading more blogs about the development of your game (and I know that there are a fair number of other Dtoiders who do love Indie games!!)

Again, really nice blog and an interesting read.

I love that you honestly talk about the challenges, that you seem like a "real" person and not some advertising bot
GamesAreArt's Avatar - Comment posted on 02/01/2010 17:20
GamesAreArt
You had me at the first screenshot. That game looks badass, and at the same time, this didn't feel just like a advertisement or something, its a legitimate blog.

Also, Welcome to destructoid.
CelicaCrazed's Avatar - Comment posted on 02/02/2010 00:02
CelicaCrazed
Your game looks pretty interesting. I'll keep an eye out for it.
PaulMode7's Avatar - Comment posted on 02/02/2010 07:24
PaulMode7
Thanks for the great reception guys! You really took my post in the spirit that it was intended - awesome.

I'll post more about the game here as we go, if you like - we're currently talking to members of the UK press about doing in-person previews of an early version of the game. I was a bit tentative about that initially, because I want the game to have a huge impact as soon as it's shown.

However, I think it's looking decent right now, and a lot of the gameplay is there, so we'll just have to see how it goes.

What I would love is that people follow the game on here and then eventually we might make it into Destructoid's main news section. But obviously that's up to them!

Anyway, I plan on being around here a lot so I will keep you guys posted - thanks very much for the support so far.
Zhanli's Avatar - Comment posted on 09/10/2010 12:42
Zhanli
Hey, I gotta say, I'm liking your pre order goodness I found on Shack News, especially the more premium packs that get you into the game XD

I just checked on Destructoid and it doesn't look like it's been on the front page yet, nor is it mentioned on websites like The Escapist or Screwattack.
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