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BA in Animation ( www.SometimesComic.com ) minors in Art History and Photography, Award Winning Animator, Geek Enthusiast, Gaymer, and Defender of Video Games as an Art Form.

Will be attending E3 2010

Attempting to break into any industry, but at the moment focusing on gaming and games journalism/interpretation.

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Video Game Love Stories: Why They Don’t Work
Paul Barber | 2:39 PM on 07.01.2010 9 comments


When we watch a movie or read a book, it’s not hard to believe the love stories. We’re given two characters, see them interact, hear bits of back story, and watch them fall in love. Happens all the time, no big deal right?

The capitol “P” Problem with romance in video games comes in when we the player, are expected to love the love interests. All of a sudden we’re one of the characters that are falling into a relationship. And that’s when it all goes to hell.

For the most part we could care less about anything that doesn’t involve us getting from Point A to Point B in a spectacular way. When we’re told that along the path there’s a lover, and let’s be honest here a big breasted lover, that every once in a while interrupts our travels then we get a little bothered and hope there’s a button to skip the cutscene.

This Problem is doubly confounded if you’re not attracted to the love interest, especially if you’re a girl gamer or gay gamer. All of a sudden you have this character that’s fawning over you, making witty banter (if we’re lucky), and at some point making out/having relations with us and we’re just kind of sitting there, horrified by the spectacle our avatars are going through without our control, or worse yet, with us playing a damned mini-game.

If we’re lucky there will be multiple girls to fall in love with. Several stereotypes that we the player can choose to woo. Although I find that this happens a lot more often in RPG-esque games and less so in the summer blockbuster style ones. I guess role players are more willing to spend time in cutscenes than run and gunners.

Actually, the most endearing love stories in video games come from the damsel in distress genre. When the girl is point B then it’s more like they’re treasure for us to find and not a creature to fall in love with. If you never have to interact with the lover, then it’s much easier to identify with the character we’re playing.

In the long run, much like our parents, game developers can’t tell us who to fall in love with. Try as they might.

Well, unless they bribe us with treasure.

An Aside: I must be jaded. I had no qualms about burning the weighted companion cube. I caught it winking at one of those turrets when it thought I wasn't looking.



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9 comments | showing # 1 to 9
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Elsa's Avatar - Comment posted on 07/01/2010 14:54
Elsa
They also tend to forget about the standard "romance formulas" that work (in books, movies, etc). There usually has to be some form of conflict in order for the romance to work... just having a smooth romance is extremely boring. Just like any other story, there has to be ups and downs.
prrulz's Avatar - Comment posted on 07/01/2010 15:21
prrulz
I think it can work if you choose who you fall in love with. I know that sounds silly because someone has to make the characters you get to choose from, but that's kind of how life is. Not everyone in life can fall in love with you. Not every character in a video should be able to. I think if they took what Mass Effect did and put it on a much larger scale (not the whole story obviously), it would work flawlessly.
Paul Barber's Avatar - Comment posted on 07/01/2010 15:38
Paul Barber
I wonder if it's possible for there to be love interests that never fall in love with your character.

It works in other mediums, but I'm not sure if you can do it in interactive medium.
SWE3tMadness's Avatar - Comment posted on 07/01/2010 16:39
SWE3tMadness
I think this works the best when you leave it ambiguous. Subtle hints and awkward moments are easy to dismiss if you don't like the idea of two characters in a relationship. And if you do, then you pick up on all the clues anyways.
Forsakeneyes's Avatar - Comment posted on 07/01/2010 17:59
Forsakeneyes
I totally agree. I've never experienced a game where I didn't feel more or less forced into a love story. It always feels a bit awkward.
yadidameng's Avatar - Comment posted on 07/01/2010 18:14
yadidameng
There are definitely people out there that want romance in games. Aren't love sim games popular in Japan?

I haven't really played many games that are like the ones you are talking about, except final fantasies and a few other RPGs. But I'm a sucker for love stories... I blame it on the estrogen?
Paul Barber's Avatar - Comment posted on 07/02/2010 06:51
Paul Barber
Estrogen is our friend.
PvPPY's Avatar - Comment posted on 07/02/2010 09:36
PvPPY
Games do better love stories between supporting characters, e.g. Strangelove and Huey in the latest Metal Gear Solid. I guess it's easier to write for the non-interactive characters.

Also Strangelove and Paz, Strangelove and Cecile...
SAMA1984's Avatar - Comment posted on 07/03/2010 02:09
SAMA1984
The thing is, a love story might work depending on which characters are involved. Even then, it won't click with everybody who plays the game.
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