There’s never been a video game franchise quite like Mass Effect, a series that truly embodies narrative perfection and has laid new ground for all future video games.
Sometimes, Gamer Woes isn’t just about something that’s pissing me off in the world of gaming that given week. Occasionally, I try to focus on more positive aspects of my favourite pastime (This brings to question why the column is called Gamer Woes in the first place, so we might change that in the near future).
With
Mass Effect 3′s launch this week, it’s hard not to rave about BioWare’s vision of a three game epic sci-fi tale, finally coming to fruition.
I recently wrote a piece about Tom Bissel’s Extra lives: Why Video Games Matter, a non-fiction book that tackles video games from a personal perspective. Bissel believes that video games offer an unprecedented form of interactive entertainment, but that they need time to mature. If
Mass Effect 2 and 3 came out while Bissel was writing it would have changed the tone of his book. BioWare has epitomized his vision.
Never before has a game series tried to emotionally involve the player at such a deep level as Mass Effect. The cinematic cut scenes, the heavy emphasis on character involvement and dialogue tree selection, even the fact that you’re encouraged to get to know your crew, all combine to create an unparalleled interactive narrative experience. To me, the Mass Effect franchise boils down to this: it’s a deeply involving choose your own adventure novel making no two player experiences alike.
I understand that their are flaws in the Mass Effect experience. Some gamers long for the complicated menus and customization that
Mass Effect 1 offered. Since EA’s involvement in the series, it’s become increasingly simplified in an effort to reach a wider audience and wrangle in the first person shooter demographic. Contrary to how most people feel, I actually like how the franchise has evolved and simplified itself.
As I’ve gotten older, I have less time on my hands and consequently want to spend less time fiddling around in menus when I’m playing video games – I just want to play the game. I totally get where hardcore fans are coming from, I do miss the armor customization from the first
Mass Effect quite a bit. I know there’s a simple version of it in
Mass Effect 2 and 3, but it’s not the same as in the first game. Also, EA’s large coffers seem to have given Bioware the ability to secure top notch voice talent, and the game’s voice acting is one of the main reasons why it’s so engrossing in the first place.
The feature that most amazes me is that decisions I made in the original
Mass Effect – four and a half years ago! – affected not only the outcome of my play through of
Mass Effect 2, but even
Mass Effect 3. When Bioware mentioned that they were planning on implementing this feature years ago, I didn’t believe it at all. I figured it was just a Peter Molyneux style pipe dream. (On a side note, looking back, I really don’t know why I saved Kaiden Alenko. Today, he seems like a giant asshole. But five years ago? I guess I thought he was cool or something.)
I know the entire face import fiasco has caused a bit of a stir in the gaming community. It’s almost like Bioware is punishing their longtime fans for playing the original
Mass Effect. For me, this really wasn’t much of an issue, I was more concerned with the decisions my character made over the course of the two games, not his actual appearance. This is mainly because my Shepard looked rather ridiculous after being imported into
Mass Effect 2. For some reason his hair started growing into his forehead, not exactly the look of the savior of the entire galaxy.
So that’s enough of me raving about the series, but I wanted to share why I feel that the Mass Effect franchise is one of the most important video game series of the last 10 years. It shows the potential video games have for creating a deeply engrossing narrative and has furthered the medium in unprecedented ways. Mark my words, Mass Effect will be the go-to example of video game series story development for years to come.
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