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About
Hello Destructoid people. My name is Lasse and I'm from the country of beer and sausages: Germany. I prefer strange Japanese games. My favorite series of all time is Pop'n Music, which I'm still bad at and can't clear anything above a difficulty rating of 38. BEMANI FOR LIFE!

Currently playing:
PSP:
Riviera
PS3:
Noby Noby Boy





Read me blog in German:
http://www.nerdportal.de
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Seriously everyone at Konami just go and kill yourself. After 11 years you finally decided to bring my favorite game series over to the US and decided to turn it into an abomination like this:

First the news about Pop'n Music moving over to the Wii came out a little while ago and I was a bit sad, because I wouldn't be able to use my PS2 arcade style controller. I have been waiting for a new home console Pop'n Music for a long time, because the last one came out in 2007, so I was at least a bit happy about a new Pop'n Music game.

BUT I wasn't prepared for this. A strangely stripped down version with Miis dancing in the background? Seriously? Why Konami? Why is this happening?
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With this I am starting a series of blog posts about RPG dungeons. While playing Eternal Sonata I realised, that almost every dungeon in that game is shit and I came up with the idea of rating every dungeon in a game on a 1-5 star scale with a small commentary.

So for my first game I chose something easy. Persona 3 has basically only has one very, very large dungeon and some small dungeons on the full moon events. Anyways here we go:

Tartarus:

Tartarus is one big, scary, neverending nightmare. Not only are there 263 floors in this dungeon, but also most of the floors are created randomly. Luckily the random created floors are actually a good thing, because in the game you will have to travel through the same floors over and over again to level up your characters. All in all this is a long and boring dungeon, but there is also nothing to really annoy you while running through it.


Second Full Moon: The Monorail

Although this dungeon is pretty much just a long corridor and although the time limit you face toward the end makes it's pretty entertaining, there is nothing special about this dungeon.


Fourth Full Moon: The Love Hotel

I really like this dungeon. First I thought it would be just running through it and defeating the boss enemy, but after you have beaten the first boss, you are still stuck in there and are being mind controlled. After coming to your senses you have to solve an easy puzzle by destroying the right mirrors before facing the true boss.


Fifth Full Moon: The Weapon Depot

This is just a straight path with a boss at the end. Easy and over soon enough.


The dungeons in Persona 3 aren't great or special, but at least they are pretty straight forward and they aren't annoying.
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I wasn't expecting too much from the Noby Noby Boy multiplayer update and was really surprised to see that much added to the game.

Of course there is offline multiplayer for up to four people, but there are also different BGMs for different maps and best of all there is an announcer voice (called Fart Boy on the official page!) telling you what you poop out of your rear end in Japanese.
Finally there are also different designs for the BOY house hair.



If you have NOBY NOBY BOY go and get the update. If you don't have NOBY NOBY BOY get it!

EDIT: You can choose your music via left stick to the left and select. You can also adjust the fart volume there.









Finally my favorite RPG has made it to the Japanese PlayStationStore. Grandia has the best battle system ever and a very cute story without moping emo main characters.

Full list of game archives additions this week:
Grandia
Langrisser I&II
Lunatic Dawn Odyssey
TILK - Aoi umi kara kita shojo -
Gakkou wo tsukuro - kocho sensei monogatari

That are 4 RPGs in one week. Hopefully Sony Computer Entertainment America and Europe will finally start releasing more PSOne Classics soon, so more people can check out those fantastic games.
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With some folks here on Destructoid I'm doing this project of playing Persona 3 alongside the in-game calendar. Unluckily a project like this is sometimes a bit difficult with a game like Persona 3, because there are quite a few breaks in the game, where you cannot save for days.



April 7th:
Persona 3 starts off with the protagonist experiencing some strange events on his way to his dorm after being transferred to his new school. At the dorm he meets two of his school mates: Yukari Takeba and Mitsuru Kirijo. After a good night's sleep he goes to school together with Yukari. In school you will also meet with Junpei Iori for the first time. Players replaying Persona 3 can see some familiar faces running around town, which is a really nice touch.

April 8th:
Another day at school and in the evening the protagonist will meet with Shuji Ikutsuki, chairman of the boards of your school. In the night there is a quite disturbing cut-scene with Junpei.

April 9th:
After another school day the first full moon of the game is upon us. Akihiko-sempai comes home after being wounded by a shadow. To make matters worse he has lead some shadows to the dorm and our hero has no choice but to run away with Yukari. Once he arrives on the roof, he summons his Persona for the first time in an incredible cut-scene. After a short fight he falls into a coma and only awakes several days later.

April 17th:
Awakening in some hospital Yukari is waiting beside the bed and tells a bit about herself and her father.

April 18th:
Of course there was enough rest the whole week so the protagonist goes to school today. In the evening he decides to join the SEES (short for Specialized Extracurricular Execution Squad). Also in the night there a strange boy makes an appearance in your bed room and talks about your awakening powers.

April 19th:
In the evening Junpei joins the SEES and moves into the dorm. You now have 3 active team members.

Also note to everyone playing:
You cannot save until April 20th.









If action films are my gaming bread and butter, then action-adventures are the video game equivalent -- I love everything about them from the trademark running around and collecting things for people to the well developed storylines. As you may imagine, I was a big fan of Shadow of the Colossus, or Wanda to kyozō as it was called in its original Japanese release.

Watching a film based on Shadow of the Colossus is the kind of thing that I have wet dreams about in the middle of the night, but apparently someone thought it was a good idea other than me. So it's happening. Based on the original 2005 game film and maybe not being worked on by Ueda Fumito, the game's creator, it is being made for the cinema screen.

According to Destructoid, there will be new stuff in the film, you can watch either alone or with friends, and the film is unknown percent complete. I do think a film like this has much hope in being brought here, but I'm going to have to import this one. It's currently slated for a release at some point. Saying DO WANT would be a severe understatement.
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