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Rate that dungeon: Persona 3
ParaParaKing | 1:01 PM on 05.19.2009 9 comments



With this I am starting a series of blog posts about RPG dungeons. While playing Eternal Sonata I realised, that almost every dungeon in that game is shit and I came up with the idea of rating every dungeon in a game on a 1-5 star scale with a small commentary.

So for my first game I chose something easy. Persona 3 has basically only has one very, very large dungeon and some small dungeons on the full moon events. Anyways here we go:

Tartarus:

Tartarus is one big, scary, neverending nightmare. Not only are there 263 floors in this dungeon, but also most of the floors are created randomly. Luckily the random created floors are actually a good thing, because in the game you will have to travel through the same floors over and over again to level up your characters. All in all this is a long and boring dungeon, but there is also nothing to really annoy you while running through it.


Second Full Moon: The Monorail

Although this dungeon is pretty much just a long corridor and although the time limit you face toward the end makes it's pretty entertaining, there is nothing special about this dungeon.


Fourth Full Moon: The Love Hotel

I really like this dungeon. First I thought it would be just running through it and defeating the boss enemy, but after you have beaten the first boss, you are still stuck in there and are being mind controlled. After coming to your senses you have to solve an easy puzzle by destroying the right mirrors before facing the true boss.


Fifth Full Moon: The Weapon Depot

This is just a straight path with a boss at the end. Easy and over soon enough.


The dungeons in Persona 3 aren't great or special, but at least they are pretty straight forward and they aren't annoying.



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9 comments | showing # 1 to 9

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pedrovay2003's Destructoid Blog
I like the dungeons in P4 much more than anything in P3, I must admit. But you're right, they can be run through pretty easily.
Dan CiTi's Destructoid Blog
The full moon's were the only good part of Tartarus, except the very top. Such a boring and bad dungeon, P4 pretty much totally fixed that.
F Whipple's Destructoid Blog
Yeah tartarus got a bit redundant later in the game. Luckily the battle mechanics were great enough that grinding didn't bother me at all. FES adding bonus tracks to the dungeon made it better as well.
Kyousuke Nanbu's Destructoid Blog
I hated the first full moon thing cause of the music, shittiest track ever. I muted my tv halfway.

And overall I think Tartarus is bland, generic and incredibly boring, if the battle system or the narrative wasn't so good I would have dropped the game a long time ago.
pedrovay2003's Destructoid Blog
@Kyousuke

It's true, the non-Tartarus parts of the game saved it. I wish they would have at least thrown in different music for each block instead of just barely remixing the same thing over and over.
Pure Poison 1's Destructoid Blog
I prefer the dungeons of Persona 4 to this but I am only on the third block at the moment. Sometimes I get sick of being in there so just rush through trying to find the staircase so I can get to the boss levels.

This should be an interesting series to read :)
Kyousuke Nanbu's Destructoid Blog
@Pedro

Well you can talk Fuuka to change the music.
HydroTonix's Destructoid Blog
I loved the music in the dungeons in this game. Sometimes when Im walking down the long, empty halls of my high school ill listen to the music on my iPod. :) It makes me happy.
Ryoma90's Destructoid Blog
Interesting idea for blog posts. And yeah, I agree with you. Sometimes dungeons just feel like rooms with monsters, and nothing else. I like to have puzzles or something, give me an idea why I'm there, you know?


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Hello Destructoid people. My name is Lasse and I'm from the country of beer and sausages: Germany. I prefer strange Japanese games. My favorite series of all time is Pop'n Music, which I'm still bad at and can't clear anything above a difficulty rating of 38. BEMANI FOR LIFE!

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