Hello Destructoid people. My name is Lasse and I'm from the country of beer and sausages: Germany. I prefer strange Japanese games. My favorite series of all time is Pop'n Music, which I'm still bad at and can't clear anything above a difficulty rating of 38. BEMANI FOR LIFE!
Currently playing:
PSP:
Riviera
PS3:
Noby Noby Boy
With this I am starting a series of blog posts about RPG dungeons. While playing Eternal Sonata I realised, that almost every dungeon in that game is shit and I came up with the idea of rating every dungeon in a game on a 1-5 star scale with a small commentary.
So for my first game I chose something easy. Persona 3 has basically only has one very, very large dungeon and some small dungeons on the full moon events. Anyways here we go:
Tartarus:
Tartarus is one big, scary, neverending nightmare. Not only are there 263 floors in this dungeon, but also most of the floors are created randomly. Luckily the random created floors are actually a good thing, because in the game you will have to travel through the same floors over and over again to level up your characters. All in all this is a long and boring dungeon, but there is also nothing to really annoy you while running through it.
Second Full Moon: The Monorail
Although this dungeon is pretty much just a long corridor and although the time limit you face toward the end makes it's pretty entertaining, there is nothing special about this dungeon.
Fourth Full Moon: The Love Hotel
I really like this dungeon. First I thought it would be just running through it and defeating the boss enemy, but after you have beaten the first boss, you are still stuck in there and are being mind controlled. After coming to your senses you have to solve an easy puzzle by destroying the right mirrors before facing the true boss.
Fifth Full Moon: The Weapon Depot
This is just a straight path with a boss at the end. Easy and over soon enough.
The dungeons in Persona 3 aren't great or special, but at least they are pretty straight forward and they aren't annoying.
Yeah tartarus got a bit redundant later in the game. Luckily the battle mechanics were great enough that grinding didn't bother me at all. FES adding bonus tracks to the dungeon made it better as well.
I hated the first full moon thing cause of the music, shittiest track ever. I muted my tv halfway.
And overall I think Tartarus is bland, generic and incredibly boring, if the battle system or the narrative wasn't so good I would have dropped the game a long time ago.
It's true, the non-Tartarus parts of the game saved it. I wish they would have at least thrown in different music for each block instead of just barely remixing the same thing over and over.
I prefer the dungeons of Persona 4 to this but I am only on the third block at the moment. Sometimes I get sick of being in there so just rush through trying to find the staircase so I can get to the boss levels.
I loved the music in the dungeons in this game. Sometimes when Im walking down the long, empty halls of my high school ill listen to the music on my iPod. :) It makes me happy.
Interesting idea for blog posts. And yeah, I agree with you. Sometimes dungeons just feel like rooms with monsters, and nothing else. I like to have puzzles or something, give me an idea why I'm there, you know?
Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?
Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!
And overall I think Tartarus is bland, generic and incredibly boring, if the battle system or the narrative wasn't so good I would have dropped the game a long time ago.
It's true, the non-Tartarus parts of the game saved it. I wish they would have at least thrown in different music for each block instead of just barely remixing the same thing over and over.
This should be an interesting series to read :)
Well you can talk Fuuka to change the music.
Best regards, Mary, CEO of website advertising and iscsi redundant