Actually I consider myself quite a retro gamer myself, but I enjoy retro games, because of the gameplay. Especially with MegaMan it's all about the gameplay for me. Fighting your way through adverse conditions in each level and then reach the boss, that will kick your butt if you don't know what you are doing, is exhilarating, because it has simple controls and polished level design.
When people talk about MegaMan, they often think about the NES MegaMan games and consider them all to be very similar or even the same, because of the graphics, but they actually weren't. MegaMan has evolved with each game. The first game actually had a scoring system, that was cut in the following games. MegaMan2 upped the number of bosses to the later to become standard of 8 and introduced the E-Tank and password system. MegaMan3 introduced sliding and Rush, MegaMan's trusted robot dog, MegaMan4 introduced the MegaBuster (a charged up standard weapon), MegaMan7 finally made the jump to better graphics and featured a shop, MegaMan & Bass introduced a second playable character and MegaMan8 took the idea of chargeable boss weapons from the X series.
The demise of the original MegaMan series was the introduction of the SuperNintendo and the new MegaManX series. Capcom was considering to move the MegaMan series to the SuperNintendo since the fourth MegaMan game, but instead chose to keep it on the NES and instead make the MegaManX games for the SuperNintendo. So when MegaMan 5 and 6 got released, many people had already moved on to the SuperNintendo and didn't go back to play those games on the NES.
With MegaMan7 making the jump to 16-bit, the graphics were vastly updated. MegaMan had more animations and all stages had really nice backgrounds. MegaMan8 took it even one step further and had fantastic 2D graphics. I know a lot of retro gamers go on about how 16bit graphics were classic and the most beautiful 2D graphics, but that is just a lie. A stupid lie. 2D graphics on the PS1 are PS2 are much better and even now on the PS3 or 360 games in 2D and HD look absolutely amazing. Unlucky for everyone there aren't many 2D games nowadays, because 3D graphics are much easier to animate.
After seeing the graphic glory of MegaMan8, going back to 8bit graphics in MegaMan9 is like a kick in the balls from a girl you really like for me. I love the MegaMan franchise for it's gameplay, but seeing them going back to the old graphics just to please the retro guys is retarded. They are going crazy, because 8bit graphics results into a great game to them. But would they be happy about the next 2D Metroid being in the old NES Metroid graphics? Or the Final Fantasy going back to the original NES graphics?
Also people are talking about MegaMan finally coming back to his roots. Well actually MegaMan hasn't strayed much from his roots. Of course there are the BattleNetwork titles, that are actually nice little RPGs if you play them, but the X series, the Zero series and also the ZX series all feature typical MegaMan gameplay.
MegaMan9 will cost about $10, which is an OK price, but it is certainly not a bargain. The production of this game costs very little since it mostly reuses many old sprites and even old music. If you look games like Bionic Commando Rearmed or even the PixelJunk series, you have to admit, that there is much more money involved into making those games, but they don't sport a higher price tag.
I have little doubt, that MegaMan9 will have nice gameplay from the little footage, that is available now, but the graphics are 20 years old. Actually I've seen more beautiful rom hacks than that.
Maybe if Capcom went the whole way and made this an actual NES game and even sold a limited edition NES cartridges with this game on, they would have made their target audience even happier.
As of now I am really bummed out about MegaMan9. I am certain it will be a great game, since MegaMan hasn't disappointed me that often (X7 and X Command Mission, I HATE YOU!), but it could have been so much more. So very much more.
Random thoughts:
- Rockman 2: The Power Fighters is brilliant.
- They should make a MegaMan game with ALL bosses in there.
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What I think a lot of people are trying to say when they praise the retro look of Megaman 9 is that it can demonstrate that a game need not look pretty to be good. It suggests that they'll be returning to the tight gameplay mechanics of the earlier games, creating something that feels the way it did twenty years ago. And you can't deny how good that felt.
How many times have gamers been burned by a prettier or vastly different Megaman experience? You might have enjoyed Battle Network, Network Transmission or the last few X titles, but I know I'm not alone in saying that I didn't (well, okay, I kinda dug the first Battle Network).
Capcom is extending an olive branch while, at the same time, producing a guaranteed seller that requires the minimum resources from them. This then allows them to put it at a highly affordable price point and still turn a profit. Far as I'm concerned, everybody wins.
Most of all, though, I don't understand your complaint. It seems obvious that you're going to buy it regardless of the final result.
The same thing goes for StreetFighterIV, which art style and gameplay direction are alienating me a lot, but I will still play it, because it's StreetFighter.
But isn't your take on Street Fighter IV a contradiction on your MegaMan stance? With SFIV, Capcom is using the latest technology to give the most high-end graphics possible, as opposed to giving more of what they've done before. Simultaneously they're doing a more traditional 2D fighting game (using what looks like the ten-year old SFIII engine) with Tatsunoko vs. Capcom. They're doing the exact opposite with MegaMan where they have done higher tech versions and played around with gameplay and jumped every shark imaginable, but are now going back to their decades old engine.
Am I missing a key point?
Also Tatsunoko vs. Capcom is also 2.5D.
"With MegaMan7 making the jump to 16-bit, the graphics were vastly updated. MegaMan had more animations and all stages had really nice backgrounds."
I feel like Mega Man 7 is a great example of this. With the updated graphics, the gameplay was very much thrown out of whack. The sprite for Mega Man was disproportionately larger. He was a pretty pig for sure, but he controlled like a pig by proxy of his new animations. 8 was far more on track, and plays great.
But I think the difference between doing a Metroid in old style and a Mega Man in old style is huge. The graphics for 8-bit Metroid were way more abstract. Samus could very well have jumped out of an Atari game. When you look at the Mega Man sprites, they're impressive, and its pretty clear what that little guy is.
I think two things are making me ok with MegaMan9:
1) The sprites are high quality for 8-bit. Capcom excelled at making beautiful 8-bit sprites.
2) The series built itself on 6 iterations of the same style of graphics. The Mega Man series was down right episodic in that that for 6 different games, the Mega Man sprites and the art style was largely untouched, save for a general improvement in artistry ("shiny" blocks, bigger enemies with more detail, yet still in the style)
There's very few franchises that could pull this off. A retro Rygar? no way. A retro Metal Gear? We'd hate it. But, because Mega Man, compared to its peers, has amazing things going on with "just" the 8-bit tech and aesthetic, there's nothing really wrong with paying homage to the core Mega Man gameplay with core Mega Man aesthetics.
Also, like you paraparaking, I'd buy this regardless of if it was high-res or low-res. At the end of the day, what we actually have here is Inafune, the creator of the character and the series, going back to make the game he wants to make. In an industry full of Hollywood comparisons regarding production crews, game theme choices, marketing to demographics and worrying about putting out the biggest blockbuster possible . . . the fact that a creator in this industry can go back to revisit his early passion makes me tingle.
One thing I'm not clear on is the charge of using old art and music. Where has this been confirmed? I hope it's not true, as I love the idea of the devs composing new 8-bit chiptunes.
Also, I heard a rumor about DLC in this game. I wonder what it'll be. It would be awesome if Capcom kept releasing new stages, with bosses and weapons to match. An endless Mega Man game! Would fit right in with what Tubatic accurately describes as the episodic nature of the original series.