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(# 0) on 05/24/2008 12:57
Just because it has a certain style doesn't mean its plagiarism.
It definitely borrows from shadow puppets (2D mentional puppets shown on a cloth screen with light to create shadows of the puppets), the way it animates.
And heck, if they really had any connection, you can say it was inspired by the art style.
(# 1) on 05/24/2008 13:10
(# 2) on 05/24/2008 13:17
(# 3) on 05/24/2008 13:29
(# 4) on 05/24/2008 14:18
(# 5) on 05/24/2008 15:17
(# 6) on 05/24/2008 18:09
Furthermore, games are part creative work and part machine. There's no such thing as ripping off a machine -- machines aren't supposed to be creative -- they are supposed to work.
(# 7) on 05/24/2008 18:47
(# 8) on 05/26/2008 23:08
Boatorious, Romeo and Juliet is an extremely bad example, because it exists well within the public domain. As to your second point: What the hell are you talking about? Honestly, I have no idea what that sentence even means. Code is not creative? Videogames are not intellectual property? A virtual work is not copyrightable? Because in all three cases the law is against you.
I used Lichtenstein's Drowing Girl for a point: It was a recreated swipe. Lichtenstien became famous by copying the work of a lesser known artist and calling it his own. That is, in a way, what made him a controversial figure.
And again, it's not just the art style. It's the scale and it's the theme.
(# 9) on 05/27/2008 12:37
However, brainderailment is right. Games take longer for a year to make, so it might even be possible that the reverse is true in this situation. Maybe the man who made the video was otherwise involved in the production of the game (not necessarily art) and decided to do his own take.