Very well said.
I really dislike seeing the fight between the 'pretentious indie games' on the one hand, and the 'mindless shooters' on the other. It simply comes across as if, if you don't like a game, then nobody else should either and it has no right to exist.
I don't know why people do it. Some mutual respect would be nice every once in a while...
Now don't get me wrong, I'm not neutral in this. I'm not a fan of shooters, especially the military hollywood type, and I love indie games (including stuff like The Path, which are often receive the 'pretentious' label). I'm a sucker for vague stories and applying my own meaning to them as I see fit.
But that doesn't mean that games that are not as deep are immediately stupid and should be thrown off the face of the Earth. They can be enjoyable too in their own way. And if not to me, then certainly to others. As long as the games that I like can keep being made, everyone else can keep getting the games that they like.
I really dislike seeing the fight between the 'pretentious indie games' on the one hand, and the 'mindless shooters' on the other. It simply comes across as if, if you don't like a game, then nobody else should either and it has no right to exist.
I don't know why people do it. Some mutual respect would be nice every once in a while...
Now don't get me wrong, I'm not neutral in this. I'm not a fan of shooters, especially the military hollywood type, and I love indie games (including stuff like The Path, which are often receive the 'pretentious' label). I'm a sucker for vague stories and applying my own meaning to them as I see fit.
But that doesn't mean that games that are not as deep are immediately stupid and should be thrown off the face of the Earth. They can be enjoyable too in their own way. And if not to me, then certainly to others. As long as the games that I like can keep being made, everyone else can keep getting the games that they like.
Perspective.
I found Modern Warfare to be anything but a mindless game. I liked how it subtly played with gamer's perceptions of how a game is supposed to go. In the sniper section when you're told to keep your head down, I kept looking up... and promptly getting killed. It's hard to actually face down into the dirt when you're told to do so. It was also unexpected that the game would kill you if you didn't follow that direction because it's natural to want to look around especially when enemies are walking past your nose.
The part where you died was also really well done. You get injured all the time in shooter games... yeah, you wake up and it's dark and you gradually gain control over your character and can move... and you assume that you'll crawl out of the plane and continue on because in a shooter game you are godly... but no, your character dies. It really was a strange moment in Modern Warfare and played not just with the player's perception of what a game should do, but also threw in a little of the reality of what war is about.
Ideas of what is "mindless" is often perception - you are very right about that. Often larger triple AAA games can evoke thought and have intellectual references that are subtle touches for those that enjoy that type of thing (like the references in Assassin's Creed: Brotherhood to many of Machiavelli's literary works).
You are right that very few games are actually "mindless" or "artistic" - excellent blog and very nicely said.
I found Modern Warfare to be anything but a mindless game. I liked how it subtly played with gamer's perceptions of how a game is supposed to go. In the sniper section when you're told to keep your head down, I kept looking up... and promptly getting killed. It's hard to actually face down into the dirt when you're told to do so. It was also unexpected that the game would kill you if you didn't follow that direction because it's natural to want to look around especially when enemies are walking past your nose.
The part where you died was also really well done. You get injured all the time in shooter games... yeah, you wake up and it's dark and you gradually gain control over your character and can move... and you assume that you'll crawl out of the plane and continue on because in a shooter game you are godly... but no, your character dies. It really was a strange moment in Modern Warfare and played not just with the player's perception of what a game should do, but also threw in a little of the reality of what war is about.
Ideas of what is "mindless" is often perception - you are very right about that. Often larger triple AAA games can evoke thought and have intellectual references that are subtle touches for those that enjoy that type of thing (like the references in Assassin's Creed: Brotherhood to many of Machiavelli's literary works).
You are right that very few games are actually "mindless" or "artistic" - excellent blog and very nicely said.
I hate that both sides of the debate act like fun and art are mutually exclusive. I remember a Rev Rant from a while ago in which Burch said that in spite of what it accomplishes, Bioshock was still just about shooting guys in the face. Isn't that disrespectful to everything that game achieves? That game has a good story, great art direction, good voice acting, memorable characters, exciting gameplay, a wealth of ideas to impart on its audience and the talent behind the scenes to make it all work. Yet, the game is too fun to be taken seriously? People that think fun somehow corrupts creativity or artistic integrity annoy the hell out of me.
It all goes back to what you said about craftsmanship. Labeling a game as "artsy" or "mindless" says nothing about the work put into a game. If an "art" or "mindless" game offers an engaging experience it derserves to be acknowledged. As much as I love Holmes, he likes to say you can do anything in a game why do another shooter? There's something to that, but calling someone's game "just another shooter" is kind of a smack in the face to anyone who tries to do something different with the genre. Why can't it be their shooter and not just a shooter, you know? Is Kirby, Mario or Sonic just another sidescrolling platformer? Is Limbo just another vague artsy game? I don't think so. It doesn't matter if it's CoD and Battlefield or Mario and Sonic, these games may share similarities but strive to be their own.
It all goes back to what you said about craftsmanship. Labeling a game as "artsy" or "mindless" says nothing about the work put into a game. If an "art" or "mindless" game offers an engaging experience it derserves to be acknowledged. As much as I love Holmes, he likes to say you can do anything in a game why do another shooter? There's something to that, but calling someone's game "just another shooter" is kind of a smack in the face to anyone who tries to do something different with the genre. Why can't it be their shooter and not just a shooter, you know? Is Kirby, Mario or Sonic just another sidescrolling platformer? Is Limbo just another vague artsy game? I don't think so. It doesn't matter if it's CoD and Battlefield or Mario and Sonic, these games may share similarities but strive to be their own.

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