None of my favorite games from 2011 included shooting. (save for shooting portals)
I'm so tired of shooting. So, so tired.
I actually felt *bad* shooting enemies in Uncharted 3. Way too much shooting.
I'm so tired of shooting. So, so tired.
I actually felt *bad* shooting enemies in Uncharted 3. Way too much shooting.
Much of the popularity of "shooting stuff" is that you aren't shooting "stuff" - you're shooting your friends or other people. It's the social interaction.
There are other online multiplayer games, but many are sports games that aren't yet using an actual full team of players - it's more of a real time strategy game of one person vs another as they move their AI players around the field. There is also a barrier in terms of knowing and understand the rules of various sports games. With shooter games it's very easy - my team vs. your team... aim gun and shoot. The basics are simple. The strategy comes when you start coordinating with your team against the other team and the strategies are created by the players themselves.
Online gaming has driven the popularity of the shooter game. It's being able to chat with other players on your team or if there is proximity chat - being able to taunt or swear at members of the opposing team. Very few other forms of games off this social aspect. Clans form, people gather in the evening - like going down to a favorite pub- they group up and game, but they also chat and socialize.
I think if one was to look at the question of whether "shooting stuff" is necessary in gaming, one has to separate single player from multiplayer. A lot of online gamers don't even bother playing the campaign but instead go directly to the online game and the campaign or single player portion is often regarded as a nice "bonus" to the "real" game. Shooters were among the first to offer large scale multiplayer battles that encouraged groups that formed bonds (clans). Thus I think that a lot of the recent shooting we find in single player games is because of the already existing multiplayer fanbase (games like Borderlands, Fallout 3... RPG games with shooter elements that have found popularity).
I think a better question would be can a large scale multiplayer game exist without the shooting element. Yes it can... look at WoW or other MMO's. The thing is, mage/sword abilities replace the shooting. There is still killing stuff involved and in PvP (player vs Player) there is killing of other people. Whether it's with a sword or gun or fireball - it's all about the killing.
... only it's not. It's about some form of winning and some form of losing. In multiplayer games, this usually takes the form of death. It can be the death of AI (in the case of co-op games) or the death of other players - but death is a simple and easily understood game mechanic for "you lose". People could just "fall down" and then get back up again - but part of the "you lose" scenario is respawning usually back at a base or further from an objective.
Shooting stuff in games works... especially when you're shooting other people, or in my case - my husband. I have to admit to a secret thrill when I can snipe my husband right in the head and then yell at him when he's sitting in the other room - "got ya!... you shouldn't have tried to counter snipe me!" :)
There are other online multiplayer games, but many are sports games that aren't yet using an actual full team of players - it's more of a real time strategy game of one person vs another as they move their AI players around the field. There is also a barrier in terms of knowing and understand the rules of various sports games. With shooter games it's very easy - my team vs. your team... aim gun and shoot. The basics are simple. The strategy comes when you start coordinating with your team against the other team and the strategies are created by the players themselves.
Online gaming has driven the popularity of the shooter game. It's being able to chat with other players on your team or if there is proximity chat - being able to taunt or swear at members of the opposing team. Very few other forms of games off this social aspect. Clans form, people gather in the evening - like going down to a favorite pub- they group up and game, but they also chat and socialize.
I think if one was to look at the question of whether "shooting stuff" is necessary in gaming, one has to separate single player from multiplayer. A lot of online gamers don't even bother playing the campaign but instead go directly to the online game and the campaign or single player portion is often regarded as a nice "bonus" to the "real" game. Shooters were among the first to offer large scale multiplayer battles that encouraged groups that formed bonds (clans). Thus I think that a lot of the recent shooting we find in single player games is because of the already existing multiplayer fanbase (games like Borderlands, Fallout 3... RPG games with shooter elements that have found popularity).
I think a better question would be can a large scale multiplayer game exist without the shooting element. Yes it can... look at WoW or other MMO's. The thing is, mage/sword abilities replace the shooting. There is still killing stuff involved and in PvP (player vs Player) there is killing of other people. Whether it's with a sword or gun or fireball - it's all about the killing.
... only it's not. It's about some form of winning and some form of losing. In multiplayer games, this usually takes the form of death. It can be the death of AI (in the case of co-op games) or the death of other players - but death is a simple and easily understood game mechanic for "you lose". People could just "fall down" and then get back up again - but part of the "you lose" scenario is respawning usually back at a base or further from an objective.
Shooting stuff in games works... especially when you're shooting other people, or in my case - my husband. I have to admit to a secret thrill when I can snipe my husband right in the head and then yell at him when he's sitting in the other room - "got ya!... you shouldn't have tried to counter snipe me!" :)
I guess this is what they call "serendipity" -- I was thinking almost the same thing in my blog.
At any rate, I'm in agreement with you, Panza. A teacher once told me that the moment you start limiting your scope of ideas is the moment you start to fail. Granted that was a comment centered on writing, but the point still stands; I'm not 100% against shooters, but if everybody starts thinking that video games = shooters (and only shooters are viable profit-wise), then we've got trouble.
Or to quote Chris Klein from Street Fighter: The Legend of Chun-Li: "You've just inherited a big problem."
At any rate, I'm in agreement with you, Panza. A teacher once told me that the moment you start limiting your scope of ideas is the moment you start to fail. Granted that was a comment centered on writing, but the point still stands; I'm not 100% against shooters, but if everybody starts thinking that video games = shooters (and only shooters are viable profit-wise), then we've got trouble.
Or to quote Chris Klein from Street Fighter: The Legend of Chun-Li: "You've just inherited a big problem."
Elsa and Mr Andy Dixon already said most of what I would have said so I won't repeat their words.
Kirby is most definitely one of the most hardcore game series ever. Don't let the colorful cartoony graphics and lack of images usually depicted in violence fool you. He devours anything not bolted to the environment which he can then fire from his mouth in the form of an energy star or he can just add them to his infinite stomach.
If the creature he immediately eats happens to have special abilities, he uses their body to copy most of their powers. He then uses these abilities to go on rampages killing everything in sight. With flame and sword and magic he wields great devastation upon the denizens of Dreamland. A hero? Hah! Kirby is a scourge.
In one of his earliest adventures he fights his way to King Dedede through a crazy amount of foes, beats up the King, only to find out that he had taken the Star Rod to protect it from the nightmare thing. Kirby just jumped to conclusions and murdered the shit out of everybody in his path to skewed justice. But children don't see the horrible implications of their actions in those games so we allow it to be called "kiddy". Kirby is much worse in fridge logic than Mario or Zelda ever was.
Kirby is most definitely one of the most hardcore game series ever. Don't let the colorful cartoony graphics and lack of images usually depicted in violence fool you. He devours anything not bolted to the environment which he can then fire from his mouth in the form of an energy star or he can just add them to his infinite stomach.
If the creature he immediately eats happens to have special abilities, he uses their body to copy most of their powers. He then uses these abilities to go on rampages killing everything in sight. With flame and sword and magic he wields great devastation upon the denizens of Dreamland. A hero? Hah! Kirby is a scourge.
In one of his earliest adventures he fights his way to King Dedede through a crazy amount of foes, beats up the King, only to find out that he had taken the Star Rod to protect it from the nightmare thing. Kirby just jumped to conclusions and murdered the shit out of everybody in his path to skewed justice. But children don't see the horrible implications of their actions in those games so we allow it to be called "kiddy". Kirby is much worse in fridge logic than Mario or Zelda ever was.
I agree with you, Panza. I'm typically not drawn to games that are advertised as shooters, and I'm often disappointed when games that would be good without shooting end up adding in shooting elements anyway to try to appeal to more people (Mirror's Edge, I'm looking at you).
There will always be room for shooters, of course. I still love playing Team Fortress 2 all the time, and I'm looking forward to some shooters like Borderlands 2. But yeah, it would definitely be nice to see more games forgo shooting and try out some different mechanics instead.
There will always be room for shooters, of course. I still love playing Team Fortress 2 all the time, and I'm looking forward to some shooters like Borderlands 2. But yeah, it would definitely be nice to see more games forgo shooting and try out some different mechanics instead.
@Elsa, I don't disagree but the point of the piece was more about the mechanic of shooting in games than the whole concept of a shooter in general. Why do we play games where shooting in the central mechanic instead of games where cooking is the central mechanic or where hiding is the central mechanic? What makes one more engaging than the other - that was what I was getting at.

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