I'm celebrity author and renowned street mime Panzadolphin56. This is my blog. I write things here.
...in case the blog bit didn't give that away.
Anyway! To the left you'll find my latest blogs, and beneath this you'll find a fairly comprehensive list of most of what I've written over the years (unfortunately some stuff does eventually get bumped off the list.)
I like to write from a fairly critical standpoint about games, usually analysis or talking about issues that interest me, I also do retrospectives from time to time, talk about games I've been playing, write the funny things that come into my head, and very occasionally do some crappy art.
I am mostly a story person, good mechanics are good mechanics but button pressing never does anything for me. I like Horror, I like Cyberpunk, I like Neo-Noir (especially crossed with Cyberpunk), I like good art and good writing, I like games that cut against the grain or choose to challenge social or industry norms in some way.
I don't have a single favourite game but I am a big fan of the MGS games, Snatcher, the Forbidden Siren series, Silent Hill 2, the old-school Resident Evils, Advance Wars and Power Dolls, among many, many others.
So lately I've been thinking I want to do more casual, regular pieces on some of the games I play, I'm hoping 'A Magical Dolphin Plays...' will scratch that itch as I talk a little about my experiences with some of the indie PC games I come across. Enjoy!
The King of the Wood is a short indie game where you play a character tasked with eliminating a rogue cyborg, in the process of which you explore a small world and learn a little about the simple story you're playing. It's presented in a simple, blocky visual style, and largely based on a synthesis of elements from Deus Ex (the original) and Blade Runner.
What I did in the game:
I awoke/appeared/came into existence inside an office.
There was a gun on the table.
I did the only logical thing: I picked up the gun and attempted to shoot everything in sight, repeatedly.
Apparently that achieves nothing. Then a note pushed under the door informs me I'm after a cyborg, and I'm off. I come to a large house, surrounded by a wall, poke around a little - noting some telephone lines connecting the house to god knows where, before stumbling inside.
What's fun about the game really starts when you reach the house, as to get inside you need a passcode, and for that you need to check this guy's mailbox. Inside is the code, but you have to read a short letter from the guy you're after to get it. A weirdly inviting warning.
Inside the house you pretty much just look for clues as to where to go, you don't really know what you're doing so it's more about exploring than anything, trying to interact with everything you find and reading the books and notes scattered round the rooms. There's no real danger in the game but you can 'die' technically, as there are traps and sentries round the house, but when you do die all that happens is you're warped back to an earlier room, so it's obvious the game is more about the exploration side of things and the clues scattered round the house than anything.
The King of the Wood does that thing that really good horror movies do, where they signpost what's going to happen ahead of time and it's more the tension in getting to there that affects you than the actual end result; and even though you can guess ahead of time how it's going to end it works.
I really like The King of the Wood, I'm not usually super into indie games, I'm no graphics whore but I tend to be drawn to AA or AAA games where things are often more story focused, but The King of the Wood impressed me. It's one of those games that proves the rule that it's sometimes better to do something simple really well rather than try to do lots of different complicated things all at once.
It's no Deus Ex: Human Revolution or Blade Runner, you won't find any stunning cyberpunk vistas here or high-action combat sequences, but there's an elegant charm to it's 15 minutes of playtime and it's definitely enjoyable.