In the wake of trophy support being added to the PS3, I've found myself playing more and more PS2 games on my Sony days (I have a rigorous and mostly fair schedule for gaming, a kind of joint custody arrangement between consoles that I'm sure fellow latchkey kids will understand). It isn't because I'm some sort of trophy whore who will only play games with the promise of some intangible prize above and beyond the joy of actually playing. At least not entirely. But why play a feature-incomplete game when you have a sizable backlog of actually complete ones right over there on the shelf?
It was in this spirit of shelf-mining that I recently popped in Shadow Of The Colossus. I picked it up a few years back when it dropped down the magic price of 20 bucks, but never got around to playing it for some reason. I certainly was surrounded by critical praise heaped upon the game, the glowing tales of deep, artful play and stunning visuals. If memory serves, Tycho wouldn't shut up about it when it first came out, and the Podtoid crew routinely gushes over it like it was their first love. So it must be good, right?
The relationship between videogame player and game is similar to that of two people having sex, and not just because 9 times out of 10 only one side gets any enjoyment (following this analogy, whether multiplayer games are fun-filled orgies or disturbing gang-rapes is a discussion for another time, but no matter how you slice it, WoW is a dirty, dirty whore). Ultimately, the successful gaming experience is about communication between the player and the played. The game tells you what it wants you to do and rewards you for doing it by responding in a way that is pleasurable to you as a player, be it raw points, flashy effects, or cheerful dings. Playing Shadow Of The Colossus is like fucking a deaf-mute from Guatemala. You may have a rough idea what you are doing, but they are unwilling or unable to give you any sort of direction or encouragement, so you fumble around enough until you get frustrated and get up, put pants on and go watch TV while you think about if this is what you want in a relationship.
To be fair, I'm certainly not in favor of the overenthusiastic hand-holding in many modern games, but sometimes a little direction is a good thing. The early story provides no impetus for action beyond "a disembodied, gibberish-speaking voice told me to," and while one could make an argument that SotC is bringing up issues of player agency (both in story terms and the actual act of playing the game itself) in ways similar to "the big twist" in Bioshock, the difference is that you feel some investment in the world and the characters within Bioshock when the twist happens. Here, you have about as much knowledge and insight into the main character as you do into Pitfall Harry or that bug guy from Yar's Revenge.
I guess my biggest issue with Shadow so far (I am probably about a third of the way through the game, which I'm sure in some people's minds completely invalidates everything I have said to this point) is at no point do I feel like I am making any progress. It just feels like grinding at this point, except harder and with no reward. This feeling is compounded by the fact that within "the community", this is a game with all sorts of artistic undertones and moments of epiphany that I am apparently simply too slow to understand. Even as I progress through the various battles, I still don't feel like I am playing the game correctly, and that any success I am having is either a glitch in the game or made despite myself. There is no progression, no advancement, no carrot on a stick that validates the journey I am undertaking.
I will continue to play Shadow, though, although it will have to wait until Psychonauts is done though (one of the advantages to having little story is there is little to forget between extended absences), and while it may seem like I unequivocally hate the game, there is plenty to like. The vistas are beautiful, the art style particularly on the colossi is interesting, and the music is killer. However, I don't like feeling like I am playing a game strictly for "gamer cred" reasons. I'm hoping I will eventually see what all these people, people whose opinion I respect, see in this game. I welcome the debate I will probably have over this, and I will happily eat crow if the game surprises me, but I have the feeling I won't be swayed. But then again I thought Pulp Fiction was underwhelming too.
(# 0) on 08/03/2008 16:13
(# 1) on 08/03/2008 16:21
I think people do it subconsciously, and it keeps them from enjoying the things a game does have to offer.
I don't think every aspect of every game has to be mind-blowing for a game to be good. To me, Shadow of the Colossus has always seemed like the game where some developer thought they'd take the Boss Rush mode out of a game and make it huge.
It's not a game you'll necessarily get anything out of, other than the good feeling you get from taking one of those giants to the ground. I enjoy just knocking out a boss or two every once in a while, just to see the grand scale of it all. That's the best way I enjoy the game.
I hope you'll find a way to enjoy the game for what it is, and forgive and forget what it isn't.
(# 2) on 08/03/2008 16:43
(# 3) on 08/03/2008 17:03
i also smoke a lot of weed. i suspect the two are related.
(# 4) on 08/03/2008 17:31
(# 5) on 08/03/2008 18:26
(# 6) on 08/03/2008 19:10
To build on your sex analogy, think of it as having sex with dumb mute girls, but there's 16 of them from all over the world and they're all hot. And your friend just told you, "Dude...wait til you get to the chick from Sweden..."
So, dude, wait til you get to colossi #13. One of the most exhilarating game experiences I've ever had.
(# 7) on 08/03/2008 19:11
(# 8) on 08/03/2008 19:17
(# 9) on 08/03/2008 19:34
As for me, I found each Colossus so gorgeous, and such a brilliant example of level design, that I enjoyed the game. I enjoyed its grandeur and the feeling of accomplishment I got when I figured each Colossus out, and I enjoyed feeling absolutely terrible each time of them died.
(# 10) on 08/03/2008 19:35
(# 11) on 08/03/2008 19:38
It's a story that once you've played through the whole thing, you're able to look back and understand and have a better appreciation for the game.
Of course, the main "fun" to be had in the game is figuring out how to take down each colossi. They're more puzzles in a sense rather than actual fights. If you don't enjoy that sort of thing, it'll be tough to finish the game.
That being said, I hope you do finish it, and feel free to make another blog post when you still don't quite know what it was all about :P
(# 12) on 08/03/2008 19:47
I am not going to attack you for it, but I will say that your opinion of the game as a work of art cannot be finalized until you've finished it.
If you're not having fun climbing on things and stabbing magical weak points though, that's valid.
(# 13) on 08/03/2008 20:00
(# 14) on 08/03/2008 20:41
SoTC is the most emotional game I have ever played in terms of my attachment to the character(s) and how the game actually made me feel, personally.
In terms of actual gameplay and design there is no other game out there that does a better job of engrossing the player, imo (having to continually kick your horse alone made me fall in love with the game). Right from the start you are given all the tools and abilities you will ever need within the game world to complete the seemingly impossible task of destroying such vast and monstrous beasts. It is up to you the player to decide how and when to use said tools and abilities to overcome the challenges presented to you, much like in real life. I often got frustrated fighting certain colossi because I would forget I could search for their weak points or something, but that wasn't the game's fault, it was my own.
Also, there ARE ways to improve your abilities if you are curious enough. I believe finding and killing the lizards and plucking fruit from trees can increase your hold stamina and health (I think... not necessarily respectively).
While I appreciate such a well thought out and written opinion... I can honestly say you're wrong. The game is pure art.
(# 15) on 08/03/2008 20:57
Orcist: That's another thing, everything I've heard about this game mentions how bad you feel after killing them. So far I've got nothing, in fact I'm glad their dead after the Nintendo-claw they gave me trying to kill them. Am I not far enough, or am I just a sociopath?
I have a weekend to myself coming up, I'm going to wrap up Psychonauts and take a crack at this again. I just finished the big dragonfly thing, in the submerged castle (I think that's the 7th?) so I'll try to do a write up next week for it.
(# 16) on 08/03/2008 23:11
(# 17) on 08/03/2008 23:28
Not to say you're playing to become pretentious or just to be able to have a discussion about it, but I think after hype can have a horrible effect on one's play experience.
That said, if you're going to take what people have said about the game into account, you don't "feel guilty" about killing these things until you get in a bit further, imo. Some of them, for me and a few others, just didn't seem like they deserved it.
Also, there are some of those fights that are intense, that you just haven't gotten to yet. Like other, I urge you to continue a bit further.
And about story. Dude just travelled how ever far to go across an impossible long bridge, to get trapped behind an unopenable door to revive beyond all odds this person that he seems to care about. You don't have the details (yet), and at least for me, that's all I need to know. For this person he cares for, he's willing to topple gods. That resonated with me, without the clear details
(# 18) on 08/03/2008 23:40
All in all, nice game, a bit too lacking in content but still good.
(# 19) on 08/04/2008 00:53
(# 20) on 08/04/2008 00:56