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About Me
Oh, me? I'm just some guy, you know?
Alternatively: I'm a 24-year-old student at the University of Memphis, majoring in Japanese, minoring in Weeaboo, with a certificate in being ridiculously nerdy. Inexplicably, everyone I meet in real life seems surprised that I am a nerd at all. I play just about every genre of games out there, with an especial focus on stultifyingly intricate RPGs and soul-shatteringly hard action games. I listen to a vast array of bands that bring me glee when I hear their sounds, and have a slim chance of overjoying me again when I meet someone else who's heard of them. I take and enjoy philosophy courses. I read obscure English poems. As my handle may indicate, I'm obsessed with Voltaire. I watch a whole lot of anime. I'm developing a penchant for beer snobbery. I'm writing short stories whenever I have time. I am prone to bouts of self-criticism and navel-gazing. I am painfully self-aware. I am, in short, nerdiness personified.

You can usually find me in the IRC. Apparently I'm not one of the cool kids yet, and don't get a spot on the corkboard. I'm sorry you're ashamed of me, IRC.
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Stories in Games: Why they aren't interesting me anymore.
Pangloss | 8:00 PM on 07.19.2007 10 comments





It seems as though I've begun to care less and less about stories in video games as time goes on. No, scratch that: stories in newer games have tried and failed to interest me, over and over again. It's no coincidence that Final Fantasy VI (stop calling it FF3, you unwashed heathens) marks the last time I could muster the energy to give a shit about the plot in a Final Fantasy game. And the Final Fantasy series isn't alone: I'm trying desperately to think of all the recent games whose plot I enjoyed, but so far I have roughly four, give or take, out of all the titles I've played in the last year or two. That's just plain shameful, especially when you consider that RPGs are responsible for a sizable percentage of my game collection, probably a plurality. It frightens me that I can play all the way through an RPG and remember more about the combat than the story. After all, what's the first thing that jumps to your mind when someone says "Chrono Trigger"? For me, it's Magus, perhaps the greatest BAMF in RPG history. As great as the combat was, it's the story and characters that are foremost in my mind in these classic RPGs. Yet for some reason, the bulk of newer RPGs I've played don't follow this pattern.

This brings me to what I feel is wrong with today's stories: the characters. It seems like none of the characters in the games I've been playing recently have been anywhere near developed enough. Again returning to FFVI, it feels like character development dropped off immediately afterward in the franchise, with killing off characters completely becoming the best development they could muster. The only character that even came close to interesting me in FFVII was Tifa (I wanted to know why the hell she was interested in such a confused, angsty, aloof asshole who kept ignoring her for another girl), but unfortunately, the only characters who got more than one or two scenes of development were Cloud, Aeris, and Sephiroth, and I couldn't stand any of them. FF8 only got worse, by which I mean I couldn't bring myself to care about any of the party members. Cait Sith was a well-developed character by FF8 standards, I swear to god.

I'm gonna try to stop talking about Final Fantasy now, I swear I can do it. Gears of War, I think, marked the first time I realized that well-crafted narratives were almost nowhere to be found in the gaming industry. I recalled CliffyB going on and on about how Gears strove to tell the story of simple soldiers or some nonsense like that, and I didn't really expect anything, but if you're going to talk up the story of a shooter, you should at least give the plot a passing glance before you send the game to stores. While Gears admittedly had one of the best comic relief characters I've seen in a while, not one of the characters ever saw any real development, ever. And let's be clear, my beef is not with storylines in the shooter genre, indeed, I never expect to encounter any story other than "go to X and blow up Y". Gears is a problem because Epic truly believed they had an awesome, interesting story backing up their action, when in fact there was nothing there but a setting. The industry has come to believe that this crap they slammed out overnight is the height of moving, intellectual literature.

All too often a developer sticks a plot twist in their game, and believes that's all they need for a good story. But the fact is that no matter how good, surprising, original, or whatever your twist might be, and however fresh, dramatic, etc. your plot may be, it does not matter one bit if I cannot care for your characters. That means that you have to actually take time out and flesh them out, give them a history, motivation, goals, etc. The most interesting character on earth is worthless if all that they ever do, story-wise, is introduce themselves, then stand in line with the party and shoot their gun. I'm looking at you, Vincent (dammit, I swore I wasn't gonna bring FF7 back up).

On the brighter side of things, Baten Kaitos in particular (and Monolith/Tri-Crescendo in general) is a series that gives me hopes for the future of RPGs. Not only do they stick in well-written, unexpected twists on a regular basis, but their characters are well-rounded for the most part. The story is at times cheesy and random, or even stupid, but for the most part the writers are always making an active effort to develop their goddamned characters.



I realize that this is a topic that gets beaten to death here on Destructoid, and every other damn gaming site in existence for that matter, but I just wanted to give my personal take on the subject. Maybe I feel this way because I'm an amateur writer with a few half-baked novel ideas in my notebook, and a dream of one day writing a video game with a decent story. Regardless, my stance is that solid, well fleshed-out characters always have been and always will be the foundation upon which any decent story must be built. So there, my first real blog post is done, and I'm not especially offended by it. Sometime soon I'll come back with a second (albeit shorter) part to this rant, on my problems with the way plot twists are used in most of today's games.

TL;DR: stories in today's games suck, because their characters are flat. Thoughts, criticisms? Am I an idiot? Was FF7's story marvelous? Can you think of eleventy-billion games you played last year with kick-ass stories? Get your comment on and let me know (except about FF7, jesus god I'm sick of hearing about how moving Aeris' death was).

-Pangloss out.



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9 comments | showing # 1 to 9
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ElRhino's Avatar - Comment posted on 07/19/2007 22:01
ElRhino
to much reading in there.
I like game stories, which is why i really like gaming.
The Kotor games (well, the first one) had a great story which i why i kept playing.
And even a little more recently Gears of War i thought had a good story. Sure the actualy story telling part wasnt as great as it could have been but the story was there, and kept me interested (although, chainsawing and curbstomping helped a little)

My point is there are many games with good stories still, and without these interesting stories they are not that great.
Plus i dislike final fantasy games.
Pangloss's Avatar - Comment posted on 07/19/2007 22:14
Pangloss
Let me make my point about Gears clear: what was present in Gears was not truly a story, but a setting against which the action was placed. In the end, backstory and recent events combine to form a setting, which is only part of what is required for a decent story.

As an author, I'm running up against this problem myself. I have a great world and setting in mind for a book, but I can't for the life of me get developed characters into it.

But I digress. The problem with Gears isn't that it had a bad story. The story is par for the course with shooter games. The problem is that Epic went on and on about how great the story was, and that it would set a new standard for stories in shooter games, and so forth. I didn't expect it to do any of these, and I was right, but Epic was convinced they had a good story. That says to me that the industry is losing sight of what makes a story good.
boltox's Avatar - Comment posted on 07/19/2007 23:17
boltox
I'll have to agree with you about not caring too much about FF characters after VI. This is going to sound overtly nostalgic but I prefered the basic presentation of RPG's like pre-CD Final Fantasy, Chrono Trigger, SOM, Earthbound, etc.

Honestly, I prefered to fill the details out in my head, I didn't need to see a fully digitized Magus or hear Terra's voice because I had my own unique interpretation of these things and it involved me closer to the story that way.
Altair78's Avatar - Comment posted on 07/19/2007 23:50
Altair78
I'm kind of a mix with all the previous posts. I don't mind FF too much (minus FF8... for Squall is a little bitch with his gay gunblade). When I play games, a lot of times I fill in my own story if I don't see it, or I'd take a piece of story or character and run with it my own way. I had the outlet of D&D, Red Sun, and a plethera of other tabletop games and friends to do it with too. We didn't get as geeky as the generic D&D player (we had character sheets and our imagination, no figures, boards, or dress up... fuck that), but we did what we had to.

Funny enough, some of the best developed characters I found was actually in a...

...wait for it...

...fighting game <GASP!!!!>. The King of Fighters series, the series I can't praise enough, very cleverly put together many characters from many games, held their back stories, and still had them mix without missing too much of a beat. It wasn't generic stories either... most had more than the generic "Fight to get stronger" storyline. I found that so awsome, and I love SNK for it. Other games like FF12 (sorry for mentioning FF again) and Okami got my interest story-wise and character-wise.

One game I would figure you, Pangloss, getting into for the characters is the Xenosaga. They had some many friggin cut sceans that they shoved character development all up in yo grill.
Reeper's Avatar - Comment posted on 07/20/2007 01:34
Reeper
I kinda think this was also a big problem in F.E.A.R.

The story (after reading on wikipedia) was pretty neat and an interesting idea, with some good story telling elements (phone messages and hacking laptops), but overall wasn't executed well. I had no idea what the story was until I actually looked it up and read it. But none of the characters are really developed well and it really leaves things hanging.
dgenerate's Avatar - Comment posted on 07/20/2007 08:16
dgenerate
I really liked playing through The Darkness on the single player campaign. It felt almost as if it was set up as a movie. It even brought out some emotion in a scene or two.
Bricfa's Avatar - Comment posted on 07/20/2007 17:57
Bricfa
Ratchet and clank 1 had a great story with real character development.
SotC was fricking amazing.

what else was good...
Yeah, I suppose most Games story lines are pretty cheesy/boring.

but the Simpsons hit and run was a fun story - if you like the Simpsons.
David Houghton 's Avatar - Comment posted on 07/26/2007 21:57
David Houghton
I've felt the same damn way since FFVI (Best game ever made) myself. Sometimes I feel like I'm an RPG fan in name only now. Technically they're one of my favourite genres, and there is no other gaming feeling like playing through a good one, but I've just never felt that bite since VI. And I totally agree with your points about VII. I've been making myself unpopular with the same rants for years.
Arcanum's Avatar - Comment posted on 08/10/2007 22:47
Arcanum
[s]no[/s]
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